Tuesday, November 30, 2021

Revised Dark Nebula Sector Data

So we’ve gone through the Dark Nebula sector data currently up on Traveller Map. We’ve fixed some buggy world names, tweaked the stellar data following the same principles used on the Spinward Marches, added new Traveller5 system details, adjusted some high pop worlds, increased the number of Aslan bases, and even located some missing worlds from old J. Andrew Keith adventures.

And while I’ve pulled all this information together into the T5 format, I needed to convert it over to Mongoose Traveller, which is the system I use for running games. MgT presents sector data in a simplified and slightly readjusted format. The biggest differences are probably in the trade classifications: MgT basically uses the same classifications from Classic Traveller without the new ones from Traveller5, and adds the new trade codes Lt (low technology) and Ht (high technology), which are unique to MgT.

MgT also uses different base codes for Aslan bases. A few of these have no equivalent in T5: Corporate Facility (ACF), Research Station (ARS), and Ihatei Camp (AIC). Comparing MgT sectors with Traveller Map Data, MgT seems to consistently use Code N (Naval Base) for T5 Code T (Tlaukhu Base), and Code ACS (Aslan Clan Stronghold) for T5 Code R (Clan Base).

The MgT 1e Aslan module (2009) as well as Pirates of Drinax adventure (2017) detail several Aslan-specific government codes: G (Small station or facility), H (Split control), J (Single on-world clan control), K (Single multi-world clan control), L (Major clan control), M (Vassal clan control), and N (Major vassal clan control). These codes harken all the way back to CT Aslan (1984). Although neither The Great Rift (2017) nor Pirates of Drinax use these Aslan-specific government codes, I did convert the Dark Nebula data using the T5 Allegiance codes.

The Traveller Map allows users to produce maps in a similar style as used by MgT books, which is a pretty nifty feature. So without further adieu, here’s my house take on Dark Nebula:

Earle

Earle, Subsector A of Dark Nebula, contains 29 worlds with a population of 33.8 billion. The highest population is 30 billion, at Earle. The highest tech level is D at Aohoikiy and Aleikhes.

The Union of Harmony is a small interstellar polity with systems in both Reavers Deep and Earle subsector. The Union incorporates both Human and Aslan populations, as well as members of the Ulane minor race native to Ul.

Earle
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Ahuawiyoi0607E8C45L4-9Fl NiRHierateG
Aiaokheh0305ACS NC4344N5-9NiHierateG
Aleikhes0710NA7556L7-DAg Ga Ht NiHierateG
Amar0601MA797232-9Lo NiUnion of HarmonyG
Aohoikiy0207ACSA4001HB-DHt Lo Ni VaHierateG
Eahaeah0206E5234L8-7Ni PoRHierateG
Eakhtya'i0402ACSD4277K5-9HierateG
Earle0307ACS NC532AH9-9Hi Na PoHierateG
Elulor0805C8B3855-8FlAUnion of HarmonyG
Fteite0807E100576-7Ni VaG
Haiaokoa0408C4007J6-ANa VaHierate
Hfautekaoao0301C5632H9-9Lo NiHierateG
Hye0809B796200-9Lo NiG
Iyoao0510D99A3NA-8Lo Ni WaHierateG
Limenas0502B685202-BGa Lo NiUnion of HarmonyG
Nalale0801C41089A-7NaUnion of Harmony
Oekhaihikh0507B5754J7-BNiHierateG
Oifalrouw0109ACF ACSA6462K5-9Lo NiHierateG
Oiwohas0707NA1006L6-BNa Ni VaHierateG
Oukheayekh0107C1006MA-8Na Ni VaHierate
Sanis0605C545448-8NiAUnion of HarmonyG
Sowhkeiy0407E3008K6-8Na VaHierateG
Tahetlo0609D8A38N7-8FlHierateG
Uileawi0210C66A8M5-ARi WaHierateG
Uiwe0106ACSD1003K9-ALo Ni VaHierateG
Ul0603MA683698-ANi RiUnion of HarmonyG
Ularin0501E859166-6Lo NiUnion of HarmonyG
Usun0503MB10086B-CHt Na VaUnion of HarmonyG
Yeasea0201E5843HA-7Lo NiHierateG

Aotrei

Aotrei, Subsector B of Dark Nebula, contains 33 worlds with a population of 12 billion. The highest population is 5 billion, at Pannusgario. The highest tech level is E at Uaoya.

Aotrei
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Aoaki0907D310759-8NaAG
Arahao1008C544733-5Ag LtG
Brensat1609A8A3689-8Fl NiG
Canshar1304MA696444-CHt NiG
Chesall0903C200688-7Na Ni VaG
E'ioa1505D686655-6Ag Ga Ni Ri
Eikhuihi1303B898347-8Lo NiAG
Eiyriou1608A310877-BNaG
Ftahalr1208MB522853-7Na PoG
Hasyesya1108C000333-AAs Lo Ni VaAG
Helene1005C665866-7Ga RiG
Hfieao1207E576000-0Ba Lo Lt NiG
Hrowele1107E774220-5Lo Lt Ni
Htakaoea1408E5598A8-2LtG
Hyeirih1506E310000-0Ba Lo Lt NiG
Irekhal1508B7357A6-8G
Iweheh1603C310420-8NiG
Jardeng1604MB424676-ANiG
Kofyoha1405A599758-9G
Nihoipo1504E649236-5Lo Lt NiG
Oheou1501B898326-6Lo NiG
Oldhall1002C000200-CAs Ht Lo Ni VaG
Osuilyuh1110BA79413-7Ni
Pannusgario1003A5839DB-AHiAG
Reawaiy1402C647234-8Lo NiG
Syasaral0909DAA5499-8Fl NiG
Tahetlo1406C977853-5Lt
Teioyukh1310B310530-ANi
Trienamm1203C200262-7Lo Ni Va
Uaoya1305MA422556-EHt Ni PoG
Uaweisa1205B7B2676-AFl NiG
Walryaei1004C436541-7Ni
Yoaieal1104E9A897A-8Fl HiG

Ruih

Ruih, Subsector C of Dark Nebula, contains 31 worlds with a population of 30.5 billion. The highest population is 30 billion, at Murphy. The highest tech level is B at Yeyofui'.

Ruih
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Aeia1907C100756-7Na VaG
Aowoiktes1705MB433787-ANa PoG
Bathanfel1805C788143-4Lo Lt NiG
Bontennes2001A300522-ANi VaG
Carn Gafall2408E100500-9Ni VaSolomaniG
Cengmang2410X552646-1Lt Ni PoRSolomani
Cuoon2105MB96A621-7Ni WaG
Datja2302E673122-5Lo Lt NiSolomaniG
Dloh2208E100354-8Lo Ni VaSolomaniG
Doning1804MA431523-ANi PoG
Earlure1901C738332-ALo Ni
Elahkilr2203A676757-8AgG
Febung2108B572312-9Lo NiG
Himitt2206C764630-3Ag Lt Ni
Kemsung2202E678100-5Lo Lt NiG
Mamalt2404C310376-8Lo NiSolomaniG
Meskok2308C654768-5Ag LtSolomaniG
Mosarelel2407C88856A-8Ag NiSolomaniG
Murphy1902D200A98-7Hi In Na VaG
Niysk2405E867424-2Ga Lt NiSolomaniG
Nogal2406D100204-7Lo Ni VaSolomani
Obalsa2106B5858C8-6AG
Relkema2008C542586-6Ni PoG
Rindnoir2201E9487A6-5Ag LtSolomaniG
Rodsban2002E552000-0Ba Lo Lt Ni PoG
Samarorn1906C775410-6NiG
Sordno2010E422899-7Na PoG
Tauoilais2109C799111-8Lo NiG
Wanlir2403E9C4000-0Ba Fl Lo Lt NiSolomaniG
Wisu2402A546214-8Lo NiSolomaniG
Yeyofui'1708MA548344-BLo NiAG

Akuusir

Akuusir, Subsector D of Dark Nebula, contains 29 worlds with a population of 1.4 billion. The highest population is 1 billion, at Column. The highest tech level is E at Linate. The Solomani Confederation administrative center for the subsector is at Column.

Akuusir
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
541-6682601X541668-5Lt Ni PoRSolomaniG
Angle3005FA977223-ALo NiSolomaniG
Baconan3104C574534-7Ag NiSolomaniG
Bedegrayn2608D000577-7As Ni VaSolomaniG
Caprona2607D77A404-5Lt Ni WaSolomaniG
Chacimu2503C664453-5Lt NiSolomaniG
Colcan2805FB9C5268-9Fl Lo NiSolomaniG
Column3202FB537988-DHi HtSolomani
Dengmi2605CA88486-4Lt NiSolomani
Fonfado2606EAA856A-8Fl NiSolomani
Frasden2801D100567-8Ni VaSolomani
Karziv2603D4318BC-7Na PoASolomaniG
Lachbes2501D738146-6Lo NiSolomani
Linate3204A200544-EHt Ni VaASolomaniG
Morlisbon2609FB873696-5Lt NiSolomaniG
Mosgat2901C554474-5Lt NiSolomani
Patawidmam3009B310201-ALo NiSolomani
Penrovbi3008B000421-AAs Ni VaSolomaniG
Rana2710B543100-BLo Ni PoSolomaniG
Renfrew2904FA8B3541-9Fl NiSolomaniG
Romart2810C542344-5Lo Lt Ni PoSolomaniG
Satwor2610FA867632-AAg Ga NiSolomaniG
Savosk3208C788534-4Ag Lt NiSolomaniG
Springflow2510B777465-8NiSolomaniG
Strova2903B422567-BNi PoSolomaniG
Temgassung3205C777422-5Lt NiSolomaniG
Tenaway3003C0006A8-7As Na Ni VaSolomaniG
Wang2506D789899-2Lt RiSolomaniG
Wormen3106E100000-0Ba Lo Lt Ni VaSolomaniG

Kyaenkha

Kyaenkha, Subsector E of Dark Nebula, contains 33 worlds with a population of 2.3 billion. The highest population is 1 billion, at Au'aiyyee. The highest tech level is E at Ftyuealoi.

Kyaenkha
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Akhiytle0514C6754N4-9NiHierateG
Au'aiyyee0220B1009H3-DHi Ht In Na VaHierateG
Ayeiyfua0311E1006J3-8Na Ni VaHierateG
Chorikhnare0815E868422-3Lt NiGerontocracy of OrmineG
Etlaorla0315ACSCAC51M6-AFl Lo NiHierateG
Ftaikhao0116ACSB79A3KA-ALo Ni WaHierateG
Ftyuealoi0416AAD55J6-EFl Ht NiHierateG
Hakekhea0619E5463K7-7Lo NiHierateG
Hfayulealr0319C5567N4-9AgHierateG
Hipera0814B657898-9GaGerontocracy of OrmineG
Hirliyse0613B5644M7-BNiHierateG
Hkyewao0519ACSB2005M5-BNi VaHierateG
Htaheatelr0411ACSC2001N8-ALo Ni VaHierateG
Htaweal0817E3107M8-8NaHierateG
Htealyahwa0112ACSA5857M5-CAg Ht RiHierateG
Hteoe0117ACSC5947H8-8AgHierateG
Huuira'alr0317ACS NB4104H4-CHt NiHierateG
Kahkeheas0520ACSA7775N7-BAg NiHierateG
Kikeasa0314NC4001LA-7Lo Ni VaHierateG
Ktarua0614C5636N6-8Ni RiHierateG
Ktiyrhaniy0214E6484K6-6NiHierateG
Leftearl0615ACSB2007K7-DHt Na VaHierateG
Nishror0812E684223-2Lo Lt NiGerontocracy of Ormine
Ouleawos0114C5563M8-8Lo NiHierateG
Oyuyes0316D7993N6-7Lo NiHierate
Parolere0716C652458-6Ni PoAGerontocracy of OrmineG
Rosal0720E66788C-2Ga Lt RiAG
Siniob0819A200223-CHt Lo Ni VaG
Syeaa'isiy0612B6367H7-BHierateG
Tahwyafe0717E3108CB-7NaA
Tyakhyo0115ACSD1003M9-ALo Ni VaHierate
Uioirli0811E100342-7Lo Ni VaG
Waeorsya0120E1002H6-7Lo Ni VaRHierateG

Akhlare

Akhlare, Subsector F of Dark Nebula, contains 27 worlds with a population of 110 billion. The highest population is 50 billion, at Akhlare. The highest tech level is E at Nichekoralo.

