Monday, September 30, 2019

Robots of Magyar Sector

A Tukera 232-BHR-7 toolbot.

Robots were essential to the Terran exploration and development of Magyar sector during the Interstellar Wars. Building on the success of the Thalassa colonies, advance Terran survey teams methodically charted unexplored systems in Delta quadrant. Swarms of tiny, semi-autonomous robotic probes greatly sped up this effort; as the survey teams moved forward they left behind robotic beacons and refueling caches for successive waves of explorers. For the most promising systems, the Terrans deployed factory-scale bootstrapping robots that harvested and processed raw materials, laying down infrastructure in advance of Terran colonists. Robot attendants oversaw facilities where artificial wombs produced thousands of “test-tube” infants per year, allowing the Terrans to establish a fully productive, heavily populated colony world in under twenty years. Thanks to robots new settlements flourished on habitable worlds such as Beagle, Union, and Leikung.

Similarly, during the Rule of Man various émigré colonies relied on robots for settling new worlds, though their robots tended to be used for agricultural rather than industrial applications. Most robotics capability was lost in Magyar during the Long Night, though the Reavers were said to have especially prized those robots seized as plunder during their raids. In contrast, the Aslan who ventured into the region carried a formidable cultural resistance to robotics that impeded their own development of robots until -400 or so, fairly late in the Border Wars.

Notable Magyar Worlds
for Robot Production

  • Acara (1627 B67999B-D)
  • Antaeus (0921 A779730-D)
  • Clown (1807 B431975-E)
  • Indet (0131 B7B79BD-D)
  • Keyor (1521 A201889-E)
  • Meza (0813 B000831-D)
  • Mickel (0119 A742855-D)
  • Ock (0227 A9A8855-E)
  • Pryon (0115 A889747-D)
  • Quizen (0134 B6AA865-D)
  • Ramaniam (1927 A431869-E)
  • Roblig (1513 B301863-D)
  • Roen (2335 A431830-E)
  • Stanislav (0211 B000688-D)
Source: Imperial Ministry of State,
“Solomani Robotic Markets, 1100.”

A native capability to produce robots was not regained until after the Third Imperium and Old Earth Union established new communication and trade routes with the worlds of Magyar. Development of robots exploded after the creation of the Solomani Autonomous Region, where they proved vital to the rapid build-out of Magyar’s shipbuilding capacity.

During the final stages of the Solomani Rim War, as Imperial forces rampaged through Magyar sector, an increasingly desperate Confederation pressed robots into new and untested roles. Robotic infantry units, which the Imperium had tried and abandoned centuries earlier, were deployed in limited ground engagements with generally underwhelming results. More successfully, robotic heavy gunships patrolled the skies of strategically important worlds. Confederation Admiral Arturo Coglan used a squadron of robotic monitors to great effect during the First Battle of Fornorb, catching the Imperial invaders off-guard and setting up one of the most improbable victories of the Magyar Campaign.

The Rim War shattered much of the industrial infrastructure of Magyar’s Beta quadrant, and a century later many worlds have still not completely recovered. No world in the sector has yet reached TL15, the Imperial maximum, and the overall tech level lags somewhat behind neighboring sectors. As a consequence, within Magyar robots are often more economical than humans at many tasks, and as such robots are fairly common within the sector. The Academy of Electronics and Robotics at Spectrum University on Spectrum (Magyar 1333 E558999-8) is famed throughout the region as a leading center of robotics research and development.

The prevalence of robots within Magyar has resulted in some backlash, as seen by the rise of the quasi-religious Society for the Sovereignty of Man over Machine (SSMM), which has begun to gather adherents on a few Confederation worlds.

Important Imperial manufacturers of robots in Magyar include the megacorporations General Products, Ling-Standard Products (LSP), and Naasirka. Shululsish Internetworking LIC is an important regional producer, and recently, advanced models from Vegan Robot Associates (VRA) have appeared on Imperial worlds. The most important Solomani manufacturers in Magyar include Panstellar, Odyssey, and Thinking Machines, Inc. (TMI). An important local producer is Popov Robotics, located on Clown (Magyar 1807 B431975-E).

Notable low-population worlds in Magyar that rely heavily upon robots include Tarn (1209 A747220-D), The Rock (1314 B300234-D), Finn (1416 B799200-D), Paxton (2126 B420121-D), Geb (2434 A554224-D), Lincoln (0836 BA9A213-D), Garvey (1313 B59A123-D), Crisp (1511 A520210-D), Creighton (1730 B436233-D), and Cammon (3237 A886222-D).

Common Robot Models

The following Mongoose Traveller 2e robots are fairly common in Magyar Sector. The entries were either direct conversions or inspired by robots from the following books: 101 Robots, Solomani and Aslan, Traveller: The New Era Guilded Lilly 2: Belly of the Beast, and Traveller Hero Robots of Charted Space.

AJ-62 Janitorial Robot
TL 12
Intect (Imperial)
Hits 20
Speed 4m
Cost KCr115
Skills Profession (janitor) 1
Traits Armor (+2), Small (-1)
Programming Basic (janitor)

This popular and widely encountered janitorial robot has two telescoping arms and moves on a set of tracks.

AN-427 Security Robot
TL12
ICAM Technology (Imperial)
Hits 40
Speed 7m
Cost KCr299
Skills Gun Combat (energy) 1, Recon 2, Tactics 0
Attacks laser carbine (4D + 3)
Traits Alarm, Armor (+6)
Programming Basic (security)

The AN-427 is a widely used security robot throughout the Imperium and popular due to its rugged reliability. It is programmed to patrol all areas of a sensitive installation and to seek out and kill or incapacitate unauthorized intruders. The AN-427 can operate in concert with other robots via its built in radio and can instantaneously share information with them. This is a wheeled robot which experiences difficulty in negotiating stairs, ladders and any uneven ground. Although it is not as mobile as grav powered units, it is less expensive to operate, and replacement parts are easier to fabricate.

Apparatchik Deskbot
TL13
Panstellar (Solomani)
Hits 12
Speed 0m
Cost KCr131
Skills Admin 2, Electronics (computers) 1, Investigate 0
Traits Alarm, Armor (+2), Small (-2)
Programming Advanced

The Solomani Confederation and in particular, Solomani Security, requires an enormous administration in order to manage such a large and diverse population. Much of the administration has been automated through use of robots such as Panstellar’s Apparatchik deskbot, which eliminates a need for low-level personnel. The Party values its robots for their diligence and absolute loyalty to the Cause. This model, which resembles a mounted octahedron outfitted with sensors and a vocoder, is a common sight in government offices, working tirelessly to analyze the vast amounts of data generated by the Confederation apparatus.

Cabbi Taxibot
TL13
Thinking Machines, Inc. (Solomani)
Hits 12
Speed 0m
Cost KCr170
Skills Admin 0, Drive (wheel) 2, Navigation 1
Traits Armor (+2), Small (-2)
Programming Advanced

The TMI Cabbi is employed throughout the Solomani Confederation and closely resembles the equally ubiquitous Naasirka taxibot found in the Imperium. This robot appears to be nothing more than a yellow urn studded with tiny visual and audio sensors. It lacks any limbs or means of locomotion and is generally plugged directly into its vehicle. All interactions with riders are handled via a convenient computer interface. The Cabbi’s Drive skill is appropriate to the vehicles used on a particular planet.

Domestibot Valet Robot
TL 14
Thinking Machines, Inc. (Solomani)
Hits 40
Speed 6m
Cost KCr717
Skills Medic 2, Steward 3, Profession (instructor) 1
Traits Armor (+2)
Programming Advanced

The Domestibot is TMI’s premier household servant robot, and not uncommon within the homes of elite Solomani families: high-placed corporate executives, military leaders, and Party officials. The Domestibot is a humaniform robot, programmed to perform a wide variety of household duties with accuracy, alacrity, and complete discretion.

Dzazhan Construction Robot
TL 14
Vegan Robot Associates (Vegan)
Hits 120
Speed 6m
Cost KCr431
Skills Athletics (strength) 3, Profession (construction) 2
Traits Armor (+4), Flyer (idle), Large (+5)
Programming Advanced

The Dzazhan is a massive, spherical robot that glides on an integral grav floater. Its graceful appearance belies its primary role as a heavy construction robot. A Dzazhan is ringed by 18 separate arms and is equipped with several different integral toolkits allowing it to perform many heavy construction tasks, often simultaneously. This robot is common on higher tech Imperial worlds in Magyar sector, but its import into the Solomani Confederation is strictly prohibited.

JP-3 Cargo Handler Robot
TL 13
Naasirka (Imperial)
Hits 42
Speed 8m
Cost KCr84
Skills Profession (cargo handler) 1
Traits Armor (+2)
Programming Basic (cargo handling)

The JP-3 is perhaps the most common robot encountered by travellers, as Naasirka’s marketing efforts have successfully placed this wheeled robot everywhere a ship cargo handler is desired. The robot has a squat, stocky appearance with two medium arms for handling cargo.

