Tuesday, March 12, 2019

Library Data: J-R

Jarslavi Cartel. A sprawling criminal network operating on both Solomani and Imperial worlds of Swan, New Mars, and Albadawi subsectors. Highly organized and disciplined, the cartel engages in trafficking of arms, drugs, humans, and illegal tech. The cartel is infamous for its use of assassination, bribery, and extortion to bring even planetary governments to heel.

Kline (Magyar 3012 A642987-E). An economically important world located on a major trade line on the Walpurgian Main in Kline subsector. The system consists of a M0 V primary and an M1 V far companion. The mainworld, also known as Lishunga, is a poor, dry, and cold hellworld tidally locked to its red giant primary; the atmosphere is thin oxygen-nitrogen tainted with pollutants. Kline has a population of 1 billion and is heavily industrialized. Shugammiir (F622ACE-C) is a notable non-mainworld orbiting the companion star.

Kline is the subsector capital and the seat of the Duchy of Walpurgis, held by Duchess Shanika Adelbert. The mainworld also features Walpurgis University, which contains the prestigious Magyar Center for Chemical Studies as well as an excellent medical school. Kline has a Class A starport; Allied Prefabricated Ships and Vessels owns the large shipyard and has its corporate headquarters on the mainworld.

The system was first explored by the Vilani First Imperium but not exploited until the Terrans established industrial centers on Kline following the Interstellar Wars. During the Solomani period many Vilani throughout the subsector were forcibly relocated to Shugammiir, which became an important source of cheap industrial labor for the Confederation. Although Shugammiir, with 40 billion inhabitants, is far more populous than Kline, it lags technologically and in many ways still suffers the effects of Confederation rule. Liberated during the Rim War, Shugammiir has embraced a regime so violently anti-Solomani that the Duchess has resisted calls for establishing a second starport in the remote system.

KST has also introduced the high end Verisim-8 line of androids, built to closely resemble humans in all ways but possessing superior physical characteristics.

Kline Synthetic Technologies. One of the larger Imperial manufacturers of androids. KST, based on Kline (Magyar 3012 A642987-E), is a sector-wide corporation that services Imperial territory in Daibei, Magyar, and the Solomani Rim. KST also has manufacturing centers on Sinott (Magyar 2512 A431742-E) and Mogeen (Magyar 3231 A435575-E). KST produces the mid-range Synthmat-11 models, which are hairless and have an identifying mark that can be found through a retinal scan. KST has also introduced the high end Verisim-8 line of androids, built to closely resemble humans in all ways but possessing superior physical characteristics. These androids can only be identified through retinal scans. All of these KST models require regular amino enzyme supplements in order to process human foods.

Kobayashi. Former name for Clown subsector.

Kugle (Magyar 2423 A522656-E). A frozen satellite hellworld on the Confederation border in New Mars subsector. Since the end of the Solomani Rim War Kugle and its neighbor Elnor (Magyar 2223 A554611-C) have become vital crossing points for ships moving between the Imperium and the Solomani Confederation, and their class A starports are well accustomed to the traffic. Kugle contains a large number of displaced people, undesirables rounded up by the Solomani and sent over the border, including many mentally ill and dangerous individuals. The starport is clogged with these, which Imperials have been forced to place into concentration camps for processing. As such the world has been issued an Amber Zone travel advisory. The Imperial representative to Kugle is Dame Wilda Pernel-Traves.

Long Night [-1776 to 0]. The period of interstellar decline and anarchy between the fall of the Rule of Man and the establishment of the Third Imperium.

mainworld. The most important world in a system, normally the source of the system name.

The Magyar Campaign [1000-1001]. An important series of military operations conducted during that the last phase of the Solomani Rim War. While the main Imperial force advanced into the Solomani Rim, a secondary Imperial force commanded by Admiral Miiri Elixabeth Kemper drove deep into Magyar sector. Kemper was an incomparable strategist whose scorched earth policy severely hampered the Confederation’s continued ability to wage war. She was opposed by Solomani Confederation Admiral Arturo Coglan, whose resourceful and spirited defense may have prevented the complete destruction of the Solomani Confederation.