The Gerontocracy of Ormine is a small interstellar polity dominated by Ormine, a minor race of long-lived pseudo-reptiles native to Akhlare, which is also the capital of the Gerontocracy.

Akhlare
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Akhlare1313MB577AA6-AHi InGerontocracy of OrmineG
Alaooh1111E8A3AD9-8Fl HiA
Aseahya1611C100113-ALo Ni VaG
Eaisakh1120C545102-5Lo Lt NiG
Eauie1519E8C3840-9Fl
Ekhtekih1518C534577-7NiG
Ewuia0918D30089D-7Na VaAG
Hopeshre1014D595422-6NiGerontocracy of OrmineG
I'etle0916B100247-CHt Lo Ni VaG
Ihkasya1020B547100-ALo NiG
Ikharistei1620MA20068A-9Na Ni VaG
Iopfen1217D310ACC-8Hi In NaAG
Kipelaresh0914MB100358-BLo Ni VaGerontocracy of OrmineG
Merpikhnomi1116E544653-5Ag Lt NiGerontocracy of OrmineG
Meshmo1215B1006BB-8Na Ni VaAGerontocracy of OrmineG
Monlin1617B100444-CHt Ni VaG
Nichekoralo1512MA000334-EAs Ht Lo Ni VaGerontocracy of OrmineG
Osa1112E6A2342-8Fl Lo NiAGerontocracy of OrmineG
Othinamor1314E5A1422-8Fl NiGerontocracy of Ormine
Papohirme1412MB20087C-8Na VaGerontocracy of OrmineG
Qyarn1420D5219BB-8Hi In Na PoA
Rormepeni0915E8B4443-8Fl NiRGerontocracy of OrmineG
Sherarehi1615C100695-9Na Ni VaGerontocracy of OrmineG
Thithmasha1612D555523-6Ag NiGerontocracy of OrmineG
Thometha1213C427688-7NiGerontocracy of OrmineG
Usiyao1418A666623-7Ag Ga NiG
Weaiyiy1320MA646497-BNiG

Kilrai’

Kilrai’, Subsector G of Dark Nebula, contains 31 worlds with a population of 3.7 billion. The highest population is 2 billion, at Strin. The highest tech level is D at Ehoioi.

Humans often spell Kilrai’ as Kilane in Anglic.

Kilrai’
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
A'awiy1716MA959678-CHt NiG
Alaoyaah1714B431758-ANa PoAG
Asati1912D727400-9NiAG
Crain2216D525340-7Lo NiSolomani
Ealarl2014C97A575-ANi WaG
Ehoioi2218MA789213-DHt Lo NiG
Embrall2115MA000434-BAs Ni VaG
Ftyeiyar2017D100125-7Lo Ni VaG
Hleahao2018D310221-7Lo NiG
Hloa1719X7698CB-3LtRG
Horrace1916A431658-CHt Na Ni PoAG
Ikhaeal2111C653131-8Lo Ni PoG
Ila'ouh1911B542120-ALo Ni PoG
Ilriyhya2415C624733-8AG
Kakhisil1915B6A1444-BFl NiG
Khiiyw1715C553457-8Ni PoG
Khlyuhakh1919B88A4N9-CHt Ni WaHierate
Khoakta1918MB200211-ALo Ni VaG
Loyse2113C545687-6Ag NiG
Morain2012C9A4556-AFl NiG
Nigdye2413B542844-8PoSolomaniG
Oiaous2020ACSC6518J9-8PoHierateG
Pritchard2214MB300357-CHt Lo Ni VaG
Sharp2117E100335-7Lo Ni VaG
Shiro2317C433211-8Lo Ni PoSolomaniG
Stop Gap2416C684200-9Lo NiSolomaniG
Strin2316C1009AD-8Hi In Na VaAG
Taeahehe2011C743301-9Lo Ni PoG
Van Kemp2315MB500596-BNi VaAG
Yakolev2215A6B6677-CFl Ht Ni
Ye1813D423547-7Ni PoG

Danvers

Danvers, Subsector H of Dark Nebula, contains 29 worlds with a population of 1.1 billion. The highest population is 900 million, at Iruma. The highest tech level is C at Waq and Morsang. The Solomani Confederation administrative center for the subsector is at Waq.

Danvers
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Aiolio3214D310200-9Lo NiSolomaniG
Damiel3115FB310500-ANiSolomaniG
Dyichan2714C545765-7AgSolomaniG
Estepona3011B8A6555-BFl NiSolomaniG
Gakdorjaro2913A622756-BNa PoSolomaniG
Gulland-Malek3117D551643-4Lt Ni PoSolomaniG
Hichape2713C100377-7Lo Ni VaSolomaniG
Ipallan3213E66A167-7Lo Ni WaSolomaniG
Iruma3219C6B58A6-8FlSolomaniG
Krasiynsk2717C100587-ANi VaSolomaniG
Liggair2718C676687-5Ag Lt NiSolomaniG
Lima2511B426431-ANiSolomaniG
Merejace2815A78748B-BGa NiSolomaniG
Morsang3116FB85A587-CHt Ni WaSolomaniG
Nabebe3015D685569-2Ag Ga Lt NiSolomaniG
Nabokov3118DAE6532-3Fl Lt NiSolomaniG
Neween2619FB788633-5Ag Lt NiSolomaniG
Ninnihrang2812A562656-9Ni RiSolomani
Pangringgan3120C557431-4Lt NiSolomaniG
Rales2712A5446A9-7Ag NiSolomaniG
Ro Hyeres3218FA759635-8NiSolomaniG
Shobind2911A794689-8Ag NiSolomaniG
Shrimia3119B7C3644-9Fl NiSolomaniG
Tortsad2516C100446-9Ni VaSolomaniG
Turnovo3020D766762-4Ag Ga Lt RiSolomaniG
Wangmetjem3217E573212-6Lo NiSolomaniG
Waq2819FB100777-CHt Na VaSolomani
Wolsone2613C542698-5Lt Ni PoSolomani
Yakoru3114D889500-8NiSolomaniG

Siei

Siei, Subsector I of Dark Nebula, contains 39 worlds with a population of 74.9 billion. The highest population is 50 billion, at Khtyu. The highest tech level is E at Khtyu.

Siei
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Ahaiehea0726ACSA7868K6-CGa Ht RiHierateG
Aiaiso0727ACSC6787K7-8AgHierateG
Akhatoea0622E3005K7-7Ni VaHierateG
Akhearlafei'0828E86A3N7-9Lo Ni WaHierateG
Ao'iyaulra0627NA9985N7-DAg Ht NiHierateG
Atayekhe0421B5461HA-9Lo NiHierate
Auyal0825C7953KB-9Lo NiHierateG
Eftaeikui0428D3108M7-8NaHierateG
Eiyea0128ACSB8B36N9-9Fl NiHierateG
Erloufteaw0725C7A26HB-8Fl NiHierateG
Fuarl0223E3003M4-7Lo Ni VaHierateG
Heiaieai'0524C2008N6-ANa VaHierateG
Hlyerl0429C0005H6-9As Ni VaHierateG
Hoireh0523E1007J9-8Na VaHierateG
Ihkeh0629E3106H3-7Na NiHierateG
Iylhreyu0829C8856L3-8Ag Ga Ni RiHierateG
Iyuasea0724E5416J6-6Ni PoHierateG
Iyyoiy0321ACSA6A34H9-BFl NiHierateG
Khaiai0425C5562H9-7Lo NiHierate
Khteau0628ACSC9A44J5-AFl NiHierate
Khtyu0827A310AN6-EHi Ht In NaHierateG
Ktaol0327ACSB8C59H7-DFl Hi HtHierateG
Kteaesyah0527E5478N8-6HierateG
Kteatau0130E9981N3-7Lo NiRHierateG
Nurnlin0822MA542878-APoAG
Ruiloih0328ACSB1001K3-ALo Ni VaHierateG
Seilrye0227ACSC1004K8-8Ni VaHierateG
Stofakhail0630D2002NA-7Lo Ni VaHierateG
Stui0721D5624H7-7NiHierateG
Syerakhir0222NB7748H5-AHierateG
Teaiyre0427ACSB4234K8-DHt Ni PoHierateG
Uahke0530C5533J6-9Lo Ni PoHierateG
Uiaio0224B7774L8-BNiHierateG
Wuhtiaweh0329B6233J9-CHt Lo Ni PoHierate
Yasai0722ACFEA763K2-6Lo NiHierateG
Ye'aeaoafokh0330ACSD400AK5-CHi Ht In Na VaHierateG
Yehta0226NC1008HB-ANa VaHierateG
Yokiyheir0423ACSC3107J6-ANaHierateG
Ziha0824E435595-6Ni

Yataw

Yataw, Subsector J of Dark Nebula, contains 29 worlds with a population of 100.6 billion. The highest population is 80 billion, at Bacci. The highest tech level is E at Kusyu.

Kusyu is the homeworld of the Aslan major race. Humans often spell Kusyu as Kuzu in Anglic.

Yataw
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Ahehuikh1124A998552-BAg NiG
Aiearye1428B8C66K6-9Fl NiHierateG
Aiwai1523E5999K8-7Hi InHierateG
Aowaelr1529ACS NB5629H6-BHiHierateG
Bacci1123D77AADE-5Hi In Lt WaAG
Ewirle1028C6678J2-8GaHierateG
Foiheliy0922C310411-ANiG
Foiseihyaluh1522E8643M7-7Lo NiHierateG
Ftaosye'1225ACSB4314H7-DHt Ni PoHierateG
Ftihahe'1023ACSD5A17M8-8FlHierateG
Heahelie1629E8B31N6-8Fl Lo NiHierateG
Hlitilar1224E1006L6-7Na Ni VaHierateG
Hoirhesyea1223ACSC7557K8-8Ag GaHierateG
Htehekah1127E1005N5-ANi VaRHierateG
Hyesiyr1622ACSA1006J8-ANa Ni VaHierateG
Ilkhah1027ACSB4343KA-9Lo NiHierateG
Iyohkeih1427E5436K7-5Lt Ni PoHierateG
Iyokh1430ACSA3004K9-CHt Ni VaHierateG
Kusyu1226ACS NA8769H6-EHi Ht InHierateG
Lahaih1627B2005J9-DHt Ni VaHierateG
Leihkyeau1025C310631-8Na NiG
Mihraga1621B638752-AG
Naco1321A310557-BNiG
Oarua1121B579510-7NiG
Riyikahail1628ACF ACSA7A21K2-AFl Lo NiHierateG
Seasoi1521E9C4000-0Ba Fl Lo Lt NiG
Taikheia'io0926MA77A777-AWaG
Troti'ih1221B000526-9As Ni VaG
Weisaow1327ACS NB6566H7-AAg Ga NiHierateG

Khtoiakta

Khtoiakta, Subsector K of Dark Nebula, contains 35 worlds with a population of 90.5 billion. The highest population is 70 billion, at Oiirl. The highest tech level is E at Syailei, Troutiyka and Oiirl.