J0NZ-E Pet Robot
TL14
Thinking Machines, Inc. (Solomani)
Hits 9
Speed 9m
Cost KCr218
Skills Athletics (dexterity) 1, Survival 2
Traits Armor (+2), Small (-3)
Programming Basic (hunt, snuggle)

Many Solomani free traders keep a cat or other small predatory Terran animal aboard to hunt down pests. The J0NZ-E model robot was designed to be an endearing, affectionate ship’s cat but otherwise, it closely resembles a normal cat.

MedRobot 300 Medical Robot
TL14
Ling Standard Products (Imperial)
Hits 38
Speed 6m
Cost KCr384
Skills Admin 0, Medic 3, Science (sophontology) 1
Traits Armor (+2), Large (+1)
Programming Very Advanced

Although LSP has introduced a TL15 version within the Imperium, the venerable MedRobot 300 can still be found on higher tech worlds on both sides of the border in Magyar sector. The MedRobot has a large, boxy appearance and moves on wheels. It has three eyes, complete with high-powered magnification, light intensifiers, and spotlights. Using its six light tentacles and its medical instrumentation packages, the MedRobot can perform most major operations without assistance.

N121-F Imperial High Security Guard Robot
TL15
Naasirka (Imperial)
Hits 77
Speed 9m
Cost KCr1,729
Skills Gun Combat (energy) 1, Heavy Weapons (man portable) 1, Melee (unarmed) 1, Recon 2, Survival 1, Tactics (military) 2
Attacks laser carbine (4D + 3), FGMP (4DD)
Traits Armor (+18), Heightened Senses
Programming Very Advanced

The N121-F is a humaniform high security robot manufactured under exclusive contact to the Third Imperium and is generally found only in service of various governmental agencies. Sensitive information and machinery vital to the security of the Imperium are usually guarded by a formidable mix of Imperial marines and high security robots like the N121-F.

Odyssey 500 Heavy Agrobot
TL12
Odyssey (Solomani)
Hits 82
Speed 8m
Cost KCr121
Skills Athletics (endurance) 1
Traits Armor (+2), Flyer (idle), Large (+1)
Programming Basic (agriculture)

Equipped with an ultra heavy duty grav module, the Odyssey 500 agrobot can travel anywhere on a world’s surface while carrying several hundred kilograms of supplies. A variety of peripheral devices enable it to plow, irrigate, plant, weed, and harvest crops. One agrobot can tend about 4 square kilometers, depending on the crop and planetary conditions. Radio communication is used to relay instructions and other information back and forth between a far-ranging agrobot and its home base. Typically, an agrobot will return to its home base only to refuel, or to carry supplies to and from the fields.

Sagacity Courtroom Robot
TL14
Panstellar (Solomani)
Hits 70
Speed 10m
Cost KCr428
Skills Advocate 2, Melee 0, Persuade 3, Recon 1
Traits Armor (+2), Flyer (idle), Large (+1)
Programming Advanced

Panstellar’s Sagacity is one of the Confederation’s most often encountered courtroom robots. The robot appears to be a large globe with two arms; it floats on an internal grav floater. Equipped with a sensitive neural activity sensor, the Sagacity can often detect when an individual is lying. It is able to capture holographic recordings of court proceedings and project these images back as needed. The use of Sagacity robots in the courtroom has stirred bitter controversy—many people object to the use of a robot for discerning if they are telling the truth or not.

SaloonKeeper Bartender Robot
TL13
Thinking Machines, Inc. (Solomani)
Hits 32
Speed 6m
Cost KCr182
Skills Melee (unarmed) 1, Steward 1
Traits Armor (+2)
Programming Advanced

The TMI SaloonKeeper model is a humaniform robot that ships with basic bartending protocols installed, including a wide variety of subroutines for handling typical barroom chores. In addition, the SaloonKeeper model also comes equipped with a personality interface and basic psychology programming, primarily geared for listening. Should push come to shove, the physical strength of this robot allows it to double as one of the bar’s bouncers.

Starport Mechanic Toolbot
TL12
[Various]
Hits 56
Speed 6m
Cost KCr150
Skills Engineer 0, Electronics 0, Mechanic 0
Traits Armor (+2), Large (+1)
Programming Basic (mechanic)

This common toolbot, found in starports throughout Magyar, is designed for delicate repair work on electronics and control systems. It has a large cylindrical body that rides atop a set of motorized tracks. Its two light tentacles and two light arms allow it to access restricted work spaces inside a starship. The Tukera 232-BHR-7 is the original model, widely used within the Imperium due to its legendary reliability. The Tinker 5600, a product of Popov Robotics, is a blatant copy of Tukera’s design and has been the subject of numerous, but so far unsuccessful, lawsuits. Unlike the Tukera model, the Tinker is notorious for its tendency to fail at inopportune moments.

Z-16 Deskbot
TL 12
Naasirka (Imperial)
Hits 16
Speed 0m
Cost KCr148
Skills Admin 2, Language (Vilani) 1
Traits Armor (+2), Small (-1)
Programming Basic (administration)

The Naasirka Z-16 is typical of many administrative dumbots, often called “deskbots.” Designed without power plant or locomotion, the Z-16 can handle most simple administrative tasks with a minimum of sentient interference. Its emotion simulation programming allow it to interact with visitors in a courteous way. The Z-16 has a barrel-shaped body with three light arms.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2019 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Monday, September 23, 2019

Robots in Traveller

A TL12 starport mechanic robot.

Robots have an odd and somewhat unfortunate history within Traveller. Certainly, robots are common within much of the golden age science fiction that inspired the game. But the original three little black books (1977) did not include any details on robots, and many fans, finding this a glaring omission, tried to fill the gap with their own house rules, such as Tony Watson’s “Robotics for Traveller” in The Space Gamer 15 (1978) or Andy Slacks’ “Expanding Universe” article in White Dwarf 15 (1979). 

One of the challenges with describing robots within Traveller is they cross over a few different (game) mechanical categories, making it difficult to create a universal robot design system that works well with all models. Do you write them up like characters, or computers, or vehicles? A vehicle system might work well with an automated grain harvester or robot tank, but maybe not so much for a humanoid assistant droid.

Marc Miller finally addressed this omission with a three-part article that appeared in issues 2 (1979), 3 (1980), and 4 (1980) of the Journal of the Travellers’ Aid Society, followed by Loren Wiseman’s “Sample Robots” in issue 5 (1980). For reasons I do not quite understand, this treatment of robots did not seem to fully take. Roger Moore’s unofficial (though excellent) “Androids in Traveller” in White Dwarf 30 (1982) was one of the few subsequent pieces that really seems to embrace the Miller model. 

Although robots are mentioned in passing throughout classic Traveller, they were one of the last subjects to be covered in a dedicated supplement. In 1985 Joe Fugate of Digest Group Publications put out a series of articles on “Robot Design Revisited” in The Travellers’ Digest issues 1, 2, and 3. His variant system was collected and made official in Traveller Book 8: Robots (1986). Fugate followed up with 101 Robots (1986), which used the Book 8 system and was published by DGP under license from GDW. 

The Book 8 treatment of robots does not quite line up with the JTAS treatment, particularly with relation to androids and pseudo-biological robots. To make matters worse, the Book 8 system was not fully compatible with the new MegaTraveller game, which debuted in 1987. And maybe for those reasons the Book 8 take on robots does not seem to have been universally embraced, either.

In any case, MegaTraveller never got an official robot design supplement. DGP had been working on one, but before they could publish it GDW decided to shake up the entire Traveller line with the Virus, kicking off the third edition of Traveller. (A draft of the lost DGP robot supplement was found many years later, cleaned up, and released—it’s quite good and a shame it didn’t get it due.)

So robots in Traveller occupy this weird place. There is a distinct fork between the Fugate model—which is followed in TNE, Hero Traveller, T20, and Mongoose Traveller—and the Miller model, which is followed in T5. The different design systems across editions can produce widely differing results. Compare, for example, the same models in 101 Robots with TNE Vampire Fleets—some prices differ by an order of magnitude between the systems!

And as an additional complication, many of the example models from 101 Robots are caught up in the same vexing intellectual property limbo that has affected many DGP products. As a result, there is no robot equivalent of the far trader merchant ship: a recognizable touchstone that appears across different editions. (Although the Tukera 232-BHR-7 Starport Mechanic toolbot comes close.)

Without a definitive set of robot design rules and lacking an iconic robot model, many Traveller fans have speculated that robots just aren’t common or important within the Third Imperium setting. But Agent of the Imperium and T5 have shown us that the Official Traveller Universe actually contains a great many things, such as posthumanist technology, that have long been erroneously assumed to be absent. As the T5 rules explain, “Non-anthropomorphic robots (robots not in the shape of people) are commonplace at the higher technological levels, although they are effectively invisible… they fade into the background” (Book 1, 15).

T5 has a fairly detailed robot generation system. While it potentially represents Marc Miller’s definitive vision of robots in Traveller, I find it hard to follow and the ultimate output doesn’t line up with the system I’m using right now: Mongoose Traveller 2e. As detailed in the Central Supply Catalog (2016), Mongoose takes a rules light approach for statting out robots that resembles the system used for animals. While I am drawn to T5 for providing accurate capabilities and pricing for robots in the Third Imperium setting, I really like the simplified MgT approach for use at the table.

I use the following guidelines for converting T5 robot stats to Mongoose 2e:

  • Hits: Sum the three physical characteristics.
  • Speed: Guestimate based on human movement rate of 6 meters.
  • Cost: As T5
  • Skills: Divide T5 skill levels by 2 and add 1. Assign these values to equivalent MgT skills.
  • Attacks: Guestimate using MgT’s “How Big a Beast” table and weapon stats.
  • Traits: Pick from animal or robot lists. Most robots seem to have Armor of at least +2.
  • Programming: Use T5 INT:
    • 1–4: Basic
    • 5–8: Advanced
    • 9+: Very advanced

As an example, here is a common starship maintenance robot derived from the EngLe Drive Tech Robot, which appeared in the first issue of Rob Eaglestone’s excellent T5 zine, Xboat:

Mekagune-3 Starship Maintenance Robot
TL13
Shululsish Internetworking, LIC
Hits 28
Speed 4m
Cost KCr560
Skills Engineer (power) 3, Electronics (computers) 1, Mechanic 2
Traits Armor (+2), Flyer (idle)
Programming Basic (maintenance)

The Mekagune-3 model robot is a product of Shululsish Internetworking LIC of Shululsish (Solomani Rim 0214 A584A52-F) and is designed to perform delicate repair work on board starships. Sometimes called “the Big Red Egg” due to its shape and standard factory paint scheme, this robot is a familiar sight onboard commercial ships and in the Imperial starports of Magyar sector. A Mekagune-3 is approximately 2 meters tall and weighs 150kg. It moves on an integral grav floater and has two light arms for fine detail manipulation and two retractable tentacles for dextrous work. Each model ships with an integral toolkit including a light laser welder. All of its components are hardened against hot, cold, and vacuum environments. Although its mechanical brain is not truly aware, the robot can understand voice commands and has a vocoder allowing it to respond. A Mekagune-3 is networked to its ship by a 1km radio transceiver and runs off broadcast power from the ship or on a one day emergency power cell.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2019 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Monday, September 16, 2019

The Starjammer (TAS Form 3B)

The Starjammer, Klinean registration #338-C-2725

The Starjammer is a modified Pemami-class armed packet (U-CA33), a TL12 Allied Prefabricated Ships and Vessels product derived from the standard Type UF design used throughout the Imperium. The Pemami has proven a popular class in Magyar sector. Using a streamlined 300 ton hull sheathed with crystaliron armor, the packet is a secure transport ship offering unscheduled passenger service for those in a hurry. Its drives and fuel tankage support one jump-3 and up to 3g acceleration for a month. It has scoops and processors allowing it to gather and purify fuel from gas giants and oceans.

A Pemami requires a crew of four: Pilot, Astrogator, and two Engineers. There are 5 crew staterooms and a barracks for the gunners, 12 passenger staterooms, and 5 low berths. For armament, the ship sports two triple missile launcher turrets and one triple beam laser turret. It has an air/raft, a medical bay, carries 15 tons cargo, and has a 1-ton mail vault for express boat contracts.

The Starjammer had its keel laid down at the Allied Prefabricated Ships & Vessels yard at Kugle (Magyar 2423 A522656-E) on 011-1082 and first flew on 295-1083. It is an Imperial flagged ship registered on Kline (Magyar 3012 A642987-E). The previous owner is a company listed as Three Sectors Exports, though no further information about this entity is readily available. Surprisingly, the ship’s official log generally records only regular travel between Kline and Shululsish (Solomani Rim 0214 A584A52-F), with occasional jaunts to Dingir (Solomani Rim 1222 AA89A98-F) and Hsuishlesh (Solomani Rim 1120 A644986-E) in the Vegan Autonomous District. The Starjammer has been exceptionally well-maintained, reducing all maintenance costs by 50%.

Unusually, the Starjammer appears to have been refitted with a series of TL14 Vegan-manufactured upgrades, including a Computer/30 and improved sensors with densitometer, jammers, lidar, and radar, as well as a very advanced power plant that produces 198 power points with 10.8 tons. Finally, the Starjammer carries five TL14 emergency skill wafers: Astrogation, Engineer (M-drive), Engineer (J-Drive), Medic, Pilot.

