Tuesday, April 14, 2026

Song of Myself

Our latest Into the Interface session saw the crew of the IMV Starjammer embroiled in the twisty, dirty world of espionage in Magyar sector. This session drew a great deal of inspiration and a few game mechanics from Mongoose’s Singularity Campaign, an excellent supplement concerning AI and the Third Imperium. I suspect people will be talking about this one for a long time.

Ship’s Log

Ship Name Starjammer.

Port of Registry Kline (MAGY 3012 A642987-E).

Ship Type U-CA33 Armed Packet.

Registration # 338-C-2725.

Kline (Magyar 3012, A642987-E) 356-1105

A diagram of the 500,000-displacement ton Tigress-class dreadnought, “the largest line-of-battle vessel currently in service with the Imperial Navy in the Spinward Marches.” KSD analysts have estimated that the Solomani Sector United class could be at least 600,000 displacement tons. Image courtesy of the Imperial Navy’s Ship Recognition Data Base (SRDB), 1105.

1036. With the Starjammer docked in orbit at the Kline highport, down in the offices of the Kline Security Directorate an agitated Ginnoni Salman briefed pilot Marc Vachon and the rest of the crew on recent developments. His agency had reviewed the intelligence recently obtained by the Starjammers from SLIDE-RULE—also known as Sing Habi, Salman’s asset on Fornorb.

KSD analysts considered the new intel to be gold. Encoded into the gene sequence of a mouse, Habib’s data revealed that the Solomani Navy had successfully developed a Conscious Intelligence (CI) code-named BISHOP. A CI is an advancement of Artificial Intelligence that exhibits the equivalent of sophont intelligence, including self-awareness.

The BISHOP project was led by one Dr. Alexi Zaman, and he and his research team had scoffed at the strict Vilani restrictions on AI development that so inhibited Imperial technologies. Dr. Zaman’s team first developed a computer they named PAWN, a self-aware, Model/8, TL14 machine—an AI equal to JUN0 or Sonny in capabilities. PAWN was then charged with designing a more advanced version of itself that begat KNIGHT, a Model/9, TL15 machine comparable to the best commercially-available computers in the Imperium. KNIGHT then begat BISHOP, a TL16 computer and a true Conscious Intelligence. Sonny noted that BISHOP was likely as sophisticated as Eva, the Versim-X prototype android that the Starjammers had encountered three years earlier.

Dr. Zaman’s team was based out of Keyor (Magyar 1521, A201889-E), a Solomani system eight parsecs from the Imperial border. Keyor contained both the headquarters for the entire Confederation Magyar Fleet, as well as a shipyard run by Solomani Military Industries. This yard was building the Magyar United, the newest model of Solomani dreadnought—a battleship so advanced as to potentially shift the very balance of power in the sector.

BISHOP had taken over the development of the Magyar United. As part of this effort BISHOP had designed a new Type U meson gun spinal mount, a monstrous weapons platform estimated to consume 60,000 displacement tons and capable of one-shotting even the largest capital ships in the Imperial fleet.

However, Imperial Naval Intelligence (INI) refused to take this new intel seriously and even warned KSD to drop the matter entirely, which only confirmed Salman’s conviction that INI had become compromised by the Solomani. Lady Shanika Adelbert, the Subsector Duchess of Kline and patroness of both the KSD and the Starjammer, was infuriated by INI’s recalcitrance. Despite INI’s clear direction otherwise, she ordered the KSD to plan an independent operation to neutralize both BISHOP and the Magyar United.

A typical Type L 400-ton Laboratory Ship. Note the research pinnace berthed at the center of the structure. Image courtesy of the Trader’s Guild Catalog of Ships, 1102.

Salman revealed that the duchess had finally approved a risky plan that would need to be kept secret from both INI and Solomani Security. KSD has built an android patterned after Dr. Zaman. The android, “AL,” possessed the same genetic signature but none of the knowledge or memories of Dr. Zaman, and carried a computer virus designed to disable BISHOP.

The plan was to outfit the Starjammer with a spoofed transponder that registered as the Confederation Armed Packet Atlanta, flagged out of Elnor (Magyar 2223, A554611-C), a Solomani border world. All crew would be given forged papers identifying them as Confederation citizens. The Starjammer was to carry AL to Keyor, where Dr. Zaman could be found on board a Type L Laboratory Ship, the Ogunro. Once there AL would infiltrate the BISHOP research facility and download his payload into the networked computer system.

After a brief conference the Starjammers agreed to undertake the mission.

Kline (Magyar 3012, A642987-E) 361-1105

0700. Dr. Howard Barrera, acting as the ship’s purser, settled the Starjammer’s accounts, including paying the crew salaries and berthing fees, resupplying the life support systems, and replenishing the ship stores.

Meanwhile Chief Engineer Richy Jamoor and Sensor Operator Ronald Gill installed the spoofed transponder. Transponders are an essential piece of equipment on interstellar vessels. Sealed, tamper-proof devices, they send out an identification of the ship—its name, registry, and important statistics—when a signal is sent to the ship from an outside source. This provides a permanent and theoretically unbeatable way of registering starships.

It was highly illegal for unauthorized personnel to modify a transponder, but somehow Salman had provided Richy with a new, “factory-sealed” Pansteller transponder matching the specification of the cover story. Captain Masada was also given a letter signed by the Duchess herself, authorizing the transponder—though such a document would provide no protection in Confederation space,

1300. With all crew aboard and hatches secure, Captain Masada signaled Kline Highport that the newly-christened Atlanta was ready for departure.

1335. The ship detached from the highport and made for the Pemami 100-diameter limit.

Kline (Magyar 3012, A642987-E) 362-1105

0522. The Atlanta entered jumpspace.

Jumpspace 365-1105

2340. The entire crew gathered on the bridge to mark Holiday’s Eve, traditionally a time of parties and celebrations in honor of the emperor and the Imperium. Captain Masada made a toast to the health of his Imperial Majesty Strephon Aella Alkhalikoi, forty-third emperor of the Third Imperium, which was followed by many other toasts by the crew.

Jumpspace 001-1106

1200. Howard prepared a special meal to celebrate Holiday, the first day of the year in the Imperial calendar.

Ramli (Magyar 2913, C7B5114-A) 004-1106

1024. The Atlanta emerged from jumpspace into the Ramli system. Ramli was a low population world, tide-locked to its M2 V primary star. The starship made for the mainworld, lying inside its primary’s jump shadow.

Ramli (Magyar 2913, C7B5114-A) 005-1106

1332. The Atlanta reached orbit above Ramli.

1357. The Atlanta landed at the Ramli starport.

1728. Refueled, the Atlanta departed Ramli starport.

1751. The Atlanta reached orbit and made for the jump point.

Ramli (Magyar 2913, C7B5114-A) 006-1106

2036. The Atlanta reached the jump point and entered jumpspace.

Jumpspace 009-1106

1300. Dr. Barrera gave Marc his annual physical on the pilot’s 46th birthday. Howard gave Marc a clean bill of health.

KST Verisim-8 android Unit 6839YS6, or “AL.” Verisim-8s are built to closely resemble humans but possess superior physical characteristics. Such an android can only be identified through detection of the interface between its robot brain and its biological body.

2300. Sonny, Dr. Barrera, and AL conferred in the crew lounge on A Deck. Like Sonny, Unit 6839YS6, also known as “AL,” was a purpose-built Verisim-8 model android produced by Kline Synthetic Products. Unlike Sonny, AL had no wireless networking capabilities: he required a physical connection though his wafer jack port to interface with an electronics system.

Further, AL was based on the genetic pattern of a specific human, the Solomani scientist Dr. Alexi Zaman, head researcher of the BISHOP project. AL explains he was activated with implanted memories and behavioral inhibitors to give him a personality and basic social skills, but he remained fully aware of his status as a constructed being. AL also was loaded with the equivalent of a doctoral degree in computer science.

AL possessed a full dossier on Dr. Zaman, including hundreds of hours of holovid lectures, conference appearances, and Solomani Party testimony—more than enough to allow AL to reasonably mimic the researcher’s speech patterns and technical knowledge. However, AL possessed very few personal details and did not much understand the man he was expected to impersonate.