Khtoiakta
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Aftea1826ACSD2007KB-8Na VaAHierateG
Aiwaosois1821C1004H6-BNi VaHierateG
Aohitao2126ACSB5348K3-BHierateG
Eakhoi2123NC7869H6-AGa HiHierateG
Easouyao1721NA1003H5-CHt Lo Ni VaHierateG
Eieiau1830ACSA5436KA-CHt Ni PoAHierate
Eiouktoh2427C4336L5-ANa Ni PoHierateG
Ekhiy2023NB6273L6-BLo NiHierateG
Ekhiysus2223E8595H6-8NiHierate
Ewirarl2021ACSB2004K8-9Ni VaHierateG
Fyawahri2026A100899-DHt Na VaG
Ha'yesfer2321C1007L3-8Na VaHierateG
Hakhyas2027ACSB5545KB-BAg NiHierateG
Hloktye1725D8A36M6-8Fl NiHierateG
Iouhtah2128C66A8N4-ARi WaHierateG
Iweakhte2426ACSC5548J8-8HierateG
Iyaiah1925NA1005L8-CHt Ni VaHierateG
Iyhahorl2125E4373K6-6Lo NiHierateG
Khtektawoa2122ACSB1005K9-CHt Ni VaHierateG
Khtyasitrao2322ACSB4364K8-DHt NiHierateG
Kihahouwu2028C2006M8-ANa Ni VaHierateG
Oiirl2430ACSA553AJB-EHi Ht PoAHierateG
Oskvo2422X31038D-7Lo NiR
Saftahfeal2221NB8836L8-BNi RiHierateG
Sequel2225C773973-9Hi InG
Sewalair2121ACSC5435NA-9Ni PoHierateG
Steiaseah1927E1004M5-ANi VaHierate
Styaroir2325C1008H8-9Na VaHierateG
Syailei1724NA4357L7-EHtHierateG
Tenarna1825MB436233-BLo NiG
Tiylewoiw1930C9C68N7-9FlHierateG
Troi'1923E7879H8-8Ga HiHierate
Troutiyka2230ACSB0002H7-EAs Ht Lo Ni VaHierateG
Wusihahai2327C879447-6NiAG
Yelrailr1829C1002KA-BLo Ni VaHierate

Kimson’s Stand

Kimson’s Stand, Subsector L of Dark Nebula, contains 25 worlds with a population of 24.7 billion. The highest population is 20 billion, at New Libdis. The highest tech level is E at Dranweis and Petal. The Solomani Confederation administrative center for the subsector is at New Libdis.

Kimson’s Stand
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Abmi3223FB98A103-9Lo Ni WaSolomaniG
Aokhtiyfti2728C1001N9-9Lo Ni VaHierateG
Arakhal2729ACSC5688MB-8AHierateG
Besmam2523MB64159B-ANi PoAG
Bridgehead3121C100566-7Ni VaSolomaniG
Cupuepue3226B9D5456-9Fl NiSolomaniG
Dejeran2722FB775887-5LtSolomaniG
Dranweis2624A100632-EHt Na Ni VaASolomaniG
Earltras2527FB6A1965-8Fl HiSolomaniG
Fa'aher2830NC7965L3-AAg NiHierateG
Gallbre2629E200303-7Lo Ni VaSolomaniG
Garnenshold3129A886436-9Ga NiSolomaniG
Gilead2921X586879-1Lt RiRG
Jodar3125C576631-7Ag NiSolomaniG
Kanna2824C431510-6Ni PoSolomani
Macario2829E0008A7-7As Na VaSolomaniG
New Libdis2922FC87AABB-CHi Ht In WaASolomani
O'awiy2525E8498N7-8HierateG
Petal3024A426547-EHt NiSolomaniG
Renpire3027B686342-AGa Lo NiSolomani
Resengan2623E556633-5Ag Lt NiG
Shin3123FB100421-CHt Ni VaSolomaniG
Sovkhersk2524E726742-7SolomaniG
Tanjert-Nebo2821D566542-7Ag NiAG
Terenn3128C674559-7Ag NiSolomaniG

Hrorehe

Hrorehe, Subsector M of Dark Nebula, contains 32 worlds with a population of 5.2 billion. The highest population is 4 billion, at Hai Ei. The highest tech level is D at Ihkealresiy, Hkitei and Khohoa.

Hrorehe
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Afteariw0436ACSB5467K6-BAgHierate
Ahiyh0838E65A7L9-9WaHierateG
Aoaou0135C9B65K8-9Fl NiHierateG
Aoliyyaea0233D6547M3-6AgHierateG
Aotui'asiyr0334ACSB3007H5-CHt Na VaHierateG
Eakhyehiyye0740E5446N3-6Ag NiRHierateG
Eaoer0336ACSB2003K9-CHt Lo Ni VaHierateG
Eohe0536B7766L6-AAg NiHierate
Eoyaea0435ACS NB3104H9-CHt NiHierateG
Ewei0839B3104L4-ANiHierateG
Feakh0835NA4222L5-BLo Ni PoHierateG
Fuihafai0834ACSC5477K4-8AgHierateG
Hai Ei0836E6659H9-8Ga HiHierateG
Hasyesya0832D5512M8-7Lo Ni PoHierateG
Hkahr0533D5556L6-6Ag NiHierateG
Hkiho0140E5532L7-7Lo Ni PoHierateG
Hkitei0634NB75A3L7-DHt Lo Ni WaHierateG
Hyeirih0537ACSC5697M7-9RiHierate
Ihkealresiy0440ACSA3107J3-DHt NaHierateG
Ioa0339C3006L7-8Na Ni VaHierateG
Iykye0136NC6B66L6-9Fl NiHierateG
Iytaow0432ACSC4324K7-9Ni PoHierate
Iywaiwofu0337ACSA6543J9-CHt Lo NiHierateG
Khohoa0733ACSB3102M6-DHt Lo NiHierateG
Khtyu0239NA3106L7-BNa NiHierateG
Ktaherl0837ACSA5836H5-CHt Ni RiHierateG
Sualriyw0636C68A8K7-BRi WaHierateG
Traihoa0437ACSB98A4N4-CHt Ni WaHierateG
Waohar0738NB1004N8-9Ni VaHierateG
Wiykhearl0335E1006J6-7Na Ni VaHierate
Woira0439ACSD6687J9-6Ag RiHierateG
Wuarloikh0338B5545M2-BAg NiHierateG

Kou

Kou, Subsector N of Dark Nebula, contains 30 worlds with a population of 129.5 billion. The highest population is 70 billion, at Eikhilua. The highest tech level is E at Teayokhtae.

Kou
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Aiheisaus1637E1004K3-7Ni VaRHierate
Airiyrlyu'eas0931C538AM9-AHiHierateG
Eiefei'os1235ACSA4264JA-CHt NiHierateG
Eihkeha1638NB6895L9-ANiHierateG
Eikhilua1236D310AJ9-CHi Ht In NaHierateG
Fiyhiyha'0938ACSB4324KA-BNi PoHierateG
Heaeakh1335E9487KB-6AgAHierateG
Hrikalr1631D8A67N9-8FlHierateG
Hriysahoah1039B6679N2-BGa HiHierateG
Hroilr1536ACSA5567K8-CAg HtHierateG
Htaka Oea1331C4357L9-9Hierate
Ikhoalreih1439C1005N9-9Ni VaHierateG
Isikhas1232C1003M6-7Lo Ni VaHierateG
Kheiei1034NC1004L7-CHt Ni VaHierateG
Kofyoha1440ACSB6962K9-BLo NiHierateG
Loihuawaw1634ACSB7983K7-ALo NiHierateG
Oakhiyye1240B3105K8-DHt NiHierateG
Oihaiyo1434C4337K8-9Na PoHierateG
Ouifauhai0940ACSB77A5J6-DHt Ni WaHierateG
Seiyasar0939ACSB4106M7-ANa NiHierateG
Soukhi'0934E1002K6-ALo Ni VaHierateG
Steisua1135C684AM7-BHiHierateG
Suikhiyeisela1337C2009K7-CHi Ht In Na VaHierateG
Taiea1535ACSC5475H9-9Ag NiHierateG
Taleiw1037ACSC1005NA-7Ni VaHierateG
Teayokhtae1238NA3106H6-EHt Na NiHierateG
Tlaea'yeryel1640D4225M9-9Ni PoHierateG
Uryarlil0937D2008J9-8Na VaHierateG
Wyuyetro1032E6457M8-6AgHierateG
Yoreah1431ACSD3101K2-9Lo NiHierateG

Yohkui

Yohkui, Subsector O of Dark Nebula, contains 25 worlds with a population of 18.9 billion. The highest population is 9 billion, at Ewausiaktiy. The highest tech level is E at Yohkui.

Yohkui
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Asefihea1740ACSA6454H7-CHt NiHierateG
Atoiloilol1939NB5534HA-BNi PoHierateG
Eahkihkao2033E5742K5-7Lo NiHierateG
Eftase1940NB7676L6-AAg Ga NiHierateG
Ehairiwa2131NA7265HB-ANiHierateG
Eiaohe2039C1005K8-ANi VaHierateG
Erelefo2335NB6578L6-AGaHierateG
Euhisai2434ACSD5678MA-6AHierateG
Ewausiaktiy2136E3109N8-7Hi In NaHierateG
Hiwoieikh1832D8944L5-6NiHierateG
Hkayuea2140ACSB1006HA-DHt Na Ni VaHierateG
Hkyosali2132E5566MB-6Ag NiAHierateG
Htao'ewyalr2038ACSC4235J8-7Ni PoHierateG
Hteaokhewi2139ACSC59A1H8-9Lo Ni WaHierateG
Hwuiwaoh2239D6947H4-6AgHierateG
Ihtye1731E9A85J8-8Fl NiHierateG
Irihroalea2432ACSB5535H8-BNi PoHierateG
Oakheiye2031ACSB5637KA-ARiHierateG
Reierekh2438E88A7JB-7WaAHierateG
Riyai2040E7526NC-6Ni PoAHierateG
Tloueaeiei2037ACSB3108H9-CHt NaHierateG
Ualaohei1934B5788K7-AHierateG
Uiwealirlao2435D4244L5-9NiHierateG
Yetiuaya2340X7684L8-3Lt NiRHierateG
Yohkui2138ACSA0009H8-EAs Hi Ht In Na VaHierateG

Staai

Staai, Subsector P of Dark Nebula, contains 30 worlds with a population of 105 billion. The highest population is 70 billion, at Treege. The highest tech level is E at Ohkiylyo and Hynri-lavo. The Solomani Confederation administrative center for the subsector is at Jingleswelt.

Staai
NameLocationBasesProfileTrade CodesTravel CodeAllegianceGas Giants
Araljarg2940C423552-ANi PoSolomaniG
Brimate2837FB100865-CHt Na VaSolomaniG
Canaan3238C58677B-4Ag Lt RiSolomani
Caparro3032FA574131-CHt Lo NiSolomaniG
Cybi3235E100455-7Ni VaASolomani
Eiar2539ACSC8847M8-8Ag RiHierate
Gimemuh2938E310000-0Ba Lo Lt NiSolomaniG
Hyefteite2639C4217L6-ANa PoHierate
Hynri-lavo3036A538543-EHt NiSolomaniG
Ikhalil2737E7647K6-6Ag RiHierateG
Ilalt2937A759300-ALo NiSolomaniG
Jingleswelt2732FB574AB8-DHi Ht InSolomaniG
Junganyika3236B100401-CHt Ni VaSolomaniG
Khaolao2635NA3102H8-ALo NiHierateG
Kihaikhir2739ACS NA8964H6-DHt NiHierateG
Kintato3138C544551-5Ag Lt NiSolomaniG
Miken3033FB678564-9Ag NiSolomaniG
Nanrenet3038A538242-ALo NiSolomaniG
Newquay3240E310548-7NiSolomaniG
Oeafowyahlulr2537E6A29N5-9Fl HiHierateG
Ohkiylyo2734A3108M6-EHt NaHierate
Olruiwos2838BAA57M6-AFlHierateG
Oskkan2834C859498-5Lt NiSolomaniG
Sacrifice3232C545646-6Ag NiSolomani
Steahryoha2540E8638K5-7RiHierate
Teaoiyekh2839E5628L8-6HierateG
Theleme2836C300540-ANi VaASolomaniG
Treege3132B542ABA-CHi Ht In PoASolomaniG
Tua'aiou2936ACSB7874J9-BGa NiHierateG
Uiftaoa2536E5646N4-6Ag Ni RiHierateG

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2021 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Friday, November 26, 2021

All your Base are Belong to Us

Control of the strategically vital border world of Kihaikhir (DARK 2739 A896476-D) is divided between several Tlaukhu and independent clans. The Eakhtiyho and Yerlyaruiwo both maintain large Tlaukhu bases in-system, while the Hwriayro and Yoroa have smaller clan bases to support system defense.

I polled various Traveller groups and message boards as to whether the low number of Aslan bases in Dark Nebula were likely the result of accident or intent. No real consensus emerged, but Jim Kundert suggested I look at differences between unreviewed or reviewed sector data.

This was good advice: the Aslan data on Traveller Map represent a pretty wide range of provenance. About half of the sectors with Aslan Hierate worlds were not reviewed by the T5 Second Survey project and are currently marked “Unofficial.” These generally use CT or MT data formats and appear to have been created using CT Aslan worldgen. For example, Waroatahe sector—created by Jo Grant and Jeff Zeitlin, with modifications by Joshua Bell—is generally consistent with CT Aslan. Approximately 18% of the Waroatahe systems have the N base code, which I would treat as Tlaukhu bases, and about 29% of the Waroatahe systems have the S base code, which I would treat as clan bases.

About a quarter of the Aslan sectors have been updated to the Traveller5 data format but have not received T5SS review. For example, Touchstone. Such sectors are labeled “In Review.”

And finally, about a quarter of Aslan sectors are in Traveller5 data format and received a T5SS review. For example, Dark Nebula. These sectors are labeled “Official.”

Most of these Official sectors originally appeared in Atlas of the Imperium. And all of these sectors demonstrate similarly low numbers of Aslan bases as Dark Nebula.

But Ustral Quadrant is illustrative because this sector did not appear in AotI but did receive a T5SS review. Out of 148 Hierate systems in Ustral Quadrant, approximately 14% have Tlaukhu bases and 29% have clan bases: this is consistent with CT worldgen. So it appears that the ultimate source of low base levels is not the T5SS review, but AotI.

Because AotI apparently did not generate government data and because government data is necessary for CT Aslan worldgen, I’m increasingly inclined to think that the low level of Aslan bases in Dark Nebula is a mistake.

As a proof of concept, I applied random base determination from CT Aslan worldgen on those Hierate systems in Dark Nebula that do not currently have bases. And as a result, I ended up adding Tlaukhu bases to 27 systems and clan bases to 74 systems, bringing the totals up to 34 and 83 respectively, which is very much in line with the 38 Tlaukhu bases and 81 clan bases we would expect from CT worldgen.

Although this appears to be a huge change, looking at these new bases on a map of Dark Nebula was in no way overwhelming. In fact, the new bases make a lot of sense when placed around the Aslan homeworld and set beside the highly militarized systems of the Solomani Confederation. I therefore recommend the following changes:

  • Uiwe (0106) - Add base R.
  • Oifalrouw (0109) - Add base R.
  • Aiaokheh (0305) - Add bases RT.
  • Earle (0307) - Add bases RT.
  • Eakhtya'i (0402) - Add base R.
  • Oiwohas (0707) - Add base T.
  • Aleikhes (0710) - Add base T.
  • Tyakhyo (0115) - Add base R.
  • Ftaikhao (0116) - Add base R.
  • Hteoe (0117) - Add base R.
  • Kikeasa (0314) - Add base T.
  • Etlaorla (0315) - Add base R.
  • Huuira'alr (0317) - Add bases RT.
  • Htaheatelr (0411) - Add base R.
  • Hkyewao (0519) - Add base R.
  • Kahkeheas (0520) - Add base R.
  • Leftearl (0615) - Add base R.
  • Oiaous (2020) - Add base R.
  • Eiyea (0128) - Add base R.
  • Syerakhir (0222) - Add base T.
  • Yehta (0226) - Add base T.
  • Seilrye (0227) - Add base R.
  • Iyyoiy (0321) - Add base R.
  • Ktaol (0327) - Add base R.
  • Ruiloih (0328) - Add base R.
  • Ye'aeaoafokh (0330) - Add base R.
  • Yokiyheir (0423) - Add base R.
  • Ao'iyaulra (0627) - Add base T.
  • Khteau (0628) - Add base R.
  • Ahaiehea (0726) - Add base R.
  • Aiaiso (0727) - Add base R.
  • Ftihahe' (1023) - Add base R.
  • Ilkhah (1027) - Add base R.
  • Hoirhesyea (1223) - Add base R.
  • Ftaosye' (1225) - Add base R.
  • Weisaow (1327) - Add bases RT.
  • Iyokh (1430) - Add base R.
  • Aowaelr (1529) - Add bases RT.
  • Riyikahail (1628) - Add base R.
  • Aftea (1826) - Add base R.
  • Eieiau (1830) - Add base R.
  • Iyaiah (1925) - Add base T.
  • Ewirarl (2021) - Add base R.
  • Ekhiy (2023) - Add base T.
  • Hakhyas (2027) - Add base R.
  • Khtektawoa (2122) - Add base R.
  • Eakhoi (2123) - Add base T.
  • Aohitao (2126) - Add base R.
  • Khtyasitrao (2322) - Add base R.
  • Iweakhte (2426) - Add base R.
  • Oiirl (2430) - Add base R.
  • Arakhal (2729) - Add base R.
  • Fa'aher (2830) - Add base T.
  • Iykye (0136) - Add base T.
  • Khtyu (0239) - Add base T.
  • Aotui'asiyr (0334) - Add base R.
  • Eaoer (0336) - Add base R.
  • Iytaow (0432) - Add base R.
  • Eoyaea (0435) - Add bases RT.
  • Afteariw (0436) - Add base R.
  • Woira (0439) - Add base R.
  • Ihkealresiy (0440) - Add base R.
  • Hyeirih (0537) - Add base R.
  • Khohoa (0733) - Add base R.
  • Waohar (0738) - Add base T.
  • Fuihafai (0834) - Add base R.
  • Feakh (0835) - Add base T.
  • Ktaherl (0837) - Add base R.
  • Seiyasar (0939) - Add base R.
  • Ouifauhai (0940) - Add base R.
  • Kheiei (1034) - Add base T.
  • Taleiw (1037) - Add base R.
  • Eiefei'os (1235) - Add base R.
  • Teayokhtae (1238) - Add base T.
  • Kofyoha (1440) - Add base R.
  • Taiea (1535) - Add base R.
  • Hroilr (1536) - Add base R.
  • Loihuawaw (1634) - Add base R.
  • Eihkeha (1638) - Add base T.
  • Asefihea (1740) - Add base R.
  • Atoiloilol (1939) - Add base T.
  • Eftase (1940) - Add base T.
  • Oakheiye (2031) - Add base R.
  • Tloueaeiei (2037) - Add base R.
  • Htao'ewyalr (2038) - Add base R.
  • Ehairiwa (2131) - Add base T.
  • Yohkui (2138) - Add base R.
  • Hteaokhewi (2139) - Add base R.
  • Hkayuea (2140) - Add base R.
  • Irihroalea (2432) - Add base R.
  • Euhisai (2434) - Add base R.
  • Eiar (2539) - Add base R.
  • Kihaikhir (2739) - Add bases RT.
  • Tua'aiou (2936) - Add base R.

In addition, I suggest a similar exercise be conducted for Hlakhoi, Staihaia’yo, Ealiyasiyw, and Iwahfuah: majority Hierate sectors that were based off AotI data.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2021 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Sunday, November 21, 2021

Aslan Bases in Dark Nebula

Following the inconclusive end of the Solomani Rim War… Solomani attention has since turned to other frontier areas, including the Aslan territories. Fortunately for the Aslan, the encounters have primarily been between the Solomani and either the Yerlyaruiwo or the Khaukheairl, both clans strong enough to hold their own with the Solomani (CT Aslan 3).

A heavily militarized section of the Aslan/Solomani frontier in Dark Nebula.

With this passage in mind, I reviewed the Dark Nebula sector data for evidence of Yerlyaruiwo or Khaukheairl military forces on the Confederation border. I wasn’t shocked to find scant support: Tlaukhu worlds aren’t exactly rare, but with ten different power blocs, finding a cluster of worlds associated with any one bloc—even the two most powerful blocs—is fairly unusual.

But as I started to dig in, I realized that the total number of Aslan bases seemed fairly low, particularly when compared to the Solomani Confederation. Even knowing that the Aslan have notorious difficulty coordinating inter-clan efforts, and knowing that most clan navies are constructed to fight other clans rather than interstellar states, for such a militaristic race to not mount some kind of defense in the face of Human aggression seemed rather odd.

But the number of Aslan bases in Dark Nebula didn’t just seem low in light of hostilities with the Solomani. The number of bases seemed low compared to a normal Aslan sector.

Generating Aslan Bases

The CT Aslan module (1984) describes two different types of naval bases found in the Hierate: Tlaukhu bases, built and occupied by members of the Twenty-Nine, and clan bases, used by all other types of clans. These bases are determined during world generation much like Imperial navy or scout bases. But in addition to considering starport type, Aslan bases also consider government type.

Dark Nebula bases were first detailed in the CT module Atlas of the Imperium (1984). That partial sector data was then used as the basis for the sector data in the MT supplement Solomani and Aslan (1991). And that data was the basis for the current data on Traveller Map.

I had long assumed that the Aslan bases in Atlas of the Imperium had been determined using CT Aslan world gen. In order to check that assumption, we can compare the actual number of bases in Dark Nebula against the expected number of bases that would be produced from Aslan world gen. But first, we need to break those worlds out by starport and, instead of using Government type, I’ll substitute the T5 allegiance codes, which provide similar information.

There are 234 Aslan Hierate worlds in Dark Nebula:

Hierate Worlds In Dark Nebula
AllegianceStarport Type
ABCDEX
Split Control (AsSc)111412260
On-World Clan (AsWc)658260
Multi-World Clan (AsMw)620125140
Tlaukhu Clan (AsTX)6811370
Vassal Clan (AsVc)2711860
Tlaukhu Vassal (AsTv)36115110
Total34606525500

From here we can calculate the total number of bases we would expect to have for each combination of starport and allegiance code.

Tlaukhu Bases

The Tlaukhu clans maintain larger, more powerful, and more advanced navies compared to other clans. Their bases can be found on worlds directly controlled by Tlaukhu members, their vassals, and split-control worlds. The following table details the percentage chance for having a Tlaukhu base at different Hierate systems:

Frequency Of Tlaukhu Bases
AllegianceStarport Type
ABCDEX
Split Control (AsSc)58.33%41.66%27.77%16.66%––
On-World Clan (AsWc)––––––
Multi-World Clan (AsMw)––––––
Tlaukhu Clan (AsTX)83.33%72.22%58.33%41.66%–41.66%
Vassal Clan (AsVc)––––––
Tlaukhu Vassal (AsTv)41.66%27.77%16.66%8.33%––

Note that this table details the potential presence of one or more bases in a single system. In a split control world divided up by six different Tlaukhu clans, each clan could have its own in-system base. Similarly, a world directly controlled by a Tlaukhu clan or its vassal might, at least theoretically, host multiple Tlaukhu bases if an allied clan from the same power bloc were present in-system.

Multiplying the number of worlds of each category by the corresponding frequency, we can determine the expected number of systems with Tlaukhu bases in Dark Nebula:

Expected Tlaukhu Bases
AllegianceStarport Type
ABCDEX
Split Control (AsSc)663000
On-World Clan (AsWc)000000
Multi-World Clan (AsMw)000000
Tlaukhu Clan (AsTX)566100
Vassal Clan (AsVc)000000
Tlaukhu Vassal (AsTv)122000
Total121411100

Using CT Aslan world generation, we would expect 38 systems with Tlaukhu bases, which is surprisingly close to the 39 systems with naval bases we would expect to produce using the default world gen system from The Traveller Book.

But let’s take a look at the actual numbers from Dark Nebula:

Actual Tlaukhu Bases
AllegianceStarport Type
ABCDEX
Split Control (AsSc)300000
On-World Clan (AsWc)000000
Multi-World Clan (AsMw)010000
Tlaukhu Clan (AsTX)120000
Vassal Clan (AsVc)000000
Tlaukhu Vassal (AsTv)000000
Total430000

Less than 20% of the expected number of systems in Dark Nebula have Tlaukhu bases. No wonder the Solomani have been able to snatch up so many border worlds!

Clan Bases

Clan bases are naval bases built by any clan other than a member of the Tlaukhu. Generally, clan navies are smaller and less advanced than Tlaukhu forces. The following table lists the chances for one or more clan bases to be present in different Hierate systems:

Frequency Of Clan Bases
AllegianceStarport Type
ABCDEX
Split Control (AsSc)72.22%58.33%41.66%27.77%––
On-World Clan (AsWc)72.22%58.33%41.66%27.77%–27.77%
Multi-World Clan (AsMw)83.33%72.22%58.33%41.66%–41.66%
Tlaukhu Clan (AsTX)––––––
Vassal Clan (AsVc)72.22%58.33%41.66%27.77%––
Tlaukhu Vassal (AsTv)58.33%41.66%27.77%16.66%––

Multiplying these frequencies by the corresponding number of worlds lets us calculate the expected number of systems with clan bases:

Expected Clan Bases
AllegianceStarport Type
ABCDEX
Split Control (AsSc)885100
On-World Clan (AsWc)433100
Multi-World Clan (AsMw)5147200
Tlaukhu Clan (AsTX)000000
Vassal Clan (AsVc)145200
Tlaukhu Vassal (AsTv)223100
Total203123700

Using CT Aslan world generation, we would expect to have 81 systems with one or more clan bases in Dark Nebula. By way of comparison, using The Traveller Book world gen we would expect to generate 62 systems with scout bases.

But yet again, we find that the actual number of systems in Dark Nebula with clan bases is far less than expected:

Actual Clan Bases
AllegianceStarport Type
ABCDEX
Split Control (AsSc)210000
On-World Clan (AsWc)200000
Multi-World Clan (AsMw)010000
Tlaukhu Clan (AsTX)000000
Vassal Clan (AsVc)100000
Tlaukhu Vassal (AsTv)011000
Total531000

This is only a little more than 11% of what we would expect from CT Aslan world generation.

Note that Atlas of the Imperium lists two additional worlds in Dark Nebula as having clan bases: Troi' (DARK 1923 E787A78-9) and Fiyhiyha' (DARK 0938 B43248A-B). Neither system has a base in the current Traveller Map data. I think this was an intentional decision for Troi', as worlds with Class E starports normally cannot have bases. I suspect that Fiyhiyha' was simply a mistake, so I recommend reinstating the base there.

Summary

Here’s a summary of our analysis of bases in Dark Nebula:

Summary Of Hierate Bases In Dark Nebula
AllegianceStarport TypeTotal
ABCDEX
TlaukhuExpected12141110038
Actual4300007
ClanExpected20312370081
Actual5310009

I honestly don’t have a great recommendation for what to do here in part because I don’t understand what happened. And I was surprised not to find any past discussions on the Traveller Mailing List or on the Citizens of the Imperium board.

We see similar patterns in other Aslan sectors from Atlas of the Imperium. There the percentage of systems with either Tlaukhu or clan bases are Hlakhoi 7%, Ealiyasiyw 9%, Staihaia'yo 10%, and Iwahfuah 12%. Keep in mind that the Atlas of the Imperium provided the basis for all subsequent versions of sector data, official and unofficial. And the reviewers of the T5 Second Survey project generally considered the Atlas the gold standard source.

Which begs the question, how did Atlas of the Imperium determine the presence of Aslan bases? The Atlas was published the same year as the Aslan alien module, so the developers might or might not have had access to the Aslan world gen sequence. But even if they did, that system uses Government type to determine the presence of bases. And the Atlas did not generate Government data.

A low number of Aslan bases in Dark Nebula might have been a simple mistake—a faulty random formula, for example. But although MT Solomani and Aslan uses the same world gen sequence as CT, the authors of that supplement did not take the opportunity to correct the number of Aslan bases in their Dark Nebula data.

But I’m not convinced the low number was an intentional decision, either: It doesn’t make a lot of sense given steady Solomani encroachment on Aslan space.

A couple ideas might partially rationalize the current data. As discussed above, each Aslan clan maintains its own naval bases. Overlord and vassal clans can have separate bases, partners in a power bloc might have separate bases, and certainly rivals on a split control world would have separate bases. So many of the “missing” bases might actually be right in front of us, stacked up in single systems. Kusyu alone, for example, might have dozens of different Tlaukhu bases.

Further, many clan bases might be present but simply not be shown on Traveller Map. Maps of Imperial space, for example, do not show every single planetary or colonial naval base, even though they must exist. As CT Spinward Marches notes, “any world with a tech level of 7 or 8 and a population of 6+ will probably have a base for the local (planetary) naval forces (such forces will be capable of interplanetary, though not interstellar, flight). Any world with a tech level of 9+ and a population of 6+ will probably have a base for local naval forces (which are capable of interstellar flight, where necessary)” (40).

Although I think the low number of Tlaukhu bases might be a problem. I’m reluctant to recommend adding a bunch of new bases to the map willy-nilly. Has anyone else ever considered these questions before?

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2021 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Tuesday, November 16, 2021

Revised Dark Nebula High Population Data

The Steisua Cluster is an important astrographic feature in Hrorehe and Kou subsectors containing five different high population worlds.

As I reviewed the current Dark Nebula data on Traveller Map I realized that the population of Kusyu had been increased from 4 billion in Classic Traveller to 70 billion. I initially assumed this reflected a change made in MegaTraveller or Mongoose Traveller but after checking those sources, no dice.

In fact, the population of Kusyu has proven much more consistent than the location of Kusyu over various editions:

  • CT Aslan (1984): 4.6 billion
  • MT Referee’s Companion (1988): 4.6 billion
  • Travellers’ Digest 17 (1989): 4.631 billion*
  • MT Solomani and Aslan (1991): 4.631 billion*
  • GURPS Traveller: Alien Races 2 (1999): 4.6 billion
  • Mongoose Traveller Aslan (2009): 4.6 billion
  • Mongoose Traveller Pirates of Drinax(2017): 4.6 billion

* Note that the subsector data contradicts the text, listing Kusyu with Pop 9 and Pop multiplier 7.

Agent of the Imperium lists Kusyu as Pop 9, while Traveller5 Book 3 lists Kusyu as both Pop 9 (p 287) and Pop A (p 242).

Now curious, I looked at other high population worlds in the sector. “High population” is a trade classification assigned to worlds with population codes of either 9 (billions) or A (tens of billions). The location and names of all high population worlds in Dark Nebula are identified in the Classic Traveller supplement Atlas of the Imperium (1984). The MegaTraveller supplement Solomani and Aslan then provided full sector data for all Dark Nebula worlds and is generally consistent with the Atlas.

Further review of the Traveller Map data showed that the Aslan worlds of Troi’ (DARK 1923), Eakhoi (DARK 2123), Oiirl (DARK 2430), Hai Ei (DARK 0836), and Steisua (DARK 1135) also had their population levels increased from 9 to A.

Who Cares?

Changing the population levels of just six worlds from 9 to A is actually a much bigger deal than it seems on first blush, profoundly impacting the overall population of the entire sector. And in Traveller, population is inextricably tied to economic clout. If we only focus on the high population worlds in the original Solomani and Aslan data, Dark Nebula sector contains 50 billion Ormine, 162 billion humans, 138 billion non-aligned Aslan, and 256 billion Hierate Aslan. Following the adjustment of just six worlds to Pop A, the overall population of Hierate Aslan in the sector soars to 547 billion Aslan—over double.

I suspect that the changes were made by a well-intentioned T5SS reviewer looking at the overall population of Dark Nebula compared to surrounding sectors: the Solomani Rim, for example, has a total population of 1,660 billion; Magyar, 552 billion; and Dark Nebula, before adjustment, 650 billion. Given that Dark Nebula contains the homeworld of one of the six major races, 650 billion might seem a little low.

But I actually think that goosing the sector population to 936 billion was probably the wrong way to go here. Statistically, the original population of Dark Nebula falls well within expectations. Using 2D - 2 to determine population levels, with 487 total worlds, Dark Nebula would have on average of 14 pop A worlds. The original dataset had 13 pop A worlds, so fairly close.

We should also remember that the sector data for the Solomani Rim was intentionally massaged to reflect the setting description: a highly developed, industrial powerhouse. The Rim’s population and economic numbers have always been outliers by design.

A Case for Reversion

With this in mind, I’m not sure that transforming Dark Nebula into an economic powerhouse best reflects the established setting. In some ways, allowing the sector to lag economically and technologically seems more appropriate, given my understanding of the setting history. Consider: something has always been odd—and I think, intentionally so—about the layout of Dark Nebula sector. As many others have previously noted, the Aslan differ from all other major races in that their homeworld lies on the edge of Hierate space rather than in the center of their polity. When Aslan took to the stars they discovered that Humans had already settled the territories immediately trailing and coreward of Kusyu, forcing the Aslan to initially expand spinward and rimward.

During the Long Night, the Aslan amassed enough power and technology to challenge those neighboring Human systems. As described, the Border Wars were a slow-moving, incredibly complex series of low-level conflicts along the coreward and trailing border of the Hierate. Eventually, several treaties between various clans and Human powers established buffer zones around these border areas, culminating in the Peace of Ftahalr.

A quarter of Dark Nebula still falls into the Buffer Zone while another quarter, running along the trailing border was probably part of buffer zones recently absorbed by the Solomani Confederation. We know that Aslan allow captured worlds to regress technologically and that the various treaties were designed to limit outside interference within the buffers. Given this history, it’s not all that surprising that the border regions would have a notable lack of class A or B starports as well as significant technological lag—many worlds remain stuck at industrial tech levels even in 1105.

I’d also argue that keeping the Aslan Hierate worlds in Dark Nebula at somewhat lower population levels is not inconsistent with the known setting details. The Aslan are notable for their incessant hunger for acquisition and expansion of territory, and we know that the most powerful clans quickly laid claim to the best worlds around Kusyu, forcing the lesser clans to look farther and farther afield for new lands.

We also know that Aslan males have very different conceptions of value than Aslan females, whose thinking is much more in line with Humans. Aslan males place tremendous weight on cultural and historical value, unlike the much more pragmatic and unsentimental females, who calculate value in conventional economic terms. While a female Aslan might view a large stretch of arid, infertile land as a waste of clan resources, a male might treasure this same tract if it had been the site of an ancient battle, particularly one involving an ancestor. So it’s not hard for me to imagine that many clans would view the ancestral worlds of Dark Nebula as essentially one great historic district, to be preserved for cultural significance—with serious industrial production relegated to worlds deeper in the Hierate.

Further, I have to wonder about the economic viability of Hierate worlds with a Population level of A, or at least those with pre-stellar tech levels. As GURPS Traveller: Alien Races 2 explains, “If possible, Aslan cities sprawl sideways rather than towering upward, because each male wants his own patch of land, and will not settle for a patch of floor 30 stories up if there is any alternative” (23). Cramming Aslan populations into tightly-packed cities or even high tech arcologies is probably only a measure of last resort.

Further, split-clan control probably leads to ecological disaster for many high-population, habitable worlds: a classic example of the tragedy of the commons. In the absence of high tech solutions, individual clans likely struggle to coordinate responses to planet-wide ecological challenges caused by extreme population pressure.

And the unique dietary requirements of Aslan potentially impose serious limitations on the development of high-population Aslan worlds. Aslan are almost exclusively carnivorous and prefer fresh meat over synthetic substitutes. Meat production is inherently inefficient, and technology can only provide so much relief given Aslan insistence on “analog” dining. So a few pop A worlds could readily siphon off energy resources from across an entire subsector.

I am certain the Hierate contains plenty of high population, industrial hellholes where low status Aslan and unassimilated aliens toil in monstrous factories run by clan-controlled corporations. But given what we know about the Aslan I wonder if they might not expand to secondary worlds within a system before they started packing populations onto the mainworld? If I needed to establish a Hierate with more economic clout than currently shown in sector data, I would turn to the secondary worlds before I started converting too many worlds from Pop 9 to Pop A.

Recommendations

Putting all of this together, I think it makes sense to revert many of these changes in Dark Nebula, beginning with Kusyu. I really can’t see any compelling justification for increasing the population of the Aslan homeworld to 70 billion, and it contradicts almost every prior source.

Here are my full recommendations for reverting population levels:

  • Kusyu (1226) - Change UWP to A876976-E to revert population level back to 9 and PGB to 403, consistent with prior sources. Change Economic extension to (F8H+4) and Cultural extension to [9E4D].
  • Troi’ (1923) - Change UWP to E787978-8 to revert population level back to 9. Add Pr to remarks, change Importance to { -1 }, Economic extension to (C8A+1), and Cultural extension to [A859].
  • Eakhoi (2123) - Change UWP to C786976-A to revert population level back to 9. Add Pr to remarks, change Economic extension to (H8D+1) and Cultural extension to [9B4A].
  • Hai Ei (0836) - Change UWP to E665979-8 to revert population level back to 9. Add Pr to remarks, change Importance to { -1 }, Economic extension to (G8A+1) and Cultural extension to [B86A].