Ship‘s Registry (Commercial)
1. Date of Preparation 179-1102 2. Ship Name Starjammer
3a. Registry World Kline (Magyar 3012 A642987-E)3b. Registration Number 338-C-2725
4. Ship Type U-CA33 Armed Packet 5. Builder Allied Prefabricated Ships & Vessels
6. Homeworld Kugle (Magyar 2423 A522656-E)7. Laid Down 011-10828. First Flight 295-1083
9. Cost (new) MCr111.88510. Occupation Unscheduled Passenger Service
Statistics
Basic ship information for classification and registration purposes.
11a. Hull Tonnage 30011b. Hull Type Streamlined
12. Acceleration 3G13. Jump J-314. Power Plant Fusion-1415. Cargo (in tons) 24
16. Staterooms 1617. Low Berths 418. Full Crew 819. Minimal Crew 5
20. Ship’s Vehicles (describe)
One Ling Standard Products open-topped Air/Raft
21. Crew Manifest (list names, UPPs, skills, salaries, and shares for all crew members)
Captain/Pilot Cryo
367A87
Age 36
ex-Navy
Admin 0, Athletics 0, Astrogation 0, Electronics (sensors) 1, Engineer (life support) 1, Flyer 0, Gunner (turret) 1, Gun Combat 0, Language 0, Medic 0, Navigation 2, Pilot (spacecraft) 2, Pilot (small craft) 1, Survival 0, Tactics (naval) 1, Vacc Suit 1
XO/Astrogator Wayne Masada
576953
Age 37
ex-Scout
Astrogation 2, Broker 1, Deception 0, Diplomat 1, Electronics (remote ops) 1, Gun Combat 0, Investigate 2, Mechanic 0, Navigation 1, Pilot 0, Persuade 1, Steward 0, Streetwise 0, Survival 0, Vacc Suit 1
2nd Officer/Chief Engineer Richy Jamoor
2C4CA3
Age 34
ex-Navy
Admin 1, Athletics 0, Electronics (comms) 1, Electronics (sensors) 1, Engineer (J-drive) 1, Engineer (M-drive) 1, Engineer (power) 2, Flyer 0, Gun Combat 0, Gunner 0, Mechanic 2, Melee (blade) 1, Vacc Suit 1
3rd Officer Purser/Medic Howard
797A77
Age 36
ex-Army
Admin 0, Athletics (Dex) 1, Gun Combat (slug) 1, Heavy Weapons 0, Language (Vilani) 1, Medic 3, Melee 0, Persuade 0, Recon 2, Steward 1, Vacc Suit 0
4th Officer SensOp Ronald
AE9636
Age 39
N/A
Athletics (Dex) 1, Deception 0, Electronics (computers) 1, Electronics (sensors) 1, Gunner 0, Gun Combat (slug) 3, Melee 0, Persuade 0, Recon 0, Stealth 2, Streetwise 3, Vacc Suit 0
22. Owner (include full particulars on owner, whether present or not)
3185D31A (Synthetic), on board.
Ship’s Computer
Data concerning the on-board computer and available programs.
23. Model Tsyasha Kwa JN0 Model/6.
24. Computer Programs
Intellect, Library, Evade/2, Fire Control/3, Jump Control/3, Maneuver/0
Additional Data
Information on armaments, inventories and services performed.
25. Turrets (list turrets by hardpolnt; indicate installed weaponry)
(1) Triple turret (beam laser), dorsal
(2) Triple turret (missile), port
(3) Triple turret (missile), starboard
26. Ship’s Locker (inventory contents)
Five (5) TL14 emergency skill wafers (Astrogation, Engineer (M-drive), Engineer (J-Drive), Medic, Pilot)
Twelve (12) vacc suits
Three (3) hostile environment vacc suits
Four (4) submachine guns, each with 50 loaded magazines
Four (4) autopistols, each with 50 loaded magazines
Three (3) mobile comms
One (1) survival kit
One (1) field medical kit
One (1) Thinking Machines, Inc. J0NZ-E-model pet robot
Annual Maintenance
27. Last Performed 166-110228. Where Performed Kline (Magyar 3012)
29.Date Due 180-110330. Cost (KCr) 55.943
TAS Form 3B

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2019 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Wednesday, September 11, 2019

Traveller New Service 1102, Part II

Kench (Magyar 2510) Date: 182-1102

Kench (Magyar 2510 E310584-9) began its first day as the newest member of the Solomani Confederation. Formerly part of the Dootchen Estates, Kench was captured by Imperial forces during the Solomani Rim War. However, the small, non-industrial world never formally joined the Imperium and in 1100 the pro-Solomani Liberti Party won a majority in the Kench senate, declaring independence on 23-1100. On 179-1101 naval forces from the 20th Imperial Fleet besieged the world for seven months, destroying the Class D starport. As part of a negotiated settlement, Solomani forces withdrew from nearby Burvee (Magyar 2809 E557466-7) in exchange for Imperial withdrawal from Kench on 155-1102.

Kline (Magyar 3012) Date: 187-1102

At least four people are dead following a violent confrontation in Mirjam, the planetary capital of Kline (Magyar 3012 A642987-E). As terrified bystanders looked on, a pitched gun battle erupted outside the main offices of Walpurgis Central Trust, a commercial banking institution located in the NewDita District. Multiple gunmen wielding military-grade handguns and assault rifles, which are prohibited on Kline, exchanged fire in a busy commercial area of the city. The battle raged across several city blocks before local law enforcement personnel were able to respond. While the cause of the violence was unclear, sources inside the Mirjam Department of Public Safety asserted that the dispute was likely gang-related. In support of this theory, one of the dead was identified as Thando Kariuki, a known associate of the infamous Jarslavi Cartel. In 1091 Mr. Kariuki was convicted on Imperial charges of drug smuggling and extortion and subsequently served 9 months of a 5 year sentence. The Imperial Ministry of Justice declined to respond to inquiries about this incident in Mirjam, which remains under investigation.

Sinott (Magyar 2512) Date: 202-1102

An Imperial megacorporation announced the recent expansion of its “Regeneration Center” on Sinott (Magyar 2512 A431742-E). Schunamann and Sohn AG (SuSAG) is the market leader for a wide variety of chemical, pharmaceutical, and biotech products, and its regeneration centers produce Relicts, which are deliberately created clones intended to replace an existing individual who is dead or incapacitated. Using archived genetic samples and memory recordings, a newly activated Relict has all the memories and skills of the original pattern and can assume ownership of the original’s property. The expanded Sinott center is reported to use new TL15 metabolic chambers imported from the Solomani Rim.

Danko (Magyar 2811) Date: 204-1102

Violent Delights, a joint investigative report by Veriti and Emancipation Interstellar, purports to expose the licentious android pleasure markets of Danko (Magyar 2811 C777862-8), where synthetic life is cheap and illicit genetic modifications are readily available for the right price. The mainworld, which is a protectorate of Kline (Magyar 3012 A642987-E), has long been a destination across the subsector for curious or adventurous travellers with credits to burn.

Sinott (Magyar 2512) Date: 211-1102

Premier android manufacturer Kline Synthetic Technologies (KST) has issued a rare consumer alert regarding four units recently produced at their Sinott (Magyar 2512 A431742-E) facility. KST has distributed detailed descriptions and identifying information regarding the Verisim-8 model androids, which closely resemble human beings. As described by Sir Lorenzo Meiliki, senior manager for the Sinott facility, “A misconfigured system update may result in irregular or unreliable performance, but can be resolved through a simple but critical software patch. At KST we hold ourselves and our products to the highest standards in quality, security, and reliability, but occasionally we do not quite meet those standards.” Sir Lorenzo urged citizens to immediately report any android matching these descriptions to the nearest KST office or authorized KST technician. "As always," he emphasized, "do not engage an artificial being—be it robot, android, or A.I. program—that is behaving erratically or unexpectedly. While its behavioral controls will prevent it from intentionally hurting you, it could inadvertently damage itself."

Kench (Magyar 2510) Date: 234-1102

The Imperial 20th Fleet, charged with the defense of Anise subsector, today issued an urgent shipping bulletin describing a recent piracy attempt in the Kench (Magyar 2510) system, which is also the only Solomani Confederation world in Anise. Reports indicate that the Imperial armed packet Starjammer, registered out of Kline (Magyar 3012 A642987-E), exchanged weapons fire with an unidentified ship, possibly a modified close escort. The incident occurred just within the 100-diameter limit of the mainworld as the Starjammer was approaching its jump point. Although the armed packet is believed to have jumped out of the system unharmed, that information has not been verified at this time.

Stanko (Magyar 2810) Date: 251-1102

The Confederation News Service (CNS) has called into doubt recent reports of piracy in the Kench (Magyar 2510 E310584-9) system. A CNS bulletin suggests that such accounts may be deliberate exaggerations intended to embarrass the Solomani government and deter cross-border commerce. The bulletin further noted that the Kench system is no longer listed as an Amber Zone by the Solomani Ministry of Information and should therefore be considered safe for travellers. In response, the Imperial Ministry of State issued a statement advising all travellers visiting Solomani space to consult commercial intelligence agencies, independent media, or reports from recent visitors in order to effectively assess potential risk.

Beta (Magyar 3128) Date: 261-1102

Where is HotLolz69420xxx? Fans of the infamous “lifestyle holographer” have been dismayed by the mysterious erasure of all media accounts associated with HotLolz, whose career had experienced an unexpected revival of late. His media updates were as famed for their edgy, exhibitionist nature as for the unrelenting pace by which they were issued. HotLolz soared to prominence in the 1080s before falling into near-obscurity following a string of controversies, failed or abandoned projects, and persistent rumors of substance abuse. But HotLolz had reemerged within the last year, providing an incendiary and critically-acclaimed portrait of atrocities on the war-torn world of Einkamp (Magyar 3020 E8648BD-6). Speculation concerning the holographer’s sudden disappearance has ranged from a tragic relapse to his murder by a criminal gang. While many fans continue to hold out hope that this is all just one more elaborate prank, a few wilder conspiracy theorists have suggested that HotLolz’s recent, more politically-charged work may have resulted in his detainment by Imperial authorities.

Traveller News Service is another Imperium-wide benefit of membership in the Travellers’ Aid Society.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2019 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Thursday, September 5, 2019

Hive Federation Governments and Langere Sector

Langere sector (2, -4), circa 1105

Although the Hive Federation lies some 70 parsecs trailing of Magyar sector, I have been thinking a little bit recently about Hiver worlds. A few years ago I had developed the data for Langere sector that is currently up on Traveller Map. Langere is an interesting frontier region on the border of the Solomani Confederation and the Hive Federation, with plenty of unclaimed, non-aligned, and potential client state worlds.

Hivers: Traveller Alien Module 7 (1986) provides the first and really only detailed generation sequence for Hiver worlds, although GURPS Traveller: Alien Races 3 (2000) offers up some very helpful color. When I developed the Langere data I used Traveller5 rules for generating the Solomani Confederation and non-aligned worlds, as well as the planetary data for Hive Federation worlds. But I used AM7 for the Hiver political data.

The Federation is an interesting polity, said to include 170 different member races. Although the Federation was “originally founded by the Hivers, and widely based on their cultural precepts, [it] is, in fact, a true union of many diverse worlds and races. All member worlds are co-equal in status, in representation in the central government, and in access to the benefits of interstellar commerce and interaction” (AM7, 34). GURPS Traveller: Alien Races 3 notes that “Of the Federation population, Hivers do not form a majority but are the largest single group (45%)” (25).

While most populations are fully integrated into the Federation, many worlds “have a predominant native population and only a small Hiver presence. Such worlds are those less favored by the Hivers, although they remain suitable to the natives” (AM7, 35). An even smaller number of these non-Hiver worlds—those with starport type X—are interdicted and allowed no formal or open contact with the Hive Federation.

Using AM7 rules for Hiver worlds, Population is generated by 2D - 2 as normal. Government is generated by Pop - 1D, with the results then translated into special Hiver codes. Hiver worlds within the Federation have only 8 different government types. Gov 0, 1, 2, and 6 are the same as in Traveller5 and almost every other version of Traveller. Then there are four special codes: 

  • S: Governing committee of seven nest leaders.
  • T: Unsupervised Anarchy. Individual agreements between all citizens.
  • U: Supervised Anarchy. Individual agreements between all nests.
  • W: Governing committee of nest leaders.

Using AM 7 worldgen, and assuming the Federation consists of approximately 4,400 worlds, the estimated breakdown of government types within the Federation looks something like this:

Hive Federation Worlds by Government Type
Government CodeInterdicted Non-Hiver WorldsAssimilated Non-Hiver WorldsHiver WorldsTotal %Worlds in Federation
00.24%0.00%32.18%32.42%1,437
10.17%0.21%10.73%11.11%493
20.22%0.37%10.73%11.32%502
30.27%0.00%0.00%0.27%12
40.30%0.00%0.00%0.30%13
50.31%0.00%0.00%0.31%14
60.30%8.67%9.93%18.90%838
70.27%0.00%0.00%0.27%12
80.22%0.00%0.00%0.22%10
90.17%0.00%0.00%0.17%8
A0.12%0.00%0.00%0.12%5
B0.08%0.00%0.00%0.08%3
C0.04%0.00%0.00%0.04%2
D0.02%0.00%0.00%0.02%1
E0.01%0.00%0.00%0.01%0
S0.00%1.05%14.30%15.35%681
T0.00%0.84%6.36%7.20%319
U0.00%0.16%1.19%1.35%60
W0.00%0.05%0.40%0.45%20
Total2.74%11.35%85.82%99.91%4,430

The results are interesting—almost a third of the Federation worlds have no government structure (Gov 0), and almost 20% are Captive/Colony worlds. The special Hiver codes (S, T, U, and V) are rare enough that I wonder if they are really necessary. Maybe just associate code S (Sept) with Gov 3 (Oligarchy), T (Unsupervised Anarchy) with Gov 4 (Representative Democracy), U (Supervised Anarchy) with Gov 5 (Feudal Technocracy), and W (Committee) with Gov 7 (Balkanization). Although the last one seems a bit of a stretch, the other codes are sufficiently broad to cover a wide variety of governments.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2019 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.