Kemper’s primary goal for the Magyar Campaign was to cut off the Confederation’s Daibei and Magyar sector fleets from the Solomani Rim; with the Aslan pressing in to spinward, the Confederation would be hard-pressed to use these forces to relieve the Rim. Her secondary goal was to degrade Confederation war-making capabilities by destruction of its industrial infrastructure. Kemper was revolutionary in her embrace of Solomani total war: her Magyar Campaign targeted Class A and B starports, industrial centers, and system communication and navigation networks. Commercial ships were seized and scuttled. Not wishing to be pinned down, she avoided capturing worlds unless they contained a large pro-Imperial population. She was content to leave worlds largely intact provided they were left cut off from interstellar trade. Without a need to garrison captured worlds, she was free to range far behind Solomani lines.

Kemper commanded the 4th, 9th, and 18th Provisional Imperial Battle Fleets from her flagship the Arzemiir, an Atlantic-class heavy cruiser. She surprised the Solomani Confederation by bypassing Daibei sector and entering Magyar through Ultima subsector in the Solomani Rim. The first major battle in Magyar occurred when the Imperial 4th and 18th Battle Fleets jumped from recently captured Darrukesh (Solomani Rim 0106) directly into the Anise (Magyar 2904) system. In the subsequent Battle of Idu Kemper’s forces crushed the Confederation defenders and established a beachhead in Magyar sector. The Imperial fleets then systematically swept through Anise subsector, destroying starports and infrastructure before moving rimward to reduce the Dootchen Estates.

Meanwhile, Coglan pulled what limited first rating elements were available to him from across Daibei, Dark Nebula, and Magyar and began to engage Kemper’s invasion fleets. What followed were 9 months of textbook fighting, still taught in naval colleges in the Confederation and Imperium alike. Although outnumbered and facing a higher tech opponent, Coglan fought brilliantly. He was superb at unnerving opponents with unexpected stratagems, forcing them into mistakes. Unfortunately, Kemper made very few mistakes: she was unyielding and methodical. In 1001 Kemper had Coglan trapped at Ramanar (Magyar 1326 A643755-D), where he offered his surrender.

Magyar sector. A region trailing of Dark Nebula and spinward of the Solomani Rim. The sector, which is entirely within the Solomani Sphere, consists of 512 systems with a total population of 553 billion. While the Solomani Confederation controls nearly three quarters of the systems, the Third Imperium controls the high population systems with the majority of the sector’s population.

Makhidkarun. A megacorporation specializing in the communications and entertainment industries. Makhidkarun also provides high-end passenger and freight service to all of the Imperium, though operations are confined to the established trade routes. Regional headquarters are located on Alphard (Magyar 1701 B88AAA9-E).

megacorporation. An extremely large interstellar corporation. When a corporation is truly Imperial in scope and can provide services to all regions of the Empire, it earns the term megacorporation. Only thirteen companies are acknowledged to be megacorporations.

Because of their size, megacorporations have truly astronomical numbers of employees, shareholders, and profits. Their upper level executives labor at broad policy questions, and are largely out of contact with day-to-day (and even year-to-year) activities of the corporation. The real power in the company lies in the hands of the regional managers who control the actual operations of the business. While they may control only a small fraction of the megacorporation’s assets, they wield more power in some areas than do the representatives of the Imperial government.

A small number of Imperial regulatory agencies have power over the megacorporations, and the companies are subject to any applicable local taxes as well. Nevertheless, if Imperial sovereignty is not blatantly violated, regional managers can usually conduct their company’s business as they see fit. Because a direct confrontation with the Imperium would be bad for business, intentional violations of Imperial laws occur on a covert basis only.