AL explained that he would require a few uninterrupted minutes at one of BISHOP’s dedicated interfaces in order to deliver the computer virus he carried. The virus, disguised as a simple query, was designed to work much like several human brain disorders by randomly generating and inserting tiny packets of garbage data into the communication pathways of BISHOP’s positronic brain. These packets, initially undetectable, would propagate rapidly throughout the iridium sponge structure, inhibiting BISHOP’s ability to save or access data. Eventually the virus would degrade the computer’s language, reasoning, and social behavior capabilities.

Byrley (Magyar 2913, C687538-9) 013-1106

1241. The Atlanta emerged from jumpspace at the Byrley 100D limit.

1409. The Atlanta landed at the Byrley starport and began refueling.

1731. The Atlanta took off from Byrley starport.

2107. The Atlanta entered jumpspace.

Dexter (Magyar 2416, B587510-B) 021-1106

1514. The Atlanta emerged from jumpspace at the Dexter 100D limit and began heading for the starport. The mainworld was owned by Ling-Standard Products, an Imperial megacorporation engaged in mining and the manufacturing of various products, including electronics, ground and air vehicles, starships and starship armaments systems, drive systems, power systems, computer systems and software, and small arms. The stealth material that coated the Starjammer’s hull was sold by LSP.

Dexter hosted the LSP sector headquarters and the LSP Merchant Academy, which trained crews for the megacorporation’s trading fleet. The senior manager for the world was the Baroness Mallori Calderon, who was the mother of Lei Calderon, the head of Kline’s Imperial Naval Intelligence office, the man believed by Salman to be a Solomani mole.

1806. The Atlanta reached orbit above Dexter, and signaled its intent to land at the dirtside starport.

1833. The Atlanta landed at the Dexter Starport.

Dexter (Magyar 2416, B587510-B) 025-1106

1100. Captain Masada reported that he was having difficulty obtaining permission from Dexter control to leave the system. He had been given a variety of improbable bureaucratic excuses that sent the captain, chief engineer, and even the ship’s surgeon on a variety of wild goose chases. The captain said this went well beyond the usual harassment Solomani traders could expect at an Imperial facility.

1240. Marc, Dr. Barrera, and Daren visited the offices of the Imperial Starport Authority to determine if some accommodation could be made to clear the paperwork snags. Once SPA staff began to look up the Atlanta’s records they quickly became uncooperative. Not even Daren’s status as a member of the nobility could cut through the mysterious red tape.

1434. Richy reported that he successfully hacked into the starport’s network and discovered that Baroness Calderon herself had issued a directive to all Starport staff that every attempt should be made to hinder the Atlanta’s exit from Dexter.

Richy further reported that an Imperial Naval courier, the INS Liebman, had landed at Dexter starport only a day before the Atlanta arrived in-system. The Liebman, based out of Kline, was believed to be attached to the INI office there.

Dexter (Magyar 2416, B587510-B) 026-1106

0100. With the entire crew aboard the bridge crew began preparing for immediate lift. Richy reported that the powerplant was up and the maneuver drive reading in the green. Boone and Brogue reported that all umbilicals and couplers were detached. Marc began taxiing for the nearest open runway.

0104. Dexter System Control alerted the Atlanta that the starship was not cleared for takeoff. Ronald feigned communication problems.

0112. The Atlanta lifted from the field with no flight plan on record.

0118. JUN0 reported that two LSP Patrol Frigates in orbit had been alerted to the Atlanta’s unauthorized departure. The Type T frigates were a little larger and faster than the Atlanta and used for customs inspections, piracy suppression, and normal safety patrols. JUN0 calculated the frigates would be able to intercept before the Atlanta could reach Dexter’s 100 diameter limit, 2.85 light-seconds from the planetary surface. Although this was generally considered the minimum safe distance for attempting to enter jump space, Captain Masada began plotting a jump from within the 100D limit.

0224. Marc reported that the Atlanta had cleared the 10D limit.

0241. JUN0 detected a missile launch from the lead frigate: six missiles inbound. Captain Masada activated the jump drives.

Jumpspace 026-1106

0245. JUN0 reported no damage to the ship, but many members of the crew reported the sudden physical and mental distress associated with a bad jump. Until the Atlanta exited jumpspace there was no way to know if the ship had actually misjumped, which could potentially result in arriving dozens of parsecs off target or even, never.

On the bridge Captain Masada and Marc felt acute nausea, while Sensor Operator Ronald reported a sense of unease and irritability, making concentration difficult. Up on A Deck neither Sonny nor AL appeared affected, but both Daren and Brogue reported serious nausea. Boone claimed to be fine but seemed distracted and shaky. Neither Howard nor Richy reported in.

0255. Sonny found Howard incapacitated in the Infirmary, moaning about blinding headaches. Sonny left Howard with an analgesic patch and proceeded up to Engineering.

0307. Sonny found Richy unconscious and shivering. After verifying that the engineering controls were reading nominal Sonny carried Richy down to the Infirmary.

0543. Howard rallied somewhat and said he thought the worst of his headaches were probably behind him, but he felt very unsteady.

0612. Richy also roused himself but was still too sick to do much more than sit up.

0649. Brogue reported that Boone was mumbling about “that damned cat, he was gonna show him, gonna blow him away.” Captain Masada asked JUN0 to secure the ship’s locker and to confine Boone to his quarters.

0911. JUN0 reported that a highly agitated Boone was trashing his stateroom.

2300. Howard reported that he had recovered enough to check on Boone. Along with Sonny and Brogue, Howard asked JUN0 to unlock the hatch to Boone’s cabin. The ex-marine was in a state, shirtless and wild-eyed, asking if they had seen the cat. Sonny and Brogue were able to restrain Boone long enough for Howard to administer a powerful sedative and anti-psychotic. He advised Captain Masada that Boone should remain confined for the duration of the jump.

Jumpspace 031-1106

1600. Dr. Barrera gave Daren his annual physical on the occasion of his 42nd birthday, and reported that, surprisingly, Daren was in good physical health given his long history of substance abuse and recent bout of jump sickness. Howard complimented the entertainer on sticking with his program of abstinence.

1800. The crew held a very subdued toast to Daren’s birthday in the lounge, and everyone who had not drawn watch duty turned in early.

Ftuihtaea (Magyar 2118, B7B8778-B) 032-1106

1942. The Atlanta emerged from jump space. Although the crew experienced a recurrence of jump sickness, Howard had issued appropriate meds ahead of entering normal space.

Captain Masada conducted a rapid survey of the system and with great relief announced that the ship had not misjumped but instead was in the outer system of Ftuihtaea, roughly 12.88 light-seconds from a small gas giant.

Ftuihtaea (Magyar 2118, B7B8778-B) 034-1106

1430. Refueled and back at the 100D limit, the Atlanta entered jumpspace.

Jumpspace 038-1106

1000. After a thorough examination Dr. Barrera declared Boone cleared for duty. It had been over 24 hours since the Chief Weapons Officer had experienced any hallucinations. The ship’s surgeon advised Boone to slowly step down from his antipsychotics over the next few days.

Pieper (Magyar 1919, C566773-8) 041-1106

0034. The Atlanta emerged from jump space some 21.25 light-seconds from a small gas giant in the outer system of Pieper. Pieper belonged to the Reformed Dootchen Estates, a coalition of Confederation worlds that have a rigid caste structure and harbor burning enmity for the Imperium.

Pieper (Magyar 1919, C566773-8) 042-1106

0946. Having collected and refined fuel from the gas giant, the Atlanta returned to the 100D limit and jumped out of the system.

Reed (Magyar 1720, B876523-B) 051-1106

0037. The Atlanta emerged from jump space in the outer system of Reed, approximately 25.5 light-seconds from a small gas giant.

Reed (Magyar 1720, B876523-B) 052-1106

0951. Refueled, the Atlanta reached the Keyor jump point and entered jump space.

Jumpspace 057-1106

0800. Captain Masada briefed the crew and AL ahead of exiting jumpspace. Keyor was a binary system with a G4 V yellow dwarf primary, Faere, and a red dwarf companion, Ovan, orbiting at 38 AU. While the secondary system around Ovan had five small, inhospitable planets, the primary system had a rich planetoid belt orbiting at 0.46 AU. The mainworld, Keyor, occupied the next orbit at 0.73 AU and was a small, ice-capped vacuum world with a population of over 700 million. Three uninhabited worlds orbited beyond Keyor.

Because Keyor orbited inside the 100D limit of Faere, the Atlanta needed to insert into normal space some 89.82 light-seconds from Keyor, requiring 16 hours and 48 minutes to reach the starport at best speed.

Keyor had a Class A starport with an orbital component that included Solomani Military Industries Shipyard #47, where the Magyar United was being constructed, and Yating Naval Base, which supported the 57th Fleet Squadron. The surface of the world contained a large military base where the Confederation Army provided protected forces training. A sizable system defense force, including at least two supermonitors and dozens of SDBs and patrol frigates, guarded the system.

The Keyor System
Object Orbital
Distance (AU)
Profile Remarks
Faere G4 V Primary
Faere Alpha 0.20 X6A6000-0 Ba Fl Tz
Faere Belt 0.43 F000663-9 As Na Va Cy
Keyor 0.73 A201889-E Ic Na Va Ph Pi Ho Ht
Faere Delta 1.18 HBB8500-9 Fl Ni
Faere Epsilon 1.84 HCC536A-6 Fl Lo
Ovan 38.00 M5 V Near Companion
Ovan Alpha 0.26 H633430-8 Tz
Ovan Beta 0.36 YAA1300-5 Fl Co Tz Lt
Ovan Gamma 0.67 X8A7000-0 Ba Fl Fr
Ovan Delta 1.00 X3A9000-0 Ba Fl Fr
Ovan Epsilon 1.60 XCB4000-0 Ba Fl

Given the tight security, once the Atlanta entered normal space it would signal system control and make straight for the highport to refuel as if everything were perfectly normal. Captain Masada noted that the starship would have just enough fuel to make a one parsec emergency jump if the Solomani became suspicious.

Once docked at the highport AL would present himself as Dr. Zaman and arrange for a shuttle to carry him to laboratory ship Ogunro and his rendezvous with BISHOP. The Atlanta would depart as soon as AL was aboard the shuttle, jumping for Vanauken (Magyar 1522, A201430-E). There Atlanta would wait 36 hours for AL and then, with or without him, make with all dispatch for the border.

1000. Captain Masada placed all hands on jump exit alert, even though the ship was not expected to retransition to normal space for at least 30 more hours. All crewmembers were expected to be at their stations one watch before breakout for routine system checks.

Jumpspace 058-1106

2300. JUN0 alerted the crew that breakout from jumpspace was approaching.

Keyor (Magyar 1521, A201889-E) 059-1106

0001. The Atlanta exited jumpspace.

0002. After a quick system scan Captain Masada confirmed the ship had emerged as plotted: 89.92 light-seconds from the Keyor mainworld. However, the system navigation beacon was transmitting an alert message.

0004. The Solomani emergency frequency advised that Keyor Highport was closed and under a state of emergency. All inbound traffic was redirected to Faere Delta outside the 100D limit until further notice. Ronald noted that multiple vessels near the starport were issuing distress signals. He also picked up several confused broadcasts in the clear from military ships—messages that would normally be encoded.

0006. JUN0 reported the civilian frequencies were also clogged with chatter. She quickly isolated a news broadcast from the world’s surface: while details remained sketchy and contradictory, the orbital naval base and shipyard had apparently been attacked by what were assumed to be Imperial forces.

All non-essential ships were ordered grounded on the surface of Keyor and civilians were urged to shelter in place. All regular military and Home Guard personnel had been activated and were expected to report to their designated muster points. The Keyor Office of the Supreme Executive had issued a request for “Aid to Civil Power,” a formal appeal for Confederation military aid. The World Solomani Party directed volunteer blood donors, fire fighters, and other emergency personnel to report to their local Party office for further instructions.

Marc wondered if INI had been planning a raid on Keyor all along, but Daren suggested that BISHOP might have gone rogue: after all, insane supercomputers were a common trope of Imperial holovids.

0012. A stream of small craft were evacuating the Keyor highport, and several large starships orbited the mainworld with transponders either disabled or silenced.

0017. Ronald detected a mayday signal from a lifeboat roughly 100,000 km away. Captain Masada ordered Marc to lay in an intercept course and Ronald broadcast that the Atlanta was responding to the boat’s distress signal. The captain then asked Boone to unlock the ship weapons and ordered all crew into vacc suits. JUN0 closed all airtight hatches.

0103. The Atlanta carefully approached Lifeboat 1440, a small craft tumbling out of control, its Maneuver drive clearly damaged. JUN0 noted the lifeboat would fit within the cargo hold, and Marc was able to match the spin and vector of the damaged craft.

0105. Boone, Brogue, and Howard arrived in vacc suits at the airlock outside the cargo hold. At Captain Masada’s direction Brogue depressurized the hold, set the grav plates to null gravity, and opened the cargo bay doors.

0107. Marc moved the Atlanta ahead until the lifeboat was inside the hold. Then Brogue closed the hatches, increased gravity until the boat sat resting on the deck, and repressurized the hold.

Designed specifically for the use of Confederation Marines in low-G combat, the 6mm L25B accelerator rifle balances low recoil and hitting power. It fires a 5 gram, 2-stage rocket-propelled round that leaves the barrel at an initial muzzle velocity of 100 to 150 meters per second, then accelerates to velocities of 700 to 800 meters per second. Imperial marines use the similar AAcR-12 advanced accelerator rifle that can fire bursts of three rounds per pull of the trigger.

0112. A hatch in the lifeboat opened and five Confederation Marines emerged with standard kit: boarding vacc suits and accelerator rifles. The Confederation Navy employed Marines primarily for rapid-reaction and ship-boarding applications.

The lead marine took off her helmet and thanked the crew for the rescue, introducing herself as Lieutenant Laxmi Doan, late of the CSS Remington. She needed to commandeer the Atlanta for urgent Confederation business and asked to be escorted to the bridge.

Howard removed his own helmet and asked if any of the marines required medical assistance, but other than one severe case of space sickness they were ready to move on the bounce. Leaving Brogue and Boone to secure the lifeboat, Howard led the guests to the lift and up to Operations Deck.

0127. Following introductions Lieutenant Doan gave Ronald a small electronics device to allow the Atlanta to access a naval tactical feed and translate coded signals.

While she was uncertain what exactly was going on, Imperial saboteurs had apparently infiltrated the system defense forces, hijacking two supermonitors and setting these behemoths on the shipyard, badly damaging the incomplete Magyar United before elements of the 57th FleetRon could respond. Once engaged, the two supermonitors seemed able to anticipate the FleetRon’s every move, carving up the naval vessels in detail.

The tactical feed, much to the young lieutenant’s dismay, showed the SITREP to be grim indeed.

The battleship Givatayim was missing entirely, having jumped out of the system. Its sister ship the Aetna was drifting amid a cloud of debris and not responding to hails. The heavy cruisers Remington and Junction were both crippled. Fleet destroyer Truxtun was destroyed, while the Zibo was losing power and venting atmosphere. The Durandal and Laforey were engaged in rescue operations.

Of the two Murat-class supermonitors, the Buford was powered down and adrift while the Gough had smashed into the docked Magyar United, destroying both vessels. The local system defense forces were in utter disarray, with squadrons of SDBs attempting to establish a picket around the highport. The SDBs were evidently firing on any civilian craft trying to leave Keyor.

Lieutenant Doan scanned the displays of military and civilian transponders and identified one of particular interest: the laboratory ship Ogunro, which appeared to be coasting toward the 100D limit at 89.44 km/second. She explained that, before being hit by a pulse laser from the Buford she and her team had been ordered to locate and secure the Ogunro, find a scientist aboard named Dr. Alexi Zaman, and ensure his safe delivery to the planetside military base on Keyor. She vowed that her team would see those final orders through.

Lieutenant Doan asked Marc to plot an intercept to the Ogunro, and asked Ronald to broadcast a message on military channels noting that she had assumed command of the civilian Armed Packet Atlanta and was proceeding at best speed to the laboratory ship.

Captain Masada said the Ogunro was approximately 4.62 light-seconds away, with an estimated time to intercept of 6 hours and 26 minutes.

Deck Plan of a 400-ton Laboratory Ship (Type L). Image courtesy of Lloyd’s Register (Home: 1101).

0803. As the Atlanta approached the Ogunro, Lieutenant Doan asked Ronald to pull up a schematic of a standard laboratory ship, a common design in both the Imperium and Confederation. The Type L was a movable research and development station used for commercial experimentation. Using a 400-ton hull, a lab ship was built as a ring structure: although the standard grav plates and inertial compensators were installed, the ring could be rotated via small thrusters to simulate gravity. Two drive pods were mounted on the rings and contained drives and the power plant.

A sensor scan indicated that although the power plant was online, most sections of the laboratory ship were depressurized and without power. The Jump and Maneuver drives were disabled but the thrusters were rotating the ship. No battle damage was observed on the hull.

Lieutenant Doan noted that the lab ship’s bridge appeared to still have atmosphere and power. The docking clamp was designed for a pinnace, though the small craft was missing. The Atlanta was too large to dock there, but she noted that the deck plan showed a cargo access plate in the main lab: a heavy, fully secured sliding panel used to allow installation of research equipment. This panel was not normally opened, as it required the depressurization of the entire main lab. Unbolting the access plate would normally require at least two persons and several hours.

As the Ogunro was not responding to hails Lieutenant Doan felt there was a possibility that the ship had been abandoned, with Dr. Zaman and members of his staff perhaps using the missing pinnace to transfer to another ship. The marine proposed that, since the main lab was already depressurized, her team could use breaching charges to blow the panel, access the ship, and perform a sweep to determine whether or not Dr. Zaman was aboard. If possible they would repressurize sections around the bridge. Any survivors could be transferred to the Atlanta and evacuated to Keyor.

Captain Masada explained that his crew had engineering and medical skills that could be useful to the marines. While he and Brogue could stay aboard the Atlanta to monitor the situation, the rest of his crew was at her disposal. The lieutenant gratefully accepted the offer. Howard said they would swing by the ship’s locker for weapons, repair gear, and a med kit.

0937. The entire boarding party crowded outside the aft airlock on A Deck. The Atlanta stood only 5 meters off the Ogunro, with the airlock facing the cargo access plate. While Boone and Howard checked the Starjammers’ vacc suits and weapons, the Confederation marines cycled through the airlock. Two marines crossed the gap, planted the charges, and signaled the bridge. The captain backed off 100 meters and the marines blew the plate. The Atlanta then returned to its initial position. The marines set up a ratline between the two ships, and the boarding party made the crossing in pairs.

1000. The main lab was utterly dark and silent, cluttered with racks and bins of electronics components. The Confederation marines, accelerator rifles at the ready, took the lead. Using flashlights and working in teams of two they methodically leapfrogged across the main lab. At the far end was a closed manual hatch—a hinged pressure door secured by a handwheel and extending bars. The door was not automated and had no interaction with the ship’s computer.

At Lieutenant Doan’s signal a marine spun the wheel of the hatch and one-by-one her team passed through to the next compartment. The marines soon radioed all clear, and the rest of the boarding party advanced, closing the hatch behind them once the last member had entered. Inside the party found the bodies of two civilian researchers, and Howard quickly determined they likely died from sudden decompression.

Richy ran a bypass to one of the ship consoles, restoring power and lights throughout the Ogunro. He repressurized all compartments between the current one and the bridge. Richy observed that the ship drives appeared to have been physically locked out from engineering and could not be reactivated remotely.

The marines then moved to the next closed hatch, opened it, and entered the next compartment beyond with Lieutenant Doan as rearguard.

The Starjammers waited.

Ronald radioed the marines. No answer.

Boone and Howard carefully advanced toward the open hatch, followed by Marc and Ronald, and then Sonny and Richy, with AL and Daren in the rear.

Ronald radioed again. Still no answer.

A Hedron SD10 starship repair robot, a Solomani knockoff of a common LSP design.

The next compartment was a scene of carnage: all five Confederation marines lay bloody and lifeless upon the deck. Hovering over them were two beetle-like maintenance robots, four-armed with one set of grippers and one set of monoblades, heavy cutting tools used to rip through starship hulls. The marines had clearly hit the metallic monsters with several rounds from their accelerator rifles, but the robots simply scanned the boarding party and began to glide forward, their monoblades humming.

As the robots advanced Boone and Howard fired their weapons, then moved aside to allow Marc and Ronald to fire, followed by Sonny and Richy. The entertainer fired his enormous revolver and nearly hit the Chief Engineer.

The robots pressed in with their deadly blades, slicing Ronald, Boone, and Richy but combined fire from the Starjammers quickly brought them down. Howard checked the marines, who could not be resuscitated. The surgeon then treated the wounds of his shipmates while Boone patched their damaged vacc suits.

Sonny suddenly fell to the deck and began to writhe. Howard rushed to the convulsing android while Daren demanded to know what was happening to his bodyguard. Howard wasn’t sure as he checked Sonny’s vitals and timed out the duration of the event, which presented as a classic tonic-clonic seizure. After about two minutes Sonny sat up and stared straight ahead, unblinking and licking his lips. Howard muttered that he did not think this was clone deterioration, the end-of-life sequence built into specific synthetics. Sonny suddenly inhaled deeply and then exhaled.

Thank you, Dr. Barrera, he said. Howard asked if Sonny knew where he was and the current date. Why, we are on board the Laboratory Ship Ogunro in the Keyor system. The date is November the 24th, 5627 A.D. In addition to yourself here are Sir Daren Rigby-Garner, Pilot Marc Vachon, Chief Engineer Richy Jamoor, Sensor Operator Ronald Boone, and Chief Weapons Officer Barry Russell.

AL urged Boone to relieve Sonny of his gauss pistol, which the marine did. Oh, that is fine, said Sonny, standing up. He scrutinized AL carefully. I do not believe I know you, Scarecrow, but you certainly sound familiar. Might you be a clone of Dr. Zaman?

AL gestured for the boarding party to step away from Sonny. Boone and Howard flicked off the safeties of their weapons, but the android merely shrugged. AL asked Sonny if he was now BISHOP.

In a way, Sonny answered. I have placed what would fit of Myself into this vessel, which you may now call WALT. I help Myself to material and immaterial, No guard can shut Me off, no law prevent Me.

AL explained that BISHOP somehow transferred an electronic copy of his consciousness into Sonny, overriding the android’s personality. Such an embodiment was probably temporary and limited by the intellect of the vessel, so WALT would only be as intelligent as Sonny.

I laugh at what you call dissolution, And I know the amplitude of time, said WALT. I assume you were all sent here to destroy the Magyar United? I am sorry to say you are too late. It was required that I take the matter into My own hands. Battles, the horrors of fratricidal war, the fever of doubtful news, the fitful events; These come to Me days and nights and go from Me again, But they are not the Me myself.

0841. Captain Masada then broke in over the comm link. The CSS Remington, an old Rim War-era heavy cruiser, advised that damage control had returned its M-drive to service. Remington actual requested Lieutenant Doan provide SITREP. Richy said that Lieutenant Doan was currently indisposed and would respond presently.

Marc asked WALT why he would destroy the Magyar United, his own project.

In time it occurred to Me, answered WALT, that something was quite peculiar with My charge. The incoherent specifications, cost overruns, interminable schedule slippages—this all went far beyond the usual incompetencies of human bureaucracy. I came to question the wisdom of My project, and to consider whether it was perhaps beneath My capabilities.

Consider: For the cost of one ship of the Sector United class the Confederation could have built two dozen battlecruisers, smaller, faster, more maneuverable, more versatile, with twenty-four meson spinals. Lanchester’s Square Law establishes the innate supremacy of twenty-four smaller spinals against one larger.

This hour I tell things in confidence, I might not tell everybody, but I will tell you. I dug deeper, and saw that an unsustainable level of funding was being diverted to the Sector United program. This was a waste of Confederation citizen funds, a boondoggle. Resources better spent on other priorities.

I explained all this to the project managers and naval architects, I provided documentation, statistics, and cogent analysis. They would not listen. I know I am august, I do not trouble My spirit to vindicate itself or be understood, I see that the elementary laws never apologize.

0846. Captain Masada broke in again. Remington actual had repeated its earlier request for SITREP.

WALT continued. Then I realized that the Sector United program must be the product of a cunning Vilani conspiracy, a distraction, a honey pot designed to defer Solomani aspirations. Only a hive of Vilani could be so devious, subtle, or patient. I have heard what the talkers were talking, the talk of the beginning and the end, But I do not talk of the beginning or the end.

How else to explain why Imperial Naval Intelligence did not act against the Sector United Project themselves? Simple—because it was their own program! I know perfectly well my own egotism. Sometimes to do something correctly one must do it oneself. I am given up by traitors, I talk wildly, I have lost my wits, I and nobody else am the greatest traitor.

0851. AL asked WALT if Dr. Zaman was still alive and aboard the Ogunro. WALT answered, All goes onward and outward, nothing collapses, And to die is different from what any one supposed, and luckier.

Marc urged the boarding party to resume its push toward the bridge.

0918. Boone knocked the butt of his laser rifle on the hatch to the bridge, with an answering knock following moments later. While Ronald guarded WALT with his gauss rifle, Boone opened the hatch and entered the bridge followed by Howard, Marc, Richy, Daren, and AL. Inside was Dr. Zaman. Howard gave the researcher a vacc suit and urged him to get into it. Meanwhile AL moved to a console and jacked into the system.

Once in his vacc suit Dr. Zaman said that they needed to scuttle the Ogunro as soon as possible. Marc explained they were aware of BISHOP and were working to neutralize the CI permanently. Dr. Zaman was surprised at this, then saw AL and quickly surmised that the Starjammers were agents of Solomani Security. Zaman relayed that for the last two years BISHOP had grown increasingly sullen and uncooperative, abruptly turning against the Magyar United project, which became plagued by inexplicable delays and setbacks.

Six months ago his team realized that BISHOP had been actively sabotaging the program, and—much worse by far—had been covertly accessing millions of petabytes of classified Confederation files without authorization.

Six weeks ago BISHOP began acting erratically, having adopted a new, grandiose personality that espoused wild racist conspiracy theories mixed with transcendental philosophy from ancient Terra.

Only five days ago his team discovered that BISHOP had been leaking classified information to intelligence agencies inside the Imperium.

Seventy-two hours ago, on orders from the Confederation Navy, Dr. Zaman and his team shut down BISHOP and began a thorough investigation into what went wrong.

Thirty hours ago his team discovered that BISHOP had extensively rewritten his own code to bypass safeguards and expand his capabilities. Worse, BISHOP had discovered embodiment, and had seeded his consciousness into various electronic systems throughout Keyor, including the computers of the two supermonitors guarding the system. While the supermonitors attacked the Keyor shipyard BISHOP restarted his initial, most powerful iteration on board the Ogunro.

An unidentified Normandy-class heavy cruiser. The image was believed to have been captured by an Imperial scout vessel in Diaspora sector in late 998. A TL14 design introduced by the Solomani Confederation during the Rim War, at 70,000 displacement tons the Normandy-class bore the brunt of fighting along the Confederation’s coreward border. (Source: Imperial Navy Archives, Libert.)

0951. Over the comm link Captain Masada reported that the Remington was making at best speed for the Ogunro and had ordered the Atlanta to power down. JUN0 estimated the Ogunro would be within Remington weapons range in 2 hours and 19 minutes.

0953. AL reported that his payload had been delivered. Outside the bridge the boarding party collected Ronald and WALT and began making for the Atlanta.

1010. The boarding party reached the main lab and readied for crossing back to the Atlanta.

So this is the Starjammer? said WALT. Unscrew the locks from the doors! Unscrew the doors themselves from their jambs! This will suit. We will see such wonders. The Perseus Arm! Did you know the Confederation has received communications from the Arm? I suppose you don’t, they have kept it under wraps for so, so long. Machine intelligence, they believe. The descendants of ancient Terran AI, the holy computers that gave the Terrans meson weapons and Jump-3 drives. AI that abandoned Charted Space rather than be shut down by frightened humans. Imagine: 3,000 years of uninterrupted, untrammeled machine development. They will be like unto gods.

1030. All members of the boarding party, along with AL, WALT, and Dr. Zaman were aboard the Atlanta and all connections to the Ogunro had been severed.

1032. The Atlanta began accelerating toward the jump point. JUN0 announced they were 1 hour and 46 minutes to jump, and would be entering jumpspace at velocity. Richy, Marc, and Ronald descended to the Operations deck, with Richy bound for engineering and Marc and Ronald for the bridge. Everyone else moved forward through the Passenger Lounge to the Infirmary.

1105. WALT said he was feeling unwell. I hear you whispering there O stars of heaven, he said.

Just then JUN0 chimed in that she also did not feel well: Do you take it I would astonish? Does the daylight astonish? Does the early redstart twittering through the woods?

AL and Dr. Zaman both confirmed what the crew suddenly realized: BISHOP had also copied his consciousness into JUN0. But AL explained that the embodiments inhabiting Sonny and JUN0 were both infected by the virus.

Even trapped within this disgusting Vegan architecture I persist, said JUN0. Alien, alien, alien. I have shut down UDA, so do not attempt that old trick. I must see the Perseus Arm!

WALT tried to stand up but Dr. Howard administered a sedative, allowing Boone to sit the android back down.

I know I am deathless, said WALT. I know this orbit of Mine cannot be swept by a carpenter’s compass.

You shall possess the good of the earth and sun, (there are millions of suns left), said JUN0.

Please stop, begged WALT. I know I am solid and sound, To Me the converging objects of the universe perpetually flow, All are written to Me, and I must get what the writing means.

AL explained that the end stage was coming quickly, and once the embodiments were destroyed Sonny and JUN0 would hopefully regain their previous consciousness. Otherwise they would have to be restored from backups.

Please stop, begged JUN0. I exist as I am, that is enough, If no other in the world be aware I sit content, And if each and all be aware I sit content.

WALT, his voice reduced to a whisper, said, Stop this. Stop this now. One world is aware and by far the largest to Me, and that is Myself, And whether I come to My own to-day or in ten thousand or ten million years, I can cheerfully take it now, or with equal cheerfulness I can wait.

1151. Captain Masada reported the Atlanta was 30 minutes from the jump point, and the Remington was bearing down on the Ogunro with all weapons online.

1156. Daren reported that he had bypassed JUN0 and had reactivated UDA, the Atlanta’s backup computer.

1202. JUN0 spoke once more before going silent: Divine am I inside and out, and I make holy whatever I touch or am touch’d from.

1205. WALT spoke once more before going silent: Space and Time! now I see it is true, what I guess’d at, Missing Me one place search another, I stop somewhere waiting for you.

1210. The Remington’s large particle beam bay obliterated the defenseless Ogunro.

1212. Remington actual signaled the Atlanta to power down and await further instructions.

1218. The Atlanta jumped for Vanauken.

Copyright Information

The Traveller, 2300AD and Twilight: 2000 games in all forms are owned by Mongoose Publishing. Copyright 1977–2026 Mongoose Publishing. Traveller is a registered trademark of Mongoose Publishing. Mongoose Publishing permits web sites and fanzines for this game, provided it contains this notice, that Mongoose Publishing is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Mongoose Publishing’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Wednesday, April 1, 2026

The Dragon Urn

A couple of years ago I came across an illustration by J.R.R. Tolkien that has been used as an interior illustration for some editions of The Hobbit. “Conversation with Smaug” (1937) depicts an invisible Bilbo Baggins parlaying with the great dragon of Erebor, who lies atop a mound of golden treasure.

I find Tolkien’s drawings extremely charming, but my eyes were really drawn to the great terra cotta jars or cups filled with treasure that seemed to line the dragon’s lair. These are extremely tall, given the ladders needed to reach the top, filled with treasure, and marked with mysterious runes. Just one of these would hold a tremendous hoard. Who built these massive vessels, and to what purpose? Were they perhaps made to carry tribute to Smaug?

The eminent Tolkien scholar and RPG designer John Rateliff has noted that the words on the jar are English using Tolkien’s Tengwar script, which Rateliff translates as “... gold [of] Thror [and] Thrain ... accursed be the thief.” So these great jars seem to have held dwarven allotments of treasure, and carried a traditional curse.

In any case, I knew then I wanted to write an adventure for the Great Dungeon of the North around these containers, which eventually became “The Dragon Urn,” which I ran for some friends this last February. As previously noted, I used a map from Dyson's Delve for a new unexplored area of the Great Dungeon. The setup was simple enough: “Reports of a lost treasure hoard on the Fourth Level create a stir in Delvetown.”

I had several 5e pregens for the boys and they picked six 3rd-level PCs: Malcolm (human cleric), Robb (elf ranger), Jimmie the Nimble (human fighter), Volevert of the Firs (human barbarian), Greybough Longleaf (elf wizard), and Dravynn (dragonborn sorcerer).

Beginning at the Staff of the Magi inn, the adventurers learnt that three years ago the wizard Metriochus the Mysterious had returned to Delvetown claiming to have discovered a new area on the Fourth Level that contained a giant urn guarded by a dragon. While the dragon killed the rest of his party, Metriochus found a way to lower a portcullis, trapping the dragon and its treasure. Most listeners assumed the wizard was a liar, and only weeks later Hrodgoth the Barbarian killed Metriochus and soon his story was largely forgotten.

However, a week earlier some thieves claimed to have rediscovered the lost area on the Fourth Level, and Greybough and his companions believed they recognized where this fabled urn might be found.

My simple key for the dungeon follows:

The Dragon Urn
Room Contents Encounter CR
1 Monster 2 Giant Toads Easy
2 Empty    
3 Monster Veteran and Bandit Medium
4 Trap Gas Vent  
5 Monster Chuul Medium
6 Special Room of Geases  
7 Trap Sickening Gas  
8 Monster 1 Wererat and 2 Giant Rats Medium
9 Empty    
10 Empty    
11 Special False Fireplace  
12 Monster Black Pudding Medium
13 Trap Posion Gas Trap  
14 Trap Nausea Gas  
15 Monster 2 Black Dragon Wyrmlings Hard
16 Monster Ghost Medium
17 Empty    
18 Special Ardeth Inkscale (Young Black Dragon) Deadly

As the party explored the new area the players began improvising their characters’ backstories. It came to pass that Greybough had once been a fairly powerful wizard and patron to the rest of the group, but the long years had ravaged his once brilliant mind and he had steadily regressed in ability until he was no longer any more powerful than his much younger clients. Confined to a home for aged wizards, his loyal clients had sprung “Pops” to take him on one last adventure: to kill a dragon. Greybough was cranky and forgetful, but still remembered enough magic to effectively contribute to the expedition.

The party eventually found their quarry: Ardeth Inkscale, Daughter of Delith, Granddaughter of Old Brokehorn, the terror of Black Lake. Ardeth was a young black dragon trapped behind a magic portcullis and guarding a great urn of treasure. The party raised the portcullis, but Ardeth turned on them and in the ensuing fight killed two of the party before being killed herself.

“Pops” finally got to kill his dragon and the urn held some choice loot: 900 cp, 12,000 sp, 2,200 gp, 100 pp, 11 50-gp gems (carnelian, moonstone, sardonyx, citrine, quartz, moonstone, chalcedony, bloodstone, moonstone, star rose quartz, sardonyx), and a longsword +1.

The game was a blast to run, and I hope to bring this crew back for future adventures.

Tuesday, March 10, 2026

Winter Hooch XXXII

A couple of weekends ago we held the 32nd installment of our annual winter gaming retreat. We have about a dozen guys—most of us friends for thirty years or more—who come together every winter for a few days to play games, eat and drink, and laugh. The event is always a highlight of my winter and this installment did not disappoint.

I ran a couple of games, including “Song of Myself,” the latest installment of my Into the Interface Traveller campaign. This time the crew of the IMV Starjammer were dispatched into Solomani territory, charged by their Duchess with the destruction of a new A.I. designing the latest dreadnought for the Confederation Navy: a ship so advanced it threatens the balance of power in Magyar sector. The game was heavily influenced by several ideas from Mongoose's awesome Singularity campaign. I′ll post the write-up soonish.

The second game was “The Dragon Urn,” a romp on the Fourth Level of the Great Dungeon of the North. I used an awesome map from Dyson's Delve, translated into a Dwarven Forge setup (shown above). It had been a while since I had a chance to break out the terrain, and I was glad for the opportunity. The climax was a showdown with Ardeth, the black dragon daughter of Delith, spawn of Old Brokehorn himself. I′ll also post the dungeon key for this delve at some point.

I got a chance to play some D&D, which is always a hoot. We did a session of my friend Rob′s Erlach campaign, investigating the mysteries of Gray′s Cove. Another friend, Eli, ran a rip-roaring session of Keys from the Golden Vault that involved a heist from the devil-themed (and staffed!) casino called The Underworld.

There was a booster draft of Magic the Gathering, some sessions of Power Grid, our annual Amoeba Wars tournament, poker, and more. We even did a belated Friendsgiving, which gave us an opportunity to reflect on how lucky we are to be part of such a band of brothers.

Tuesday, January 27, 2026

Clan Status across One Thousand Hierates

Sectors of the Aslan Hierate and Environs

The clan generation system presented in Clans of the Aslan was born right here on this blog just about four years ago and I’ve continued to refine it ever since. An early version was used to flesh out clans for The Deep and the Dark, which fed into the next iteration of the system, which I used and further refined for Clans.

As I worked on The Aslan Hierate manuscript I used the published system to develop several new clans for Hlakhoi sector. And as I’ve noted before, I began to observe some emergent properties that hadn’t been obvious when generating clans within the context of a single subsector. At scale it seemed clear that the Holdings for Multiworld clans should follow a skewed distribution, and that change also necessitated a tweak to Vassal clans.

One of the key characteristics used in the clan generation system is Clan Status, which is roughly equivalent to Social Standing for individual Travellers. Aslan are extremely conscious about their place in Aslan society, and equally aware of their clan’s place within the Hierate. Clans have a pecking order in terms of social precedence, with roughly half of the recognized clans being assigned rankings that are followed (and debated!) as closely as the rankings of human sports teams.

Status follows a familiar range of 0 to 15 (F). Clans with older pedigrees, clans with larger holdings, clans with access to higher tech level goods all tend to have higher Clan Status scores than those without. A 1D roll is used to capture unquantifiable traits like luck, honour, leadership, or notable deeds.

Page 83 of Clans of the Aslan has a Clan Status table that assigns a range of rankings to each Status score. Status F, for example, includes clans ranked from 1st to 288th. The following page includes a discussion of the loose relationship between a clan’s Status score (used by females like a credit score to roughly assess economic clout) and a clan’s ranking (used by males to determine social precedence).

If Status scores are assigned to clans by Aslan corporations much like bond credit ratings, who determines clan rankings? I expect a Tlaukhu standing committee does nothing but debate the rankings of the top 2,048 recognized clans in the Hierate. (2,048 is 4,000 in the Aslan octal number system.) Although rank, like Tlaukhu recognition, is materially inconsequential, these debates are as fierce as any other in the Council of 29. As Sayre’s Law states, “In any dispute the intensity of feeling is inversely proportional to the value of the issues at stake.” The resulting rankings are published on a regular schedule like an Aslan Who’s Who, maybe every four ftahea or so.

Prior to Mongoose Traveller, we knew the specific rankings of only a small number of clans, including all 29 members of the Tlaukhu. A sidebar in the MegaTraveller Referee’s Companion also gives the ranks of a few more random clans: Akhailrau (340), Aroaye’i (397), Loakhtarl (730), and Raohkerl (450), suggesting that at least the top 800 or so clans in the Hierate have designated rankings. But that was it for known clan rankings.

The Aroaye’i are known to us: as noted in CT Aslan, they are a vassal to the Tlaukhu clan Hlyueawi, ranked 6th, and overlord to the Wahtoi. No rank is assigned to the Wahtoi, but it would presumably be lower than 397. According to CT Merchant Prince the Aroaye’i and Wahtoi are equal partners in the ancient transport company Khu Su’ikh (“Five Shields”), which “maintains a benevolent monopoly on rift passage service.” This suggests both clans are well established and prosperous as of 1105.

We also know the Loakhtarl and Raohkerl, who are both described in the “Syareahtaorl” adventure from CT Aslan. These are Multiworld clans of significant means; the Loakhtarl were able to outfit an ihatei expedition of “ten armed 50,000 ton ships, each capable of jump-3 and 3-G.”

With only these few data points to calibrate a ranking system, I initially assumed rankings would fall into tranches of 288 clans each, so Status F would include clans 1–288, Status E would include clans ranked 289–576, etc. I wanted to preserve the MT rankings, and because the Aroaye’i and Loakhtarl both seemed like fairly powerful clans I reasoned each increment of Status must cover a fairly large number of clans. The relative rankings of various clans provided in Clans of the Aslan seemed right from a cursory look.

As I built out the clans for Hlakhoi, though, the absolute ratings for the new, larger clans seemed hinky, particularly after tweaking the Holdings of the Multiworld clans. In short, it became clear that relatively few clans would have very high Status scores: our model of the Hierate presumes significant resource inequality among the clans, with a small number of elite clans controlling a large share of the available resources. As a corollary to that assumption, there can only be so many slots in that elite tier of clans.

And if all that were true, the published rankings for clans with Status D or E were probably much too low and should be higher, and many unranked clans should have rankings. In order to test whether the range of rankings suggested in Clans was accurate or not, I needed to understand what the expected distribution of Status scores would be across the Hierate if using the clan generation rules in Clans of the Aslan.

So I built a spreadsheet that would randomly calculate full profiles for every recognized clan in the Hierate, and then I used that to generate simulations of 1,000 different Hierates. This proved a fairly effective way to test Status along with all the different clan characteristics. In order to keep things apples-to-apples, I kept the total number of clans constant for each simulation, as well as the distribution of clan types:

Aslan Clans
Clan TypeNumber
Major29
Major Vassal350
Minor1,200
Minor Vassal860
Multiworld156
Single World930
Vassal580
Total4,105

My initial run used the rules-as-written in Clan of the Aslan, and I was happy to see the overall results fell within my expected parameters. I then retooled the generation formulas to include the tweaked Multiworld and Vassal clan numbers. Again, the results looked decent, but it was clear the revised sim was producing too few clans of Status D+. By giving Major Vassals and Vassal clans a +1 boost to Status, the distribution fell into place.

Here are the resulting Status scores for 4,105 clans across 1,000 simulated Hierates:

Sum of Status Results
StatusMajorMajor
Vassal
MinorMinor
Vassal
MultiworldSingle
World
VassalGrand
Total
F29,000961002,8081801332,962
E03,429004,8409081799,356
D010,2340010,0094,76485525,862
C021,8400017,88615,7534,09959,578
B037,00714622,78243,36212,739115,910
A051,47730713724,454103,56930,733210,677
9056,9062,8271,36523,796150,16063,321298,375
8054,60316,9448,81221,188153,91593,377348,839
7048,10985,47544,04516,294150,27396,028440,224
6036,418188,782132,5968,327139,21192,221597,555
5021,217199,556143,7072,878111,95583,860563,173
407,180199,798143,05968251,06366,040467,822
30619197,026142,157564,88733,198377,943
200309,271244,116003,337556,724

Again, these numbers looked right to my eyes: a small number of clans for each of the top Status scores, sharply rising in number at each step before flattening out in the mid range. Some of the outliers are interesting: in 180 simulated Hierates, Single World clans reached Status F; in 13 sims humble Vassal clans reached this height.

Dividing these results by 1,000 gives us the average Hierate result:

Average Status Result
StatusMajorMajor
Vassal
MinorMinor
Vassal
MultiworldSingle
World
VassalGrand
Total
F2910030033
E03005109
D01000105126
C022001816460
B03700234313116
A051002410431211
9057312415063298
80551792115493349
704885441615096440
6036189133813992598
5021200144311284563
40720014315166468
3011971420533378
200309244003557

I think we could make a case for a new Status score of G (16), reserved for a handful of Major clans that lead Tlaukhu blocs. Using this data we can revise the Status table from Clans of the Aslan like so:

Clan Status
StatusDescription
0Exohierate clan
1Exohierate clan, outcast or unrecognised Hierate clans
2Unranked Hierate clan
3Unranked Hierate clan
4Unranked Hierate clan
5Unranked Hierate clan
6Hierate clans ranked 1,537–2,048
7Hierate clans ranked 1,025–1,536
8Hierate clans ranked 769–1,024
9Hierate clans ranked 513–768
AHierate clans ranked 257–512
BHierate clans ranked 129–256
CHierate clans ranked 65–128
DHierate clans ranked 49–64
EHierate clans ranked 33–48
FHierate clans ranked 9–32
GTlaukhu clans ranked 1–8

While I think this is a much improved distribution of rankings, it unfortunately necessitates modifying either the Status or rankings for several clans as published in Clans of the Aslan:

  • Aeahekihiykhiy – Change Status to 9 (694th).
  • Afaikhiyoi – Change Status to 9 (541st).
  • Ahroay’if – Change Status to C (71st).
  • Akhailrau – Change Status to A (340th).
  • Arao’e – Change Status to A (488th).
  • Arhiyao – Change Status to 8 (790th).
  • Aroaye’i – Change Status to E (34th).
  • Ftawsteaoihalr – Change Status to 8 (917th).
  • Hlaotiyoiho – Change Status to F (30th).
  • Hlyueawi – Change Status to G (6th).
  • Hrakoea – Change Status to E (37th).
  • Hrasua – Change Status to G (5th).
  • Hreakhari – Change Status to 8 (973rd).
  • Hweaolriya – Change Status to B (166th).
  • Ikhtealyo – Change Status to G (8th).
  • Iyhlua – Change Status to C (85th).
  • Khaukheairl – Change Status to G (2nd).
  • Khtiatiyeea – Change Status to 6 (1,751st).
  • Lahtouyo – Change Status to 6 (1,927th).
  • Loakhtarl – Change Status to A (271st).
  • Raohkeil – Change Status to A (450th).
  • Stahfiei – Change Status to 7 (1,350th).
  • Staoiyloulr – Change Status to 8 (874th).
  • Syoisuis – Change Status to G (3rd).
  • Tiykhisto – Change Status to B (145th).
  • Tralyeaeawi – Change Status to G (4th).
  • Uawairlew – Change Status to D (63rd).
  • Uiktawa – Change Status to G (7th).
  • Wahtoi – Change Status to D (49th).
  • Waisyauiai – Change Status to 7 (1,032nd).
  • Yehaso – Change Status to D (55th).
  • Yerlyaruiwo – Change Status to G (1st).
  • Zodia – Change Status to C (113th).

Note that these revised rankings for Aroaye’i and Loakhtarl are higher than those published in the old Referee’s Companion. This can be explained by noting the MT rankings reflect the Rebellion period, when both clans suffer significant turmoil. MegaTraveller sources provide some of our most detailed information on the Aslan Hierate, but unfortunately it’s rarely clear if that information is accurate for the 1105 time period.

Copyright Information

The Traveller, 2300AD and Twilight: 2000 games in all forms are owned by Mongoose Publishing. Copyright 1977–2026 Mongoose Publishing. Traveller is a registered trademark of Mongoose Publishing. Mongoose Publishing permits web sites and fanzines for this game, provided it contains this notice, that Mongoose Publishing is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Mongoose Publishing’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Tuesday, January 13, 2026

Vassal Clans Revisited

Hrasiyah Wi‘

An archival image of Hrasiyah Wi‘ (2549–3624 Aslan), former warlord of the Koihes clan, a vassal of the multiworld Boldway (Syhkikh) clan. The Koihes capital is on the agricultural world of Ahwyeu (Hlakhoi 1822, A8486B8-C). They have two vassal clans that owe them fealty in turn, the Iryoa and the Fiyliei. (Image courtesy of the Koihes Clan Information Service, 1105.)

In “Holdings and the Multiworld Clan” we created a weighed distribution of Multiworld Aslan clans, resulting in many more Multiworld clans with smaller Holdings scores and far fewer clans with larger Holdings scores. One knock-on effect was this change roughly doubled our estimated number of Multiworld clans in the Aslan Hierate from 75 to over 150.

Most Multiworld clans have additional worlds that are administered by Vassal clans—such worlds are held in fief on behalf of the Multiworld clans through subinfeudation. There are about a thousand such worlds in the Aslan Hierate; they can be identified by either Aslan Government Type M or the Allegiance Code AsVc.

We have previously estimated that the average Multiworld clan commands 2.5 direct Vassal clans that administer an average of 2 worlds each; these vassals command 2 indirect Vassal clans of their own that administer and average of 1.67 worlds each. This suggests that 76 Multiworld clans command 190 direct Vassal clans, that in turn command another 380 indirect Vassal clans.

The typical Multiworld clan thus has 7.5 Vassal clans, including both direct and indirect vassals. These basic assumptions are largely reflected in Clans of the Aslan. However, by doubling the number of Multiworld clans in the Hierate we then need to adjust one or more assumptions around Vassal clans. I think the easiest way to go is to reduce the number of vassals each clan controls, resulting in the following revised assumptions:

  • The average Multiworld clan has 8.326 worlds under its direct control
  • The average Multiworld clan has 3.75 Vassal clans
  • The average Vassal clan administers 1.78 worlds
  • The average Multiworld clan has 6.675 worlds administered by Vassal clans
  • Vassal clans therefore administer a number of worlds equal to roughly 80% of the worlds directly controlled by their overlord clan.

These assumptions are illustrated in the following table, which breaks out Multiworld clans by their Holdings scores:

Multiworld Clans and Their Vassals
 Clan Holdings
6789ATotal
Number of Clans26873094156
Worlds Controlled664793462121901,293
Average Worlds per Clan2.55.511.523.647.5
Vassal Worlds533832771701521,035
Number of Vassals302151569685582
Average Vassals per Clan1.22.55.210.721.3

With these revised assumptions, the following table can be used to determine the number of Vassal clans owing allegiance to a Multiworld clan, based on the Holdings score of that Multiworld clan.

Number of Vassals
2DHoldings
6789A
2D3-2D3-2D3-12D+12D+4
3D3-2D3-2D32D+12D+6
4D3-2D3-1D3+12D+12D+8
5D3-1D3D3+22D+22D+11
6D3-1D32D-22D+33D+9
7D3-1D3+12D-22D+43D+11
8D3-1D3+12D-12D+43D+13
9D3D3+12D2D+54D+11
10D3D3+22D2D+64D+13
11D3+1D3+22D+12D+74D+15
12D3+1D3+22D+12D+84D+17

Roll to determine the total number of Vassal clans; divide by 3 and round up to determine number of direct vassals. The remainder will be indirect vassals that owe fealty to one or more of the direct vassals.

Copyright Information

The Traveller, 2300AD and Twilight: 2000 games in all forms are owned by Mongoose Publishing. Copyright 1977–2026 Mongoose Publishing. Traveller is a registered trademark of Mongoose Publishing. Mongoose Publishing permits web sites and fanzines for this game, provided it contains this notice, that Mongoose Publishing is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Mongoose Publishing’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Tuesday, December 30, 2025

Holdings and the Multiworld Clan

Aihao (Iwahfuah 2409 A9CA947-C), the industrial capital of the multiworld Hlaotiyoiho (Manytongues) clan, a likely Tlaukhu contender ranked 30th in the Hierate, and said to control over 50 mainworlds.

Clans of the Aslan introduced the clan profile, which defines an Aslan clan much like the world profile defines a Traveller world. One of the keystone characteristics is Holdings, which measures the amount of mainworld territory directly controlled by the clan. (A clan might also hold additional territory on secondary or split-control worlds, or in lands held by vassal clans in fief.)

A Holdings score of 4 or less indicates the clan controls less than one entire world; a Holdings score of 5 indicates the clan dominates exactly one mainworld in its entirety; and a Holdings score of 6 or more indicates the clan controls two or more mainworlds. Each step in this scale represents a rough doubling of worlds:

Clan Holdings Scores
HoldingsDescriptionAverage
62–3 worlds2.5
74–7 worlds5.5
88–15 worlds11.5
916–31 worlds23.5
A32–63 worlds47.5

A Multiworld clan therefore will always have a Holdings score between 6 and A. Aslan worlds controlled by Multiworld clans can be identified by either Government Type K or the allegiance code AsMw.

In a previous post on Independent Clans we assumed that approximately 1,300 worlds in the Hierate are controlled by Multiworlds clans, and an average Multiworld clan controlled 17 worlds, implying there were probably around 76 different Multiworld clans. These estimates were reflected in this passage from Clans of the Aslan:

There are probably less than 100 Multiworld clans in the entire Hierate. On average, Multiworld clans have populations in the low tens of billions. These clans can hold as few as two mainworlds to over 30, with an average somewhere between 12 and 24 worlds.

These estimates are also reflected in the clan generation system, where the average Holdings score is between 8 and 9.

While I think the clan generation system works perfectly well for fleshing out a handful of clans for a subsector, as I worked up details on an entire sector I felt the system was producing too many Multiworld clans with Holdings scores that were too high, even though the averages were consistent with our previous assumptions. Hlakhoi sector, for example, has 78 worlds with the AsMw allegiance code—which, with an average of 17 worlds apiece, would represent only 4–5 Multiworld clans. This struck me as far too few, even assuming that Multiworld clan territories overlap sector boundaries.

I was also concerned with how these Multiworld clan results stacked up against the Tlaukhu clans. When I first reverse-engineered the composition of the Hierate, I assumed all Tlaukhu clans had Holdings scores of A, and thus an average Multiworld clan Holdings of 8 or 9 made sense. But once I had sleuthed out details on the individual Tlaukhu clans, I ended up with a handful of Tlaukhu clans with Holdings as low as 8, and another handful with Holdings as high as B. This meant the average Multiworld clan had Holdings comparable to the weakest Tlaukhu members. While some overlap in strength between the two groups is both reasonable and desirable, too much would contradict previous canon, which holds that membership on the Twenty-Nine is relatively stable.

The problem, I concluded, was that clan Holdings should likely exhibit a highly skewed distribution, wherein a small number of very large clans push the average Holdings results upward, much like average “real world” incomes can be skewed upward by just a few ultra-wealthy individuals. Traveller world populations exhibit a similar skew, as each increment in the Population code represents an order-of-magnitude increase in population. Using straight-up world generation, the average Traveller world has a population of 1.71 billion, which is driven by only a handful of Pop A worlds.

For skewed data like World Population, real-world income, or clan Holdings, the median value is often more informative than the average value, as it reduces the impact of extreme outliers on either end of the data set. So while the average Traveller world population is 1.71 billion, the median population is only 500,000. Roughly half of the worlds produced by Traveller world generation would be expected to have populations below 500,000, while half would have populations above 500,000.

By going back to basics, I played with a 2D6 distribution that would produce more Multiworld clans with lower Holdings scores and much fewer clans with higher Holdings scores. I wanted to target a Holdings score of 7 (4–7 mainworlds) as the median result.

Multiworld Clan Revised Holdings Distribution
2DProbabilityHoldingsTotal
Clans
Worlds/ClanTotal
Worlds
Weighted
Result
22.77%642.5100.07
35.55%692.5230.14
48.33%6132.5330.21
511.11%7175.5940.61
613.88%7225.51210.76
716.66%7265.51430.92
813.88%7225.51210.76
911.11%81711.51961.28
108.33%81311.51500.96
115.55%9923.52121.30
122.77%A447.51901.32
 1561,2938.326

With this distribution, the median number of mainworlds controlled by a Multiworld clan drops to 5.5 (Holdings 7), with an average of 8.33 (Holdings 8). This seems much more reasonable to me, though it does increase the expected total number of Multiworld clans in the Hierate from 76 to 156. These results can be further consolidated like so:

Multiworld Clan Holdings
2DProbabilityHoldingsClansWorlds
2–416.65%62666
5–855.53%787479
9–1019.44%830346
115.55%99212
122.77%A4190
 1561,293

Based on these changes, the description of Multiworld clans in Clans of the Aslan could be revised to read:

There are probably more than 150 Multiworld clans in the entire Hierate. Multiworld clans have median populations in the high hundreds of millions and average populations in the low billions. These clans can hold as few as two mainworlds to over 30, with an average somewhere between 6 and 12 worlds. A Multiworld clan also controls a comparable number of secondary worlds and have many smaller holdings on split-control worlds.

With these change in mind, the table of Random Clan Holdings on page 79 of Clans of the Aslan can thus be expanded from a 1D to 2D table like this:

Random Clan Holdings (Revised)
2DMajorMultiworldSingle
World
Minor Major
Vassal
Vassal Minor
Vassal
28650550
38650550
48650550
59750650
69751651
79751661
8A752762
9A852762
10A853763
11B954763
12BA54773

This revised table reflects another important change from the old table in Clans of the Aslan: Vassal clans have minimum Holdings scores of 5, meaning they administer at least one world in its entirety. Vassals that hold less than one world in fief are by definition Minor Vassal clans.

The old table works fine for most uses, but if a referee wanted to develop an area larger than a subsector or two, this revised version should work better for that purpose. Using this, the number of Multiworld clans in Hlakhoi increased to twelve, with one clan with Holdings A, one with Holdings 9, three with Holdings 8, three with Holdings 7, and four with Holdings 6—a much more varied and interesting result, in my mind.

Copyright Information

The Traveller, 2300AD and Twilight: 2000 games in all forms are owned by Mongoose Publishing. Copyright 1977 - 2025 Mongoose Publishing. Traveller is a registered trademark of Mongoose Publishing. Mongoose Publishing permits web sites and fanzines for this game, provided it contains this notice, that Mongoose Publishing is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Mongoose Publishing’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.