As a compromise, I would recommend retaining the populations of Oiirl (DARK 2430) and Steisua (DARK 1135) as A. This alone increases the overall population of Hierate Aslan in Dark Nebula to 355 billion.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2021 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Tuesday, November 9, 2021

The Mystery of the Missing Dark Nebula Worlds

Sector data for Dark Nebula has been something of a muddle right from jump. As discussed before, the lovely map for the Dark Nebula board game was never utilized by the RPG. The CT Aslan alien module gives at least three different locations for Kusyu, with every subsequent edition seemingly making a different choice. Hans Rancke-Madsen wrote a good history of Kusyu’s various locations, and for what it’s worth I completely agree with Hans’s argument that hex 1226—the location currently shown on Traveller Map—makes the most sense.

The CT supplement Atlas of the Imperium (1984) provides rudimentary details of the sector, including starport type and location of all systems, as well as the names of high population worlds. DGP provided detailed data for Kilrai’ subsector in Travellers’ Digest 17 (1989) and then the entire sector in Solomani and Aslan (1991). This DGP data has been the base for all sector data to follow but, as discussed earlier, the initial data files available on the web for Dark Nebula were so replete with scanning errors that many worlds continue to pop up with erroneous names.

At first glance, the CT adventure compilation Alien Realms (1986) doesn’t appear to have any material set in Dark Nebula. One adventure is specifically set in Waroatahe sector, but the partial subsector data in Alien Realms doesn't line up with the later S&A dotmap of the Aslan Hierate. This was inadvertent: as Don McKinney explains in his Consolidated CT Errata, "The worlds (and map) in this adventure do NOT appear in the DGP dot map of this sector . . . because everyone forgot about it." A subsequent T5 Second Survey review overrode the DGP dotmap and added the Alien Realms worlds to Waroatahe.

A closer look at the J. Andrew Keith adventure “Interdiction Zone” from Alien Realms suggests that maybe the Waroatahe references weren't the only thing forgotten. The location of Kualakhtaea, the interdicted world at the heart of the adventure, is not given, but the background information names many worlds located in "Kyaeakha" subsector. None of these worlds or the subsector currently appear on Traveller Map.

However, some of the Aslan clans mentioned in "Interdiction Zone" are also mentioned in the Amber Zone adventure “Raid on Stataorlai,” from Journal of the Travelers' Aid Society #20 (1984), which is credited to Keith Douglass, one of the many pseudonyms used by … J. Andrew Keith.

“Raid on Stataorlai” is set in Kyaenkha subsector, which is canonically subsector E of Dark Nebula. Note that Kyaenkha is close enough to Kyaeakha to be a typo. Putting everything together, I suspect that J. Andrew Keith intended for these two adventures to be set in the same subsector, namely Kyaenkha subsector of Dark Nebula—and the reference to Kyaekha in Alien Realms was an error.

In any case DGP clearly didn't refer to Alien Realms when developing their dotmap of the Hierate. (I think the DGP material is generally great, but the dotmaps are notoriously unreliable, sometimes not even including stars mentioned in the same book they appear in.)

So ten J. Andrew Keith worlds from “Raid on Stataorlai,” and "Interdiction Zone” are not currently reflected in the Dark Nebula sector data. Could we find suitable homes in Kyaenkha subsector for them? Ideally we could find worlds in the existing data that fit the descriptions in everything but name, but even if we can only find approximate matches, I think it would make sense to override the DGP data to fit J. Andrew Keith’s adventures.

A couple of ground rules: first, any tweak cannot contradict information in Atlas of the Imperium, generally considered the gold standard for matters of canonicity. And second, we can’t override any worlds that have received a canonical treatment. These ground rules place only two worlds in Kyaenkha off-limits for this exercise. Hteoe (DARK 0117), is briefly described in TD 17 (and currently misspelled Hleoe in Traveller Map). And the high population world of Au'aiyyee is named in Atlas of the Imperium. So let’s see what we can do with the remainder:

Ftaikhao. As described in “Interdiction Zone,” this world is located in Kyaeakha subsector and outright owned by the Hweaolriya clan. Since we know that Hweaolriya is a multiworld clan, we’re looking for a world that has the allegiance code AsMw. Kuaeankha subsector has several candidates: Kheawyarl (DARK 0116 B79A36A-A), Aulyetyu (DARK 0214 E648446-6), Leftearl (DARK 0615 B200587-D), and Hwiysa (DARK 0619 E546387-7). As explained below, Leftearl may be the site of “Raid on Stataorlai,” so let’s remove that from contention. Kheawyarl fits the bill, so I propose renaming Kheawyarl “Ftaikhao” and changing the government type to 8.

Hakekhea. As described in “Interdiction Zone,” this “bleak” world is located in Kyaeakha subsector and outright owned by the Aeahekihiykhiy clan, the only world they own in the subsector. Further, “valuable mineral deposits [were] recently discovered” in the system. As with Ftaikhao, we’re looking for a world with the allegiance code AsMw, although it might be a secondary world. Hwiysa (DARK 0619 E546387-7), with a thin, tainted oxygen-nitrogen atmosphere isn’t quite bleak, at least by Traveller standards, but it’s close enough. I recommend renaming Hwiysa “Hakekhea.”

Ktiyrhaniy. As described in “Interdiction Zone,” this is another Kyaeakha subsector world outright owned by the Hweaolriya clan. Aulyetyu (DARK 0214 E648446-6) is the only unallocated world with the AsMw allegiance code, so I propose renaming Aulyetyu “Ktiyrhaniy.”

Kualakhtaea. As described in “Interdiction Zone,” this interdicted world has a UWP of X987673-1. There’s really nothing even close to a match in the subsector data, so we’re probably talking a secondary world controlled by the Aeahekihiykhiy. The mainworld could have any allegiance code, but either an on-world clan (AsWc) or a vassal clan (AsVc) with a small presence make the most sense. (A Tlaukhu or large multiworld clan in the system might horn in on Kualakhtaea, source of great wealth to the Aeahekihiykhiy.) The description of the world suggests a star favorable to support life, so the primary probably wouldn’t be a red giant, any supergiant, or have a white dwarf companion. Ayeiyfua (DARK 0311 E100643-8) is a nice, sleepy system controlled by an on-world clan and anchored by a G0 V M6 V. If Ayeiyfua is a gas giant moon in the outer system, Kualakhtaea could be a secondary world orbiting the G0 V star in the habitable zone.

Htealyahwa. As described in “Interdiction Zone,” this is a rich Kyaeakha subsector world controlled by the Ftauhakit clan in fief to the Hweaolriya. This suggests the allegiance code AsVc. Eweuas (DARK 0112 A585745-C) is a decent fit, so I recommend renaming Eweuas “Htealyahwa.” Note that two worlds with government type 6 are controlled by Eweuas: Tyakhyo (DARK 0115 D100369-A) and Etlaorla (DARK 0315 CDC5166-A). I recommend changing the Government code of Tyakhyo to 8 and of Etlaorla to 4 and removing ownership details from both.

Huuira'alr. As described in “Interdiction Zone,” this is a Kyaeakha subsector world partially owned by the Hweaolriya clan. This is, by definition, a split control world with the allegiance code AsSc. Only three split-control worlds are listed in the current subsector data: Hteoe (DARK 0117), Eatyurei (DARK 0120), and Au'aiyyee (DARK 0220). Both Hteoe and Au'aiyyee are off-limits, and I’m reserving Eatyurei for other purposes. So we would need to tweak something to make this fit. I recommend changing Ealalrye (DARK 0317 B410434-C), allegiance AsVc to Huuira'alr (DARK 0317 B410474-C), allegiance AsSc.

Kahkeheas. “Interdiction Zone” describes a Kyaeakha subsector world that is partially or wholly owned by the Tralyeaeawi clan. This would suggest any of the allegiances AsT3, AsTv, or AsSc. As there are no Tralyeaeawi bloc or available split-clan worlds, we need to find a suitable Tlaukhu vassal world. Sowei (DARK 0520 777547-B) seems like a decent fit, so I recommend renaming Sowei “Kahkeheas.”

Stataorlai. This planetoid belt is described in “Raid on Stataorlai” as having the UWP of C0007J8-8 and “located in 0605 of the Kyaenkha subsector of the Dark Nebula sector, controlled by the Eakhtawa clan.” This location corresponds to Leftearl (Dark Nebula 0615 B200587-D). There are no asteroid belt mainworlds in the subsector, much less one with a class C starport, so Stataorlai must obviously be a secondary world. As described, the Stataorlai system has three gas giants and a military base. Leftearl is controlled by a multiworld clan, had 2 gas giants, and no bases. There’s no indication in the adventure as to how many worlds are controlled by Eakhtawa, so the existing Leftearl allegiance could work if we assume this clan controls other worlds. We could increase the number of gas giants easily enough. There is no clan base shown in AotI, but let’s add one. Putting this all together, I suggest increasing the number of Leftearl gas giants to 3, assume the mainworld is a moon of the innermost gas giant and that the Stataorlai belt is a secondary world on the edge of the outer system. As the mainworld has a Population code of 5, less than Stataorlai’s Population of 7, let’s swap those around so that Leftearl has a revised UWP of B200787-D and the Stataorlai belt a UWP of G000568-8. This has several cascading effects: Leftearl’s remarks change to Na Pi Va Sa, Importance increases to 2, the economic extension changes to B65+1, and the cultural extension to 595D.

Syeaa'isiy. “Interdiction Zone” describes a Kyaeakha subsector world that is partially owned by the Hweaolriya clan. As we have no available split control (AsSc) allegiance worlds, I recommend tweaking Htiyhoai (DARK 0612 B636797-B), allegiance AsTv to Syeaa'isiy (DARK 0612 B636777-B), allegiance AsSc. 

Waeoisya/Waeorsya. As described in “Raid on Stataorlai,” “Waeoisya” is a split control world located in Kyaeankha subsector and partially owned by the Hweaolriya clan. As described in “Interdiction Zone,” “Waeorsya” is a split control world located in Kyaeakha subsector and partially owned by Hweaolriya clan. So it’s pretty clear these worlds are one and the same. Only three split-control worlds are listed in the current subsector data and with Hteoe (DARK 0117), and Au'aiyyee (DARK 0220) off-limits, Eatyurei (DARK 0120) is the only candidate. In “Raid on Stataorlai,” Waeoisya is described as being a potential site of conflict between the Hweaolriya and Aeahekihiykhiy clans. Eatyurei is a low-population, split-control world controlled by owners out of Au'aiyyee, and in AotI was listed as having starport X. Sounds like a contested world to me. Given all this, I propose renaming Eatyurei “Waeorsya” and changing the Government code to 7, removing the ownership details.

Copyright Information

The illustration at the top of the blog is by William H. Keith and is from Alien Realms (1986).

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2021 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Sunday, November 7, 2021

Traveller RPG Starship Miniatures

As I’ve mentioned before, although I enjoy painting miniatures and using them at the game table, I’m a dreadfully slow painter and really have only a few brief windows each year to devote to these projects.

As such, I already have a pretty large backlog of models on my workbench. Combined with the fact that I own a decent selection of painted fantasy figures, I’ve resisted the temptation to acquire any more.

I’m afraid that resistance was shattered this week with the launch of this Kickstarter:

I don’t currently have any starship miniatures and these are based on the work of the great Ian Stead, whose Patreon I already support.

But what really sold me? They’re adding an armed packet to the ship list:

At that point my Wisdom save was as good as failed. I’ve been curious about 3-D printing for a while and the costs to entry have steadily fallen over the last few years. So I guess it’s time to take the plunge…

Tuesday, November 2, 2021

Revised Dark Nebula Planetary Data

An artist’s rendition of the garden world of Satwor (DARK 2610 A867632-A) in the Akuusir Cluster. Source: Solomani Ministry of Information holopamphlet, “The Border Worlds of the Confederation” (5661).

In addition to tweaking stellar data, I also wanted to add Traveller5 trade classifications for climate and satellites, and potentially seed a few larger world sizes into my house sector data for Dark Nebula. I also found a few irregularities in the data currently available on Traveller Map, most likely the result of earlier passes from the T5 Second Survey (T5SS). Finally, I had a couple of random changes I wanted to add.

Mainworld Placement

By determining the mainworld’s orbit, we also establish the mainworld’s climate and whether the mainworld is tide-locked to the primary or not. Traveller5 assumes that mainworlds are generally found in or around the habitable zone orbit (HZ) of their primary. The specific orbit is determined randomly with a Flux roll. Accordingly, most worlds will orbit in the HZ and have a moderate climate range. A low Flux puts a mainworld in orbit HZ-1, with a Hot (Ho) or Tropic (Tr) trade classification; a high Flux puts a mainworld in orbit HZ+1, with a Cold (Co) or Tundra (Tu) classification.

The most common modifier is for class M main sequence stars: M0 V, M1 V, M2 V, or M3 V. The HZ for such stars is orbit 0 (about 0.2 AU), so worlds orbiting these stars cannot occupy one orbit in: the modifier pushes their orbits to the HZ (orbit 0), HZ+1 (orbit 1), or HZ+2 (orbit 2). A world orbiting in HZ+2 might qualify for the Frozen (Fr) code, often associated with worlds in the outer system.

After generating orbital placements for Dark Nebula, I then made a series of passes to massage the resulting data. I swapped the climate codes of several worlds with breathable atmospheres (4–9, E) with worlds with unbreathable atmospheres (0–3, A–C) to move more of the former into an HZ orbit and more of the latter out of an HZ orbit.

Planet or Satellite

Traveller5 determines whether a mainworld is a planet or the satellite of a gas giant or large terrestrial planet with another Flux roll. An important rule of thumb that I followed was to prevent worlds that orbit too close to the primary (orbits 0 or 1) from being satellites: this removed several satellites from the dataset, since M and K class main sequence stars are so common. I also moved several satellite codes from larger worlds (7+) to smaller worlds (4-).

Tide-Locking and Resonant Orbits

One inevitable consequence of applying Traveller5 world generation rules to sector data is that, because class K and M main sequence stars are so common, you end up with a LOT of mainworlds in orbits 0 or 1. By default, worlds in these orbits are considered tide-locked with the trade classification Twilight Zone (Tz).

As I noted in my post on Dark Nebula stellar data, there is an interesting debate going on right now about the habitability of such worlds, with strong arguments being made for and against. Worlds with either no, trace, or exotic atmospheres make sense as tide-locked worlds. Similarly, worlds with either a great deal of water (8+) or very little water (3-) also made sense as tide-locked.

Although Traveller5 does not provide for this possibility, worlds in close orbit to the primary may fall into a resonant orbit with the primary, like Mercury in the Sol system. I took a hard look at Twilight Zone worlds with breathable atmospheres and moderate hydrographic percentages. And for a select number of these worlds, I overrode the Twilight Zone code and assumed they have resonant orbits:

  • Aleikhes (DARK 0710 A755657-D)
  • Arahao (DARK 1008 C544733-5)
  • Meskok (DARK 2308 C654768-5)
  • Niysk (DARK 2405 E867424-2)
  • Springflow (DARK 2510 B777465-8)
  • Satwor (DARK 2610 A867632-A)
  • Temgassung (DARK 3205 C777422-5)
  • Eweuas (DARK 0112 A585745-C)
  • Merpikhnomi (DARK 1116 E544653-5)
  • Turnovo (DARK 3020 D766762-4)
  • Aiaiso (DARK 0727 C678747-8)
  • Eohe (DARK 0536 B776686-A)
  • Hroilr (DARK 1536 A556788-C)
  • Eiar (DARK 2539 C884788-8)
  • Miken (DARK 3033 B678564-9)

Large Terrestrial Planets

Traveller5 allows for mainworlds of larger than size A, though these are fairly rare. Recent discoveries in exoplanetology seem to support this idea, so I increased the size of the following size A Dark Nebula mainworlds accordingly:

World Size Changes
HexNameUWPRemarks
0909SyasaralDCA5499-8Fl Ni Px
2605DengmiCB88486-4Ni Pa
0315EtlaorlaCDC5166-AFl Lo Sa
2838OlruiwosBBA5786-AFl Tz

Forbidden Worlds

As discussed previously, many Dark Nebula worlds with starport X in Atlas of the Imperium had their starport codes changed to E or higher with Red travel zones during one round of T5SS review. For many of these worlds, the starport codes were reverted back to X during a subsequent round of review. But several starports lost both the X designation and the Red Zone, and I believe this was an error.

Simply adding back class X starports to these worlds presents a challenge. A class X starport imposes a hefty (-4) penalty on Tech Level. This can result in a maximum TL that is below the minimum necessary, which is determined by Atmosphere. Take, for example, Rormepeni (DARK 0915 E8B4443-8). An Atmo code of B indicates corrosive: “A concentrated gas mix or unusual temperature creates a corrosive environment, which requires the use of a protective suit or vacc suit” (MT Referee’s Manual 20–21). Such a hostile environment requires a minimum TL of 8. But if we gave Rormepeni a class X starport, the maximum TL we could generate would be 6 (1D) -4 (starport) +1 (Atmo) +1 (Pop) = 4, not enough to make it with a corrosive atmosphere.

For such worlds, we can leave the Class E starport but add a Red Zone travel code and the Forbidden (Fo) trade classification: Eahaeah (DARK 0206 E523498-7), Ahuawiyoi (DARK 0607 E8C4544-9), Ealyurei (DARK 0120 E100266-7), Rormepeni (DARK 0915 E8B4443-8), Ktealau (DARK 0130 E998123-7), Hlehekah (DARK 1127 E100545-A), Eakhyehiyye (DARK 0740 E544643-6), and Aiheisaus (DARK 1637 E100443-7). Only the world of Yetiuaya (DARK 2340 E768448-7) can also have its starport X reinstated.

Most of these red-zoned worlds are likely self-interdicted.

Hydro Codes

Several worlds in Dark Nebula have Hydrographics codes out of range from the Atmosphere codes: Ul (DARK 0603 A682698-A), Pannusgario (DARK 1003 A5829DB-A), Eariure (DARK 1901 C73A332-A), Lachbes (DARK 2501 D73A146-6), Asati (DARK 1912 D729400-9), Nabokov (DARK 3118 DAF5532-3), Shrlmia (DARK 3119 B7C2644-9), Ftihahe' (DARK 1023 D5A0798-8), Ekhiy (DARK 2023 B629386-B), O'awiy (DARK 2525 E84A897-8), Hkitei (DARK 0634 B73A367-E), Ahiyh (DARK 0838 E62A7A9-9), Hiwoieikh (DARK 1832 D893435-6), and Hynrl-Lavo (DARK 3036 A539543-E).

The T5SS was generally pretty rigorous in enforcing these limits and it looks like most of these are simple omissions. Most can be fixed by adjusting the Hydro code and occassionaly adding or removing a trade classification. Hkitei and Ahiyh, however, could not be adjusted without also changing the TL, which then cascades through the Importance, Economic, and Cultural extensions. For both worlds we can adjust the Atmo to 5.

Other Changes

The world 541-668 (DARK 2601 X541668-5) was explicitly described in Solomani and Aslan as being known only by its hex location (“2601”) but was issued a Scout Service type name. I had brought this up to Don McKinney during one pass of the T5SS but was overruled. Given that the original “name” has canonical backing I reverted the name for my own take.

Finally, Earle (Dark Nebula 0307) is described in Solomani and Aslan as an “Aslan world with high percentage of human population” (p 69). This would also correspond with the history of the world as noted on page 99. Based on this, I would recommend adding the remark “Huma4,” which would represent some 12 billion humans.

Change Log

Here are the resulting changes from adding Traveller5 classifications to the legacy Dark Nebula data:

  • Uiwe (0106) - add remark Tz.
  • Oukheayekh (0107) - add remark Co.
  • Oifairouw (0109) - add remark Tu.
  • Yeasea (0201) - add remark Tz.
  • Eahaeah (0206) - add remarks Tz Fo; Add R code to Travel Zone field to reflect Atlas of the Imperium.
  • Aohoikiy (0207) - add remark Lk.
  • Earle (0307) - add remarks Ho, Huma4 to reflect Solomani & Aslan.
  • Eakhtya'i (0402) - add remarks Sa Fr.
  • Sowhkeiy (0407) - add remarks Tz Ho.
  • Haiaokoa (0408) - add remark Tz.
  • Ularin (0501) - add remark Co.
  • Limenas (0502) - add remark Fr.
  • Usun (0503) - add remarks Sa Co.
  • Oekhaihikh (0507) - add remark Tz.
  • Amar (0601) - add remark Tz.
  • Ul (0603) - change UWP to A683698-A to put Hydro code within range.
  • Ahuawiyoi (0607) - add remarks Tz Fo; add R code to Travel Zone field to reflect Atlas of the Imperium.
  • Tahetlo (0609) - add remark Ho.
  • Oiwohas (0707) - add remarks Lk Co.
  • Nalale (0801) - add remark Tz.
  • Elulor (0805) - add remark Tz.
  • Fteite (0807) - add remark Sa.
  • Hye (0809) - add remark Tz.
  • Chesall (0903) - add remark Sa.
  • Aoaki (0907) - add remark Lk.
  • Syasaral (0909) - change UWP to DCA5499-8; add remarks Tz Ho.
  • Pannusgario (1003) - change UWP to A5839DB-A to place Hydro code within range.
  • Walryaei (1004) - add remarks Tz Co.
  • Yoaieal (1104) - add remark Tz.
  • Hrowele (1107) - add remarks Tz Tr.
  • Osuilyuh (1110) - add remark Tz.
  • Trienamm (1203) - add remark Tz.
  • Uaweisa (1205) - add remark Co.
  • Hfieao (1207) - add remark Co.
  • Ftahalr (1208) - add remark Tz.
  • Canshar (1304) - add remark Tz.
  • Teioyukh (1310) - add remarks Tz Ho.
  • Reawaiy (1402) - add remarks Tz Co.
  • Oheou (1501) - add remark Tz.
  • Nihoipo (1504) - add remark Tz.
  • Hyeirih (1506) - add remark Sa.
  • Irekhal (1508) - add remark Ho.
  • Iweheh (1603) - add remarks Sa Co.
  • Jardeng (1604) - add remarks Tz Ho.
  • Eiyriou (1608) - add remark Tz.
  • Brensat (1609) - add remark Tz.
  • Aowoiktes (1705) - add remark Tz.
  • Yeyofui' (1708) - add remark Tz.
  • Doning (1804) - add remark Tz.
  • Bathanfel (1805) - add remark Ho.
  • Earlure (1901) - change UWP to C738332-A to put Hydro code within range; remove Wa remark; add remarks Tz Ho.
  • Murphy (1902) - add remarks Sa Co.
  • Aeia (1907) - add remark Lk.
  • Bontennes (2001) - add remark Tz.
  • Rodsban (2002) - add remark Tz.
  • Sordno (2010) - add remark Tz.
  • Febung (2108) - add remark Tz.
  • Tauoilais (2109) - add remarks Tz Co.
  • Kemsung (2202) - add remark Tz.
  • Dloh (2208) - add remarks Sa Ho.
  • Datja (2302) - add remark Tu.
  • Wisu (2402) - add remark Tz.
  • Wanlir (2403) - add remark Tz.
  • Mamalt (2404) - add remark Tz Co.
  • Mosarelel (2407) - add remark Tz Co.
  • Carn Gafall (2408) - add remark Tz.
  • Lachbes (2501) - change UWP to D738146-6 to put Hydro code within range; remove Wa remark; add remark Tz.
  • Karziv (2603) - add remarks Tz Ho.
  • Dengmi (2605) - change UWP to CB88486-4.
  • Fonfado (2606) - add remark Fr.
  • Morlisbon (2609) - add remark Tz.
  • Rana (2710) - add remark Ho.
  • Romart (2810) - add remark Tz.
  • Mosgat (2901) - add remark Tz.
  • Renfrew (2904) - add remark Tz.
  • Angle (3005) - add remark Tz.
  • Patawidmam (3009) - add remark Ho.
  • Wormen (3106) - add remark Lk.
  • Linate (3204) - add remarks Lk Ho.
  • Ouleawos (0114) - add remarks Tz Co.
  • Tyakhyo (0115) - add remark Tz.
  • Ealyurei (0120) - add remarks Lk Fo; add R code to Travel Zone field to reflect Atlas of the Imperium.
  • Aulyetyu (0214) - add remark Tz.
  • Au'aiyyee (0220) - add remarks Sa Co.
  • Ayeiyfua (0311) - add remarks Lk Ho.
  • Kikeasa (0314) - add remark Tz.
  • Etlaorla (0315) - change UWP to CDC5166-A.
  • Oyuyes (0316) - add remark Tz.
  • Ealalrye (0317) - add remark Tz.
  • Htaheatelr (0411) - add remarks Tz Co.
  • Ftyuealoi (0416) - add remark Co.
  • Hkyewao (0519) - add remark Lk.
  • Htiyhoai (0612) - add remark Tz.
  • Hirliyse (0613) - add remark Lk.
  • Ktarua (0614) - add remarks Tz Co.
  • Leftearl (0615) - add remark Sa.
  • Uioirli (0811) - add remarks Tz Co.
  • Nishror (0812) - add remarks Tz Tu.
  • Chorikhnare (0815) - add remark Tz.
  • Htaweal (0817) - add remarks Tz Ho.
  • Siniob (0819) - add remark Tz.
  • Kipelaresh (0914) - add remark Tz.
  • Rormepeni (0915) - add remarks Tz Fo; add R code to Travel Zone field to reflect Atlas of the Imperium.
  • I'etle (0916) - add remarks Sa Co.
  • Ewuia (0918) - add remark Ho.
  • Hopeshre (1014) - add remark Tz.
  • Ihkasya (1020) - add remark Fr.
  • Alaooh (1111) - add remark Tz.
  • Osa (1112) - add remark Tz.
  • Eaisakh (1120) - add remark Ho.
  • Thometha (1213) - add remarks Sa Co.
  • Meshmo (1215) - add remarks Tz Ho.
  • Iopfen (1217) - add remark Tz.
  • Oyarn (1420) - add remark Ho.
  • Ekhtekih (1518) - add remark Tz.
  • Eauie (1519) - add remark Tz.
  • Aseahya (1611) - add remarks Tz Co.
  • Sherarehi (1615) - add remarks Sa Ho.
  • Hlao (1719) - add remark Tz.
  • Ye (1813) - add remark Tz.
  • Asati (1912) - change UWP to D727400-9 to put Hydro code within range; add remarks Tz Ho.
  • Kakhisil (1915) - add remark Fr.
  • Horrace (1916) - add remark Tz.
  • Khoakta (1918) - add remarks Lk Co.
  • Taeahehe (2011) - add remark Tz.
  • Morain (2012) - add remark Fr.
  • Hleahao (2018) - add remarks Lk Co.
  • Oiaous (2020) - add remark Tz.
  • Ikhaeal (2111) - add remark Tz.
  • Sharp (2117) - add remark Tz.
  • Pritchard (2214) - add remark Tz.
  • Yakolev (2215) - add remark Co.
  • Crain (2216) - add remark Tz.
  • Ehoioi (2218) - add remark Tz.
  • Strin (2316) - add remark Lk.
  • Nigdye (2413) - add remark Tz.
  • Ilriyhya (2415) - add remark Ho.
  • Stop Gap (2416) - add remark Sa.
  • Lima (2511) - add remarks Fr Sa.
  • Tortsad (2516) - add remarks Sa Co.
  • Wolsone (2613) - add remark Tz.
  • Hichape (2713) - add remark Tz.
  • Ninnihrang (2812) - add remark Tz.
  • Merejace (2815) - add remark Tz.
  • Waq (2819) - add remark Co.
  • Shobind (2911) - add remark Tz.
  • Yakoru (3114) - add remark Tz.
  • Morsang (3116) - add remark Tz.
  • Nabokov (3118) - change UWP to DAF6532-3 to put Hydro code within range.
  • Shrimia (3119) - change UWP to B7C3644-9 to put Hydro code within range; remove He remark; add remark Tz.
  • Pangringgan (3120) - add remarks Co Tz.
  • Aiolio (3214) - add remark Tz.
  • Wangmetjem (3217) - add remarks Tz Ho.
  • Iruma (3219) - add remark Tz.
  • Kteatau (0130) - add remark Fo; add R code to Travel Zone field to reflect Atlas of the Imperium.
  • Yehta (0226) - add remark Lk.
  • Seilrye (0227) - add remark Tz.
  • Iyyoiy (0321) - add remark Fr.
  • Ktaol (0327) - add remark Tz.
  • Ruiloih (0328) - add remark Sa Co.
  • Wuhtiaweh (0329) - add remarks Tz Co.
  • Ye'aeaoafokh (0330) - add remark Lk.
  • Atayekhe (0421) - add remark Tz.
  • Yokiyheir (0423) - add remark Tz.
  • Teaiyre (0427) - add remark Tz.
  • Eftaeikui (0428) - add remark Lk.
  • Hoireh (0523) - add remark Sa.
  • Heiaieai' (0524) - add remarks Sa Ho.
  • Ao'iyaulra (0627) - add remark Tz.
  • Khteau (0628) - add remark Co.
  • Ihkeh (0629) - add remarks Tz Co.
  • Stofakhail (0630) - add remark Lk.
  • Stui (0721) - add remark Tz.
  • Yasai (0722) - add remark Tz.
  • Erloufteaw (0725) - add remark Ho.
  • Ziha (0824) - add remark Tz
  • Auyal (0825) - add remark Tz.
  • Khtyu (0827) - add remarks Lk Co.
  • Foiheliy (0922) - add remark Tz.
  • Ftihahe' (1023) - change UWP to D5A1798-8 to put Hydro code within range; add remarks Fl Lk Co.
  • Leihkyeau (1025) - add remarks Lk Co.
  • Ilkhah (1027) - add remark Tz.
  • Oarua (1121) - add remark Tz.
  • Ahehuikh (1124) - add remark Tz.
  • Htehekah (1127) - add remarks Sa Co Fo; add R code to Travel Zone field to reflect Atlas of the Imperium.
  • Hlitilar (1224) - add remark Lk.
  • Naco (1321) - add remark Tz.
  • Iyokh (1430) - add remarks Tz Co.
  • Foiseihyaluh (1522) - add remark Tz.
  • Mihraga (1621) - add remark Ho.
  • Hyesiyr (1622) - add remark Lk.
  • Heahelie (1629) - add remark Tz.
  • Easouyao (1721) - add remarks Sa Co.
  • Syailei (1724) - add remark Tz.
  • Tenarna (1825) - add remarks Tz Ho.
  • Yelrailr (1829) - add remarks Tz Co.
  • Iyaiah (1925) - add remark Lk.
  • Tiylewoiw (1930) - add remark Tz.
  • Ewirarl (2021) - add remark Sa.
  • Ekhiy (2023) - achange UWP to B627386-B to put Hydro code within range; add remark Tz.
  • Fyawahri (2026) - add remarks Lk Co.
  • Kihahouwu (2028) - add remarks Tz Ho.
  • Sewalair (2121) - add remark Lk.
  • Iyhahorl (2125) - add remark Tz.
  • Aohitao (2126) - add remark Tz.
  • Khtyasitrao (2322) - add remark Tz.
  • Styaroir (2325) - add remarks Tz Co.
  • Oskvo (2422) - add remarks Tz Ho.
  • Iweakhte (2426) - add remark Tz.
  • Eiouktoh (2427) - add remark Tz.
  • Oiirl (2430) - add remarks Tz Co.
  • Besmam (2523) - add remark Tz.
  • Sovkhersk (2524) - add remark Ho.
  • O'awiy (2525) - change UWP to E849857-8 to put Hydro code within range and maintain TL; remove Wa remark.
  • Earltras (2527) - add remark Fr.
  • Dranweis (2624) - add remark Sa.
  • Gallbre (2629) - add remarks Tz Co.
  • Aokhtiyfti (2728) - add remarks Sa Co.
  • Kanna (2824) - add remark Ho.
  • Petal (3024) - add remark Tz.
  • Bridgehead (3121) - add remark Tz.
  • Shin (3123) - add remark Tz.
  • Terenn (3128) - add remark Tz.
  • Garnenshold (3129) - add remark Tz.
  • Abmi (3223) - add remark Tz.
  • Cupuepue (3226) - add remarks Tz Co.
  • Iykye (0136) - add remark Co.
  • Hkiho (0140) - add remark Lk.
  • Khiyu (0239) - add remark Lk.
  • Aotui'asiyr (0334) - add remarks Tz Co.
  • Wiykhearl (0335) - add remarks Sa Ho.
  • Eaoer (0336) - add remark Tz.
  • Iytaow (0432) - add remark Tz.
  • Eoyaea (0435) - add remarks Sa Co.
  • Traihoa (0437) - add remark Tz.
  • Ihkealresiy (0440) - add remarks Sa Ho.
  • Hkitei (0634) - change atmo to 5; add remark Tz.
  • Waohar (0738) - add remark Tz.
  • Eakhyehiyye (0740) - add remark Fo; add R code to Travel Zone field to reflect Atlas of the Imperium.
  • Feakh (0835) - add remarks Tz Co.
  • Ahiyh (0838) - change atmo to 5; remove remark Pi; add remarks Wa Ho.
  • Ewei (0839) - add remarks Tz Co.
  • Soukhi' (0934) - add remark Sa.
  • Uryarlil (0937) - add remarks Lk Ho.
  • Seiyasar (0939) - add remark Tz.
  • Kheiei (1034) - add remark Sa.
  • Taleiw (1037) - add remarks Tz Co.
  • Isikhas (1232) - add remark Sa.
  • Eiefei'os (1235) - add remarks Sa Co.
  • Eikhilua (1236) - add remark Tz.
  • Teayokhtae (1238) - add remark Tz.
  • Htakaoea (1331) - add remark Tz.
  • Heaeakh (1335) - add remark Tz.
  • Suikhiyeisela (1337) - add remark Sa.
  • Yoreah (1431) - add remark Sa.
  • Oihaiyo (1434) - add remark Tz.
  • Ikhoalreih (1439) - add remark Lk.
  • Aiheisaus (1637) - add remarks Co Fo; add R code to Travel Zone field to reflect Atlas of the Imperium.
  • Eihkeha (1638) - add remark Tz.
  • Tlaea'yeryel (1640) - add remark Tz.
  • Ihtye (1731) - add remark Fr.
  • Asefihea (1740) - add remark Tz.
  • Hiwoieikh (1832) - change UWP to D894435-6 to put Hydro code within range; add remarks Pa Tz.
  • Atoiloilol (1939) - add remark Tz.
  • Oakheiye (2031) - add remarks Tz Co.
  • Eahkihkao (2033) - add remarks Tz Ho.
  • Htao'ewyalr (2038) - add remark Tz.
  • Eiaohe (2039) - add remark Sa.
  • Ehairiwa (2131) - add remark Tz.
  • Hkyosali (2132) - add remark Ho.
  • Ewausiaktiy (2136) - add remarks Tz Co.
  • Hkayuea (2140) - add remark Tz.
  • Erelefo (2335) - add remark Tr.
  • Yetiuaya (2340) - Change UWP to X768448-3 to match Atlas of the Imperium; add remarks Fo Tz; change Cultural Extension to [4153]; add R code to Travel Zone field.
  • Uiwealirlao (2435) - add remarks Tz Ho.
  • Oeafowyahlulr (2537) - add remark Tz.
  • Khaolao (2635) - add remark Tz.
  • Hyefteite (2639) - add remark Tz.
  • Jingleswelt (2732) - add remark Tz.
  • Ohkiylyo (2734) - add remarks Tz Co.
  • Theleme (2836) - add remarks Lk Ho.
  • Brimate (2837) - add remark Lk.
  • Olruiwos (2838) - change UWP to BBA5786-A; add remark Tz.
  • Teaoiyekh (2839) - add remark Tz.
  • Ilalt (2937) - add remark Tz.
  • Gimemuh (2938) - add remarks Tz Co.
  • Caparro (3032) - add remarks Tz Co.
  • Hynri-lavo (3036) - change UWP to A538543-E to put Hydro code within range; add remark Tz.
  • Treege (3132) - add remark Tz.
  • Junganyika (3236) - add remark Lk.
  • Newquay (3240) - add remark Tz.

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