Megacorporations rushed to exploit the newly conquered Solomani Confederation territories following the end of the Rim War. Their frequently rapacious tactics have roused alarm and anger among many Solomani inhabitants of Magyar. The most active Imperial megacorporations in the sector include Delgado (military contracting), General Products (shipbuilding), Hortelez et Cie, LIC (financial services), Instellarms (military contracting), Ling-Standard Products (manufacturing and mining), and Naasirka (electronics and information). The sole Solomani megacorporation, Transstar (shipping), is also active in the region. Although many smaller Aslan corporations ply the spinward systems, Tlasayerlahel (merchant services) is the only Aslan megacorporation with a significant presence in Magyar sector.

Meritorious Conduct Under Fire (MCUF). An Imperial military decoration for outstanding service under hostile conditions.

Miiri Elixabeth Kemper [956–1053]. Highly decorated admiral of the Imperial Navy during the Solomani Rim War and architect of the Magyar Campaign. Kemper was born on Warinir (Daibei 0507) and was admitted to the Imperial Naval Academy in 973, graduating at the top of her class. She chose the Ftahalr Enforcement Fleet and gained her first command in 985.

With the outbreak of the Solomani Rim War Kemper helped direct Daibei’s defenses from 990–993. In 994 she was assigned to the planning staff of Rear Admiral Arielle Adair in Diaspora. Both Kemper and Adair were like-minded commanders and avid students of Solomani history. In 998, following a humiliating Imperial defeat at Kmak (Old Expanses 1424), Adair was promoted to Grand Admiral of the Imperial battle fleets and Kemper became one of her newly minted admirals. A serious and distant personality, Admiral Kemper was resented by rival commanders but revered by her own subordinates, who called her “The Grinder” due to her singular focus on optimizing the performance of her fleets. She harbored no interest in playing Navy politics: under Kemper everyone was considered replaceable and interchangeable; commanders who failed to perform were swiftly demoted or transferred regardless of their pedigree or political connections.

During the Diaspora Campaign Kemper distinguished herself as a relentless and methodical commander. Following the Imperium’s bloody but decisive victory at Alki (Diaspora 1136), Adair asked Kemper to open up a third front to spinward. Her resulting Magyar Campaign left a path of ruin through Anise, Kline, Voyager, and New Mars subsectors, a destruction so thorough that its effects linger over a century later.

Kemper was appointed military governor of Clown subsector in 1016 and established a temporary capital at Kobayashi (Magyar 2103). She also raised three free clones as her offspring. While all three true daughters went on to have successful, though very different careers—as an engineer, historian, and advocate—none expressed any interest in the Navy. On 01-1046 Emperor Paulo III issued Admiral Kemper a patent of nobility, naming her the first post-war Duchess of Kobayashi. Following her death she was succeeded by her true daughter Agidda Miiri Kemper. In 1058 the mainworld Kobayashi passed a referendum to change its name to Kemper in her honor. Duchess Agidda Kemper held her office until 1095, when she was succeeded by her own true daughter, Dorotti Shulimaar Kemper (b. 1049), the current duchess.

Milbrath (Magyar 2716 E430896-7). Also known as Gunmu, a small, poor gas giant moon with a very thin atmosphere, a Class E starport, and a high population, pre-stellar tech society. Milbrath’s population is approximately 600 million, many descended from Vilani refugees resettled on this world during the Solomani period. Although located on the well-trafficked Walpurgian Main, the system is bypassed by almost all interstellar traffic.

Milenky (Magyar 2603 C587754-9). Also known as Karikmir, a rich, temperate, wet world with a dense atmosphere, a Class C starport, and an early stellar society. The system, located on the Walpurgian Main, also contains a cold secondary world, Iinshakhim (GB99654-5). The population of 80 million is engaged in agriculture and tourism from the nearby high population, industrial worlds of Austa (Magyar 2503 C796ABE-B) and Hyalin (Magyar 2602 D505984-9).

Ministry of Justice. The Imperial administrative organization that exercises authority over violations of Imperial law, especially when those violations occur on Imperial territory, including within the extrality boundary of starports. Judges, justices, and the other personnel of the Imperial justice system are part of the Ministry of Justice. Its main administrative and record-keeping center is on Capital (Core 2118 A586A98-F).

Special agents of the Ministry of Justice travel throughout the Imperium to investigate specific cases, and to ensure fair and impartