Wednesday, October 2, 2024

Aslan Non-Naval Bases

I turned in the manuscript for Clans of the Aslan last week. Like The Deep and the Dark, this was a lot of fun to write and I felt like I had a much better handle on the mission this time out. Here’s hoping it will make the Mongoose 2025 release schedule!

I’ve been so heads down for the last seven or eight months I haven’t kept up the blog and need to catch up on a few things. Over on the latest iteration of Andy Slack’s Halfway Station blog, he’s been revisiting his old work on Dark Nebula, which was highly influential on my own development of the sector. Andy really helped me understand the possibilities offered by the Dark Nebula board game, which contains one of the most evocative maps ever developed for the Traveller universe, even if it doesn’t fit easily with existing sector data.

Andy’s constructing a new trading campaign set in the Dark Nebula that I have been following closely over the last couple of months. I’m looking forward to seeing more from the maestro.

Non-Naval Aslan Bases

As I worked on Clans of the Aslan I was looking at the Mongoose rules for Aslan bases, which were first detailed in Gareth Hanrahan’s Aslan alien module for MgT 1e (2009). In addition to the standard clan and Tlaukhu bases, Hanrahan introduced a series of new non-naval base codes for Aslan:

  • Clan Stronghold (ACS): This is a “large clan facility,” and likely the ancestral seat of an important pride or a strategically important world. Although not specified, I assume a large contingent of clan ground forces would be present. Perhaps this is roughly equivalent to a Type M military base?
  • Corporate Facility (ACF): This indicates the presence of a “large factory or corporate headquarters.” This could be a useful code that doesn’t have a close analog to legacy codes.
  • Research Station (ARS): A “clan-funded science facility,” directly analogous to the Imperial research station, which is indicated in Traveller5 not by a base code but a remark like “Rs” or RsA, RsB, etc.
  • Ihatei Camp (AIC): Indicates a band of “landless males looking for retainers or conquests.” Although there’s no direct match in the legacy codes, the remark Px (Prison, Exile Camp) comes pretty close.

Although these non-naval base codes are still used in MgT sector data, the rules for generating these bases are not included in either Pirates of Drinax or Aliens of Charted Space 2. When I developed the MgT sector data for The Deep and the Dark I looked to previously published sectors for guidance, and it appeared that they mostly converted the base codes from Traveller Map data but did not determine new non-naval bases. So I followed that practice for Dark Nebula and Reaver’s Deep.

However, I have been thinking about taking these rules for a test drive through Dark Nebula. One of the first questions that occurred to me was whether or not these non-naval bases applied to exohierate clans living outside the Aslan Hierate. Exohierate clans can and do have strongholds, corporations, and ihatei—and there’s no reason such clans couldn’t have research stations also. The subsector data format used by Mongoose Traveller doesn’t readily identify non-aligned worlds controlled by Aslan, but Traveller Map does via the “NaAs” allegiance code. In the end I decided to apply these non-naval bases to Aslan worlds outside the Hierate.

The Clan Stronghold base is fairly straightforward to apply: worlds are more likely to have a stronghold with better starports and if they are dominated by either a Single World clan, a Major clan, or a Vassal or Major Vassal clan (Government Types J, L, M, and N). Why Multiworld clans (Government Type K) don’t get a bonus to this roll, I really don’t know. Personally, I would be inclined to only give the stronghold bonus to the three Government types indicating control by a sovereign clan—J, K, and L—and not to the vassal clans. For exohierate clans, I gave a +2 bonus to all worlds except Captive (Type 6) or Balkanized (Type 7).

A Corporate Facility base favors Rich, High Tech, and High Pop worlds, though it’s not clear whether these three remarks stack or overlap. Personally I would be inclined to give a single bonus to a world with either High Tech or Industrial trade classifications. The Research Station base only gives a bonus to High Tech worlds; I’d be inclined to add a bonus for worlds with Small Facilities (Government Type G).

The Ihatei Camp base can be a little difficult to implement since one of the bonuses is based on being “within 6 parsecs of a border.” I agree with the basic concept: Ihatei bands are most likely to gather on the fringes of the Hierate, where open territory is most likely to be found. But in application this is tricky because one has to refer outside a spreadsheet to Traveller Map or other source to determine whether or not the bonus applies. For the purpose of my test drive, I assumed that all Aslan worlds inside the Buffer counted as a border world. I would expect a lower Law Level should give a bonus—a gang of ihatei rabble are probably more likely to be driven off from high Law Level worlds.

Here are updated base codes for Aslan worlds in Dark Nebula:

Aslan Bases in Dark Nebula
NameLocationBasesProfileAllegiance
A'awiy1716ACS, ACF, ARS, AIC, M, NA959678-C-
Aeia1907-C100756-7-
Aftea1826ARS, AIC, RD20079B-8Hierate
Afteariw0436RB546756-BHierate
Ahaiehea0726ACS, ACF, ARS, RA786846-CHierate
Ahehuikh1124-A998552-B-
Ahiyh0838-E65A7A9-9Hierate
Ahuawiyoi0607-E8C4544-9Hierate
Aiaiso0727RC678747-8Hierate
Aiaokheh0305R, TC434445-9Hierate
Aiearye1428ARSB8C6656-9Hierate
Aiheisaus1637-E100443-7Hierate
Airiyrlyu'eas0931-C538AA9-AHierate
Aiwai1523-E599998-7Hierate
Aiwaosois1821-C100476-BHierate
Akhatoea0622-E300557-7Hierate
Akhearlafei'0828-E86A367-9Hierate
Akhiytle0514-C675444-9Hierate
Alaooh1111-E8A3AD9-8-
Alaoyaah1714ACSB431758-A-
Aleikhes0710ACS, ACF, ARS, TA755657-DHierate
Ao'iyaulra0627TA998547-DHierate
Aoaki0907-D310759-8-
Aoaou0135-C9B6598-9Hierate
Aohitao2126ACF, AIC, RB534843-BHierate
Aohoikiy0207ACF, RA40016B-DHierate
Aokhtiyfti2728AICC100149-9Hierate
Aoliyyaea0233AICD654733-6Hierate
Aotui'asiyr0334ACF, RB300775-CHierate
Aowaelr1529ACS, R, TB562976-BHierate
Aowoiktes1705ACS, ACF, AIC, M, NB433787-A-
Arahao1008-C544733-5-
Arakhal2729AIC, RC5688BB-8Hierate
Asati1912-D727400-9-
Aseahya1611AICC100113-A-
Asefihea1740ACF, RA645477-CHierate
Atayekhe0421ACF, AICB54616A-9Hierate
Atoiloilol1939TB55347A-BHierate
Au'aiyyee0220ACSB100973-DHierate
Auyal0825-C79538B-9Hierate
Ayeiyfua0311-E100643-8Hierate
Bacci1123AICD77AADE-5-
Bathanfel1805AICC788143-4-
Besmam2523M, NB64159B-A-
Brensat1609ACS, ARSA8A3689-8-
Canshar1304ACF, AIC, M, NA696444-C-
Cuoon2105ACS, ARS, MB96A621-7-
E'ioa1505-D686655-6-
Eahaeah0206AICE523498-7Hierate
Eahkihkao2033-E574265-7Hierate
Eaisakh1120-C545102-5-
Eakhoi2123ACS, TC786976-AHierate
Eakhtya'i0402AIC, RD427755-9Hierate
Eakhyehiyye0740-E544643-6Hierate
Ealarl2014-C97A575-A-
Eaoer0336ACS, ARS, RB200369-CHierate
Earle0307R, TC532A79-9Hierate
Earlure1901-C738332-A-
Easouyao1721ACS, AIC, TA100375-CHierate
Eauie1519-E8C3840-9-
Eftaeikui0428-D310897-8Hierate
Eftase1940ACS, TB767636-AHierate
Ehairiwa2131ARS, AIC, TA72657B-AHierate
Eiaohe2039-C100588-AHierate
Eiar2539ARS, RC884788-8Hierate
Eiefei'os1235ACS, ACF, ARS, AIC, RA42648A-CHierate
Eieiau1830ACF, ARS, AIC, RA5436AA-CHierate
Eihkeha1638TB689589-AHierate
Eikhilua1236-D310A99-CHierate
Eikhuihi1303ACSB898347-8-
Eiouktoh2427-C433685-AHierate
Eiyea0128ARS, RB8B3699-9Hierate
Eiyriou1608AICA310877-B-
Ekhiy2023TB627386-BHierate
Ekhiysus2223-E859576-8Hierate
Ekhtekih1518ACSC534577-7-
Elahkilr2203ACSA676757-8-
Eohe0536ACS, ARSB776686-AHierate
Eoyaea0435ARS, R, TB310479-CHierate
Erelefo2335ACS, ACF, TB657836-AHierate
Erloufteaw0725AICC7A267B-8Hierate
Etlaorla0315RCDC5146-AHierate
Euhisai2434RD5678AA-6Hierate
Ewausiaktiy2136-E310988-7Hierate
Ewei0839ACS, ACF, ARSB310444-AHierate
Ewirarl2021ACS, ACF, RB200448-9Hierate
Ewirle1028-C667832-8Hierate
Ewuia0918-D30089D-7-
Fa'aher2830TC796553-AHierate
Feakh0835ACS, AIC, TA422235-BHierate
Febung2108ACSB572312-9-
Fiyhiyha'0938RB43248A-BHierate
Foiheliy0922ARS, AICC310411-A-
Foiseihyaluh1522-E864347-7Hierate
Ftahalr1208ACS, ARS, MB522853-7-
Ftaikhao0116RB79A38A-AHierate
Ftaosye'1225ACF, AIC, RB431477-DHierate
Fteite0807AICE100576-7-
Ftihahe'1023RD5A1798-8Hierate
Ftyeiyar2017AICD100125-7-
Ftyuealoi0416ACS, ACF, AICAAD5546-EHierate
Fuarl0223-E300344-7Hierate
Fuihafai0834RC547794-8Hierate
Fyawahri2026ACFA100899-D-
Ha'yesfer2321ACSC100743-8Hierate
Hai Ei0836-E665979-8Hierate
Haiaokoa0408ACSC400746-AHierate
Hakekhea0619-E546387-7Hierate
Hakhyas2027ACS, AIC, RB55458B-BHierate
Hasyesya0832-D551268-7Hierate
Hasyesya1108-C000333-A-
Heaeakh1335-E9487AB-6Hierate
Heahelie1629AICE8B3146-8Hierate
Heiaieai'0524-C200886-AHierate
Hfautekaoao0301AICC563269-9Hierate
Hfayulealr0319-C556754-9Hierate
Himitt2206-C764630-3-
Hirliyse0613-B564447-BHierate
Hiwoieikh1832-D894435-6Hierate
Hkahr0533-D555626-6Hierate
Hkayuea2140ACF, AIC, RB10067A-DHierate
Hkiho0140-E553267-7Hierate
Hkitei0634TB75A317-DHierate
Hkyewao0519ACS, RB200585-BHierate
Hkyosali2132-E55669B-6Hierate
Hleahao2018-D310221-7-
Hlitilar1224-E100646-7Hierate
Hloktye1725AICD8A3656-8Hierate
Hlyerl0429AICC000576-9Hierate
Hoireh0523-E100789-8Hierate
Hoirhesyea1223ACS, RC755748-8Hierate
Hrikalr1631-D8A6789-8Hierate
Hriysahoah1039ACSB667942-BHierate
Hroilr1536ACS, ACF, RA556788-CHierate
Hrowele1107-E774220-5-
Htaheatelr0411RC200168-AHierate
Htaka Oea1331ACSC435789-9Hierate
Htakaoea1408-E5598A8-2-
Htao'ewyalr2038ARS, RC423588-7Hierate
Htaweal0817-E310788-8Hierate
Htealyahwa0112ACS, ACF, ARS, AIC, RA585745-CHierate
Hteaokhewi2139RC59A168-9Hierate
Htehekah1127ARSE100545-AHierate
Hteoe0117AIC, RC594778-8Hierate
Huuira'alr0317ARS, AIC, R, TB410474-CHierate
Hwuiwaoh2239-D694774-6Hierate
Hye0809AICB796200-9-
Hyefteite2639-C421796-AHierate
Hyeirih0537RC569787-9Hierate
Hyesiyr1622ACS, ACF, AIC, RA100688-AHierate
I'etle0916ACF, AICB100247-C-
Ihkasya1020ACSB547100-A-
Ihkealresiy0440ACS, ACF, RA310733-DHierate
Ihkeh0629-E310673-7Hierate
Ihtye1731ARSE9A8588-8Hierate
Ikhaeal2111-C653131-8-
Ikhalil2737AICE764786-6Hierate
Ikharistei1620AIC, M, NA20068A-9-
Ikhoalreih1439ACSC100589-9Hierate
Ila'ouh1911ACFB542120-A-
Ilkhah1027RB43438A-9Hierate
Ilriyhya2415AICC624733-8-
Ioa0339-C300657-8Hierate
Iopfen1217AICD310ACC-8-
Iouhtah2128ACSC66A884-AHierate
Irekhal1508AICB7357A6-8-
Irihroalea2432ACS, RB553578-BHierate
Isikhas1232-C100366-7Hierate
Iweakhte2426RC554888-8Hierate
Iweheh1603ACSC310420-8-
Iyaiah1925ACS, ACF, TA100558-CHierate
Iyhahorl2125AICE437366-6Hierate
Iykye0136TC6B6686-9Hierate
Iylhreyu0829-C885643-8Hierate
Iyoao0510-D99A38A-8Hierate
Iyohkeih1427-E543687-5Hierate
Iyokh1430ACS, ACF, RA300449-CHierate
Iytaow0432RC432447-9Hierate
Iyuasea0724-E541646-6Hierate
Iywaiwofu0337ACF, ARS, AIC, RA654349-CHierate
Iyyoiy0321ACF, AIC, RA6A3479-BHierate
Jardeng1604AIC, M, NB424676-A-
Kahkeheas0520ACS, ACF, AIC, RA777547-BHierate
Kakhisil1915ACSB6A1444-B-
Kemsung2202-E678100-5-
Khaiai0425AICC556269-7Hierate
Khaolao2635ACS, AIC, TA310478-AHierate
Kheiei1034TC100447-CHierate
Khiiyw1715-C553457-8-
Khlyuhakh1919ARSB88A459-CHierate
Khoakta1918ACS, M, NB200211-A-
Khohoa0733ACF, ARS, RB310246-DHierate
Khteau0628AIC, RC9A4435-AHierate
Khtektawoa2122ACF, AIC, RB100599-CHierate
Khtyasitrao2322ACF, RB436448-DHierate
Khtyu0239ACS, TA310697-BHierate
Khtyu0827ACS, ACF, ARSA310A96-EHierate
Kihahouwu2028-C200688-AHierate
Kihaikhir2739ACS, ACF, ARS, AIC, R, TA896476-DHierate
Kikeasa0314AIC, TC40015A-7Hierate
Kofyoha1440RB696269-BHierate
Kofyoha1405ACFA599758-9-
Ktaherl0837ACF, RA583675-CHierate
Ktaol0327ACF, AIC, RB8C5977-DHierate
Ktarua0614ACS, AICC563646-8Hierate
Kteaesyah0527-E547888-6Hierate
Kteatau0130-E998123-7Hierate
Ktiyrhaniy0214-E648446-6Hierate
Kusyu1226ACS, ACF, ARS, AIC, R, TA876976-EHierate
Lahaih1627ACFB200599-DHierate
Leftearl0615ACS, ACF, RB200787-DHierate
Leihkyeau1025-C310631-8-
Loihuawaw1634ACS, RB798367-AHierate
Loyse2113-C545687-6-
Mihraga1621-B638752-A-
Monlin1617ACF, ARSB100444-C-
Naco1321AICA310557-B-
Nihoipo1504-E649236-5-
O'awiy2525AICE849857-8Hierate
Oakheiye2031ACF, RB56379A-AHierate
Oakhiyye1240ACS, ACF, ARSB310558-DHierate
Oarua1121ACS, AICB579510-7-
Obalsa2106ACF, AICB5858C8-6-
Oeafowyahlulr2537-E6A2945-9Hierate
Oekhaihikh0507AICB575447-BHierate
Oheou1501ACSB898326-6-
Ohkiylyo2734ACS, ACF, AICA310846-EHierate
Oiaous2020RC651899-8Hierate
Oifalrouw0109ACF, RA646215-9Hierate
Oihaiyo1434-C433788-9Hierate
Oiirl2430ACS, ACF, RA553AAB-EHierate
Oiwohas0707ACS, TA100686-BHierate
Olruiwos2838-BBA5786-AHierate
Oskvo2422-X31038D-7-
Osuilyuh1110ACSBA79413-7-
Ouifauhai0940ACS, ACF, RB77A546-DHierate
Oukheayekh0107-C10068A-8Hierate
Ouleawos0114-C556348-8Hierate
Oyuyes0316-D799336-7Hierate
Pannusgario1003ACS, ACF, AICA5839DB-A-
Qyarn1420-D5219BB-8-
Reawaiy1402AICC647234-8-
Reierekh2438ARSE88A7AB-7Hierate
Relkema2008-C542586-6-
Riyai2040-E7526AC-6Hierate
Riyikahail1628ACS, RA7A2112-AHierate
Rosal0720-E66788C-2-
Ruiloih0328ACS, RB100123-AHierate
Saftahfeal2221ACS, ACF, TB883658-BHierate
Samarorn1906AICC775410-6-
Seilrye0227RC100458-8Hierate
Seiyasar0939RB410687-AHierate
Sewalair2121RC54359A-9Hierate
Siniob0819ARS, AICA200223-C-
Sordno2010-E422899-7-
Soukhi'0934-E100246-AHierate
Sowhkeiy0407-E300886-8Hierate
Steahryoha2540-E863855-7Hierate
Steiaseah1927-E100445-AHierate
Steisua1135-C684AA7-BHierate
Stofakhail0630ARSD20025A-7Hierate
Stui0721-D562477-7Hierate
Styaroir2325AICC100878-9Hierate
Sualriyw0636-C68A857-BHierate
Suikhiyeisela1337-C200987-CHierate
Syailei1724ACS, ACF, ARS, TA435787-EHierate
Syasaral0909-DCA5499-8-
Syeaa'isiy0612ACF, AICB636777-BHierate
Syerakhir0222TB774875-AHierate
Tahetlo0609-D8A3897-8Hierate
Tahetlo1406-C977853-5-
Tahwyafe0717-E3108CB-7-
Taiea1535RC547579-9Hierate
Taikheia'io0926ACF, AIC, M, NA77A777-A-
Taleiw1037ACS, RC10056A-7Hierate
Tauoilais2109AICC799111-8-
Teaiyre0427ACS, RB423448-DHierate
Teaoiyekh2839ARSE5628B8-6Hierate
Teayokhtae1238ACS, TA310676-EHierate
Teioyukh1310-B310530-A-
Tenarna1825AIC, M, NB436233-B-
Tiylewoiw1930ACS, AICC9C6887-9Hierate
Tlaea'yeryel1640-D422589-9Hierate
Tloueaeiei2037ACS, ACF, AIC, RB310879-CHierate
Traihoa0437ACF, RB98A434-CHierate
Trienamm1203-C200262-7-
Troi'1923-E787978-8Hierate
Troti'ih1221-B000526-9-
Troutiyka2230RB000277-EHierate
Tua'aiou2936ACS, ACF, RB787449-BHierate
Tyakhyo0115RD100389-AHierate
Uahke0530ACSC553346-9Hierate
Ualaohei1934-B578887-AHierate
Uaoya1305ACS, ACF, ARS, AIC, M, NA422556-E-
Uaweisa1205ACS, ACF, AICB7B2676-A-
Uiaio0224ACF, AICB777448-BHierate
Uiftaoa2536-E564644-6Hierate
Uileawi0210-C66A885-AHierate
Uioirli0811-E100342-7-
Uiwe0106RD100389-AHierate
Uiwealirlao2435-D424445-9Hierate
Uryarlil0937AICD200899-8Hierate
Usiyao1418ACS, ARS, AICA666623-7-
Waeorsya0120-E100276-7Hierate
Walryaei1004AICC436541-7-
Waohar0738ACS, TB100488-9Hierate
Weaiyiy1320ACF, AIC, M, NA646497-B-
Weisaow1327R, TB656677-AHierate
Wiykhearl0335AICE100646-7Hierate
Woira0439RD668789-6Hierate
Wuarloikh0338ACSB554522-BHierate
Wuhtiaweh0329ARSB623389-CHierate
Wusihahai2327-C879447-6-
Wyuyetro1032-E645788-6Hierate
Yasai0722-EA76312-6Hierate
Ye1813-D423547-7-
Ye'aeaoafokh0330RD400A85-CHierate
Yeasea0201-E58436A-7Hierate
Yehta0226AIC, TC10087B-AHierate
Yelrailr1829-C10026A-BHierate
Yetiuaya2340-X768448-3Hierate
Yeyofui'1708ACS, ARS, AIC, M, NA548344-B-
Yoaieal1104-E9A897A-8-
Yohkui2138ARS, RA000978-EHierate
Yokiyheir0423RC310786-AHierate
Yoreah1431-D310112-9Hierate

A few hot takes on the results. First, this procedure generates a lot of additional data, but I’m not sure it’s worthwhile to grind this out for each and every Aslan sector. For an individual world or subsector? The new codes could certainly be helpful for a referee.

I think the modifiers can and should probably be reviewed and potentially rebalanced—they’re in the zone but could probably be dialed in for better results. For The Deep and the Dark and Clans of the Aslan I identified several clan capitals using Traveller5’s Importance stat. A clan capital roughly fits the description of a Clan Stronghold, and the randomly generated strongholds more-or-less matched up with the capitals I had selected by hand.

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Wednesday, August 14, 2024

Journel of the Travellers' Aid Society 3

Mongoose recently completed a successful Kickstarter campaign for The Journal of the Travellers’ Aid Society 3, which was fully funded in only 43 minutes and ultimately picked up 1,257 backers pledging £131,832 (roughly $169,340). The campaign raised enough money to develop volumes 13, 14, 15, 16, 17, and 18 of the JTAS, which provides short articles on Charted Space for Mongoose Traveller. I was pleasantly surprised to discover that I have several articles slated for the first few issues, many of which were pieces cut or trimmed from The Deep and the Dark.

PDF versions of Volume 13 have already been sent out to backers, and I had three articles in the “Charted Space” category:

“Confederation Admiral Arturo Coglan.” When I initially developed my own version of Magyar sector, fairly little canonical information was available, though much could be inferred, interpolated, or extrapolated by looking at neighboring sectors of Reaver’s Deep, Dark Nebula, Daibei, and the Solomani Rim. I was struck by the large number of high population worlds with poor starports and low tech levels in the Imperial subsectors of Magyar, which generally corresponded with areas of fighting during the Solomani Rim War. Based on this, I began to imagine a Sherman’s March-like campaign through the sector, which destroyed infrastructure and economically devastated the region. 

About the same time I had recently finished The Killer Angels, Michael Shaara’s great historical novel about the Battle of Gettysburg. His sympathetic portrait of Confederate General James Longstreet helped spur a popular reappraisal of Longstreet’s legacy, which had been trashed by “Lost Cause” enthusiasts following the Civil War. Longstreet inspired Admiral Coglan, though this concept began to drift as I fleshed out Coglan’s nemesis, Imperial Admiral Miiri Elixibeth Kemper, who herself was initially modeled on Sherman but eventually grew to more closely resemble Bill Belichick (seriously!). In my own campaign the current subsector duke of Clown is the Duchess Dorotti Shulimaar Kemper of Kobayashi, the second generation clone of Admiral Kemper.

“The Endurance of Ftahalr.” The Peace of Ftahalr is a pretty remarkable treaty by any measure. First, it has held for over 700 years. Second, it was only executed by four major clans and the Imperium—meaning technically, it binds less than 0.1% of the 4,000+ clans found in the Aslan Hierate. To understand why the Peace has held, it’s important to remember the singular role honor plays in Aslan society, as well as the Tlaukhu’s role in establishing and enforcing treaties. To an Aslan, a treaty is not simply a legal instrument: it is a debt of honor.

“The Hkiyrerao Passage.” The one section cut from The Deep and the Dark manuscript that I really rued was the story of Hkiyrerao, the Tralyeaeawi navigator on the Iyeheilr, the first Aslan ship to reach the Solomani Rim. Her story was heavily influenced by C. J. Cherryh’s Chanur novels, which I think are invaluable in understanding the female Aslan point of view. I’m very glad to see the piece resurrected.

Although I don’t think the contents of JTAS volume 14 have yet been announced, JTAS 15 is slated to contain the following articles I worked on:

Mercenaries of the Deep and the Dark: Learn about seven new mercenary companies found in Reaver’s Deep and ‘the’ Dark Nebula including Caledon Highlanders, Longshot Inc., Wolmaran’s Black Jackets and more… 

* * * * *

Nymph Provincial Merchant: An interstellar trade vessel commonly encountered in the Reavers’ Deep region. Its triple turret allows it to defend itself should it become necessary. 

* * * * *

Trade Pioneers: Brand new career option for your Travellers. Become an employee of an entrepreneurial company are get dispatched to the unexplored and underexploited regions of Charted Space. Choose from three assignments: analyst, negotiator and factor.

I can’t wait to see the rest of the JTAS volumes!

Monday, July 22, 2024

It’s Here!

Last week my hard copy of The Deep and the Dark arrived, and it’s a real trip to finally get a chance to hold it in my hands. I’ve got a Traveller game scheduled for later in this week, and appropriately enough today is the 47th birthday of the Traveller game. So I’m looking forward to a jam packed week of Traveller goodness.

Wednesday, May 8, 2024

Life Hack: Use Read Aloud for Aslan Words

I experienced the most remarkable serendipity recently. A few weeks ago I was working on a Word document for work when I accidentally activated the “Read Aloud” feature, which I’ve never done—and I have used this program nearly daily for over 30 years. 

I was a little surprised to have triggered the function but even more surprised by the natural-sounding voice that emerged. The voice perfectly read out a very technical section of a document that had several unusual place names, names that regularly trip up natives. In retrospect, given how quickly AI technologies have emerged it shouldn’t have been such a surprise that these readers would have gotten so sneaky good.

I put the experience out of mind but a few days later I spied a discussion thread—I think on Reddit—recommending using the Read Aloud feature to help proof draft texts. I often try to read my own writing aloud when I’m editing myself and find the technique can help catch many errors or awkward phrasing that would get missed on the page. But I still miss many things—my reading brain will still sometimes skip or smooth over problematic bits. But to hear someone else read my text gives me a little more distance to appraise my own work. The advice seemed sound and I resolved to give it a go soon.

A few days after that I was working on a passage from Clans of the Aslan that I kept reworking and reworking but I still wasn’t quite sure about. On a lark I decided to run the passage through Word’s Read Aloud and the results were amazing. Hearing the passage aloud helped me hone in on one particularly knotty sentence, but even more helpful was to hear the program pronounce Aslan names.

I’ll be the first to admit that the Trokh conlang can produce many words that look interesting on the page but can be the very devil to read aloud. Personally, it’s all the vowels that tend to trip me up: I lose track of where the stress should fall. And really, like any other language, the trick is to keep pushing through because once you hesitate you’re lost. A computer program, though, never worries and just goes for it. 

In general, I found the program did a pretty good job of tackling Trokh words and phrases. I assume it’s applying English pronunciation rules for Aslan, which is probably why the pronunciations generally sound right to my ear. Oddly, the one word that the program really seemed to botch was “Hierate.”

I have sometimes thought that the intimidating appearance of the Aslan language has kept many referees and players from running Aslan scenarios or characters. Maybe using this one simple hack can help anyone master Trokh with just a few simple keystrokes. Try it out! It’s the next best thing to DuoLingo for Hisol’i.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2024 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Wednesday, May 1, 2024

Happy MayDay!

The Iconic Cover of the Basic Traveller set.

The original Traveller featured the iconic Mayday! on its box: the universal distress call M’aidez! (French for Help Me!), generally expressed in English as “Mayday.” Traveller traditionally celebrates May 1 as its holiday.

In honor of the game’s 47th anniversary, I’ve recently developed a quartet of unofficial Aslan sectors for Traveller MapEtakhasoa, Kefiykhta, Waroatahe, and Karleaya are all live on the site. All are sectors on the spinward/rimward fringes of the Hierate and there are fairly few published details for any of them.

Etakhasoa and Kefiykhta had previously existed only as dotmaps from DGP’s Solomani and Aslan: The Rimward Races book. I generated new sector data mostly using the Traveller5 Book 3 rules, with political details and bases created with good old CT Aslan - Traveller Alien Module One. I did break out Mongoose’s excellent new World Builder’s Handbook for stellar details and help with some other questions. 

Kefiykhta (-7,-4) is a true frontier for the contiguous Hierate: beyond are only pockets of Aslan colonies amidst unclaimed systems and those held by outcasts or alien races. This is a recently settled and relatively peaceful area, with lands still plentiful enough to prevent significant interclan conflict. Clans from the Uiktawa and Seieakh blocs of the Tlaukhu have holdings here, and the Seieakh capital is located at Hkawuakhiys (Kefiykhta 0928 A000988-D).

Etakhasoa (-5,-4) is a couple of sectors trailing of Kefiykhta, nearer Kusyu. About a quarter of the sector is outside the borders of the Hierate, including a noticeable carveout in subsectors J, L, M, and N—an artifact of the Cultural Purge, I suspect. This area was originally settled by Aslan separatists, but since the Cultural Purge has been relatively peaceful. The Tlaukhu members lykyasea and Uiktawa are known to have holdings in this sector.

Jo Grant and Jeff Zeitlin had partially generated data for Waroatahe and Karleaya and I worked with that information. The system locations were generally based on the Solomani and Aslan dotmap, and the existing data included names, UWPs, remarks, bases, and PBG. While the UWPs and bases didn't seem to use the Aslan world generation system, I tried to retain as much as possible while bringing everything up to T5SS standards. So most names were preserved. Starport, Atmosphere, Hydrosphere, and Population were generally retained. Government, Law Level, Bases, Allegiance, and TL were regenerated using AM1 and then adjusted where necessary to fit T5SS standards. Stellar data was generated using World Builder’s Handbook

Waroatahe (-6,-3) is dominated by the Eakhtiyho (Hrasua) bloc and has been one of the most turbulent sectors in the Hierate. The Alien Realms adventure “First Son, Lost Son” was set in Waroathe and eventually located in subsector N, “Hekisearai.” The Hrasua clan capital is located at Ouh (Waroatahe 0333 A567884-D) and their ally the Fteweyeakh keep their capital at Aoieyakh (Waroatahe 2310 B8C6A86-C).

Karleaya (-5,-3) is an old sector, having been settled for over 3,000 years. Politically, it is currently split between the Tralyeaeawi and Aokhalte blocs. There’s a Chirper world in subsector H per Dronye - Traveller Alien Module Five. The Aokhalte capital is at Iykte (Karleaya 1306 A848A89-D), while the clan capital of the Aiheilar, a Tralyeaeawi ally, is at Oihtieal (Karleaya 2902 A573A77-E).

Here’s to 47 more years of Traveller!

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2024 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Tuesday, April 23, 2024

Aslan Corporations in T5SS Data

Captain card from the Traveller Customizable Card Game.

Aslan - Traveller Alien Module One (1984) introduced a special world generation sequence for Aslan worlds. While Population is generated just as with Human worlds using 2D - 2, Government is generated with a special table producing Aslan-specific Government codes to provide “a clearcut idea of the distribution of power in an Aslan society” (34).

Aslan Government code G indicates a “Small station or facility. Either operated by an offworld clan or controlled by a company (the only instance where a world is controlled by anything but a clan); population must be 3-” (25). Roughly 27.77% of Aslan worlds will have a Population of 3-, and half of those worlds will have Government G, meaning 13.89% of all Aslan worlds are small stations or facilities.

As described in my previous post on Governments and Allegiances in the Hierate, Traveller5 translated the old Aslan government codes into a combination of standardized government and expanded Allegiance codes—for example, an Aslan split-control world (Government Code H) would usually be converted to a Government 7 (Balkanized) world with an AsSc (Split Clan) allegiance. This change neatly captures the same amount of information without requiring a whole host of alien-specific government codes and is reflected in the T5SS data hosted on Traveller Map.

The one exception concerns Government Type G. While the T5SS originally used an “AsSf” allegiance code for Small Facility, this code ended up getting dropped. This is fine for small facilities “operated by an offworld clan” but loses facilities controlled by a company, “the only instance where a world is controlled by anything but a clan,” which I consider a very interesting exception.

Aslan corporations, it should be recalled, are uniquely female institutions. While some males may occupy titular leadership positions, females manage and direct corporations. After all, most males are supposedly unable to even understand or handle money. (C. J. Cherryh’s excellent Chanur novels provide some insight into how such a society might plausibly work.) In Traveller, Aslan corporations generally fit into one of three different structures: 

  1. Independent companies owned by an unmarried female or a group of unmarried females unaffiliated with a specific clan (for example, Reastirlao),
  2. Affiliated companies owned by unmarried females associated with a single clan (for example, Tlasayerlahel “Interstellar Merchants”), and
  3. Jointly Controlled companies owned by unmarried females associated with several different clans (for example, Khu Su’ikh “Five Shields”).

As I’ve been working on the Clans of the Aslan manuscript I’ve been thinking a lot about the role of corporations in Aslan society, and in particular the unique role an Independent company would play. For those females with no interest in or prospects for marriage, and a desire to escape the confines of clan life, such an institution would likely represent an exciting and liberating opportunity found almost nowhere else in Hierate society. Why stay on the family manor bowing and scraping for your idiot brother when you could take to the stars and run your own sector division?

So where are all the corporate-controlled worlds on Traveller Map? And how could one encode such worlds in the Traveller5 sector data format? First, keep in mind that Aslan corporate worlds would generally be limited to Population codes 0,1, 2, or 3. At one time I proposed implementing a new “AsCp” code for “Aslan Hierate, Corporate Control” worlds but upon further reflection I think we can describe all three types of corporations using creative combinations of Government 1 and existing Allegiance codes.

One could indicate or deduce the presence of an Affiliated Aslan company by the combination of Government Code 1 (Corporate-controlled) and the AsMw (multi-world), AsVc (vassal clan), AsTX (Tlaukhu clan), or AsTv (Tlaukhu vassal) allegiance codes, thus showing a corporation associated with a single clan. For example, an Allegiance of AsT0 and Government 1 would suggest a world controlled by an Yerlyaruiwo bloc company, which might mean the megacorporation Tlasayerlahel.

One could likewise indicate a Jointly Controlled company by combining Government Code 1 with the AsSc (split clan) Allegiance.

But how about a truly Independent company? Although it’s a little but of a stretch, we could combine Government Code 1 with the AsXX (unknown) allegiance, particularly if we expand the definition of the AsXX code to also include “unclaimed by any clan.” It’s not a particularly elegant solution, admittedly, but I really like the notion of independent Aslan companies controlling whole worlds, and possibly even entering into conflicts with neighboring clans. There’s some real story potential there.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2024 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Tuesday, April 2, 2024

Four Aslan Transports

A pair of Ihatei-class Transports sponsored by the Loakhtarl clan survey unclaimed systems in distant Kyatulyare’ (Iphigenaia) sector.

As I was working on the Taorl Riftliner I realized that at least one Aslan ship from Classic Traveller doesn’t seem to have been converted to Mongoose Traveller. As described in the adventure “Syareahtaorl” from Alien Module 1: Aslan (1984), the Loakhtarl clan outfitted an ihatei fleet with “ten armed 50,000-ton ships, each capable of Jump-3 and 3-G. Each ship carried 10,000 tons of cargo (primarily colonial supplies), a crew of 300, and a colonial force of 1,700 and represented some of the best shipbuilding the clan could obtain” (38).

This is an impressive fleet just in terms of starship tonnage alone, a tribute to the vast resources that the Loakhtarl clan could still command in 1081. The ships are not statted out in AM1, but the MegaTraveller Rebellion Sourcebook (1988) does have stats for an unarmed 50,000-ton Ihatei-class Transport with Jump-3 and 1-G, which looks to be a variant on the ships described in “Syareahtaorl.” Using a converted Ihatei as a base I designed the Oakhtitl-class Transport, which better matches the description from AM1.

Early drafts of Traveller5 provide thumbnails of a couple of much smaller Aslan transports, neither of which made it into the final draft. For each vessel we get a Quick Ship Profile (QSP), which gives us the hull configuration and tonnage, as well as specifications on the jump and maneuver drives. An unarmed “Aslan Clan Transport” is briefly described in the “Green List: the casual user’s ship recognition guide distributed by the Travellers’ Aid Society.” Based on the QSP, this ship appears to be a slightly smaller, streamlined variant of the familiar Khtukhao-class Clan Transport. I’ve worked up a conversion I’ve named the Yokuarla Colonial Transport.

Based on the QSP, the Taorl Exploratory Merchant has twice the tonnage of the Yokuarla-class. As Taorl had already been used as a class name for the Riftliner, I renamed this ship the Taoleila Exploratory Merchant to avoid confusion.

Yokuarla Colonial Transport

The Yokuarla (TL-ES22) is primarily operated on the borders of the Imperium. Although not as common as the 600-ton Khtukhao Clan Transport, the Yokuarla fills a similar niche, providing passenger and cargo service on the frontiers of Aslan space. Cultural differences make passage a minefield of missteps and perceived insults, and human Travellers are advised to consider booking passage on such a ship only as a last resort.

Hull Points 200

Crew Pilot, Purser, Astrogator, Engineer, Smallcraft Crew

Maintenance Cost Cr14,472 per month

Purchase Cost MCr164.468

Yokuarla Colonial Transport
TL12 TonsCost (MCr)
Hull500 tons, Streamlined30
M-DriveThrust 21020
J-DriveJump 23045
Power PlantFusion (TL12), Power 3252121
Fuel TanksJ-2, 4 weeks of operation106
BridgeStandard202.5
ComputerComputer/205
SensorsCivilian Grade13
CraftDocking Space (40 tons)4411
 Pinnace8.71
 Docking Spaces (4 tons) x292.25
 Air/Rafts x20.5
SystemsFuel Processor (20 tons per day)10.05
 Shrine to Heroes40.5
 Medical Bay42
 Workshop60.9
StateroomsStandard x18729
 Low Berths x20101
SoftwareLibrary
 Maneuver/0
 Jump Control/20.2
Common Areas181.8
Cargo144

Taoleila Exploratory Merchant

The flowing lines and multiple subhulls of the Aslan Taoleila-class Exploratory Merchant (RL-KS13) are characteristic of most ihatei ships.

Hull Points 400

Crew Pilot, Purser, Astrogator, Engineers x3, Maintenance, Smallcraft Crew

Maintenance Cost Cr28,074 per month

Purchase Cost MCr322.225

Taoleila Exploratory Merchant
TL12 TonsCosts (MCr)
Hull1,000 tons, Streamlined60
M-DriveThrust 11020
J-DriveJump 380120
Power PlantFusion (TL12), Power 6354242
Fuel TanksJ-3, 4 weeks operation310
Bridge 205
ComputerComputer/205
SensorsCivilian Grade13
CraftDocking Space (95 tons)10526.25
 Shuttle14.67
SystemsFuel Processor (40 tons/day)20.1
 Medical Bay42
 Shrine to Heroes40.5
 Workshop60.9
StateroomsStandard x3514017.5
 Low Berths x30151.5
SoftwareJump Control/30.3
 Library
 Maneuver/0
Common Areas353.5
Cargo226

Ihatei Transport

The Aslan Ihatei-class Transport is one of several standard designs encountered in Aslan colonial fleets. Like all of them, it provides economical movement of a large number of colonists in low berths and their supporting heavy equipment and start-up supplies (about 1.5 tons per colonist).

An Ihatei Transport is unarmed and relatively slow in normal space, relying upon its great size and moderate armor for protection. As such these transports often travel in convoys with armed ships such as Ekawisykua-class escorts.

The listed purchase cost for an Ihatei Transport reflects a discount for a standard design.

Hull Points 25,000

Crew Pilot, Purser, Astrogator, Sensor Operators x3, Officers x12, Engineers x100, Maintenance x25, Administrators x12, Smallcraft Crew x16, Medics x84

Maintenance Cost MCr1.124915 per month

Purchase Cost MCr13,295.693

Ihatei Transport
TL12 TonsCosts (MCr)
Hull50,000 tons, Streamlined3,000
ArmorCrystaliron, Armor: 75,2501,050
M-DriveThrust 15001,000
J-DriveJump 33,7555,632.5
Power PlantFusion (TL12), Power 40,2002,6802,680
Fuel TanksJ-3, 4 weeks operation15,536
Bridge 60250
ComputerComputer/205
SensorsImproved (Distributed Arrays)912.9
 Life Scanner12
 Mineral Detection Suite5
CraftDocking Spaces (95 tons) x8836209
 Shuttles x8117.4
 Docking Spaces (50 tons) x8440110
 Cutters x885.9
 Docking Spaces (4 tons) x104411
 Air/Rafts x102.5
SystemsFuel Processor (2,000 tons/day)1005
 Medical Bays x4168
 Shrines to Heroes x5202.5
 Workshops x4243.6
StateroomsStandard x13453667
 Low Berths x10,0005,000500
SoftwareJump Control/30.3
 Library
 Maneuver/0
Common Areas13413.4
Cargo15,059

Oakhtitl Transport

The Oakhtitl-class Transport is a notable variant of the Ihatei-class. While the Ihatei is expressly designed to carry Aslan to an established colony world, the Oakhtitl is built for exploration and raiding in frontier areas. Although by no means a warship, the Transport is modestly armed and armored, and more manueverable than an Ihatei, carrying 10 torpedo boats (High Guard Update 2022). An Oakhtitl includes barracks and an armory for 1,000 Aslan soldiers, who serve as ship’s troops or a ground assault force during planetary raids.

The listed purchase cost for an Oakhtitl Transport reflects a discount for a standard design.

Hull Points 25,000

Crew Captain, Executive Officer, Pilots x3, Astrogator, Sensor Operators x9, Officers x28, Engineers x116, Maintenance x51, Administrators x25, Gunners x36, Smallcraft Crew x26, Medics x16, Troops x1,000

Maintenance Cost MCr1.388758 per month

Purchase Cost MCr16,162.982

Oakhtitl Transport
TL12 TonsCosts (MCr)
Hull50,000 tons, Streamlined3,000
ArmorCrystaliron, Armor: 96,7501,350
M-DriveThrust 31,5003,000
J-DriveJump 33,7555,632.5
Power PlantFusion (TL12), Power 41,3002,7532,753
Fuel TanksJ-3, 6 weeks operation15,828
Bridge 60250
ComputerComputer/20fib7.5
SensorsImproved (Distributed Arrays)912.9
 Life Scanner12
 Mineral Detection Suite5
WeaponsLarge Missile Bays x21,00050
 Medium Particle Beam Bays x8800320
 Triple Turrets (beam laser) x8820
 Triple Turrets (missile rack) x8826
 Triple Turrets (sandcaster) x8814
AmmunitionMissile Storage (1,920 missiles)160
 Sandcaster Canister Storage (500 canisters)25
CraftDocking Spaces (95 tons) x6627156.75
 Shuttles x688.05
 Docking Spaces (70 tons) x10770192.5
 Torpedo Boats x10414.07
 Docking Spaces (4 tons) x104411
 Air/Rafts x102.5
SystemsArmory20050
 Fuel Processor (2,000 tons/day)1005
 Medical Bays x4168
 Probe Drones x2042
 Shrines to Heroes x5202.5
 Workshops x4243.6
StateroomsStandard x8713,484435.5
 Barracks x1,0001,00050
SoftwareJump Control/30.3
 Library
 Maneuver/0
Common Areas94294.2
Cargo10,104

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2024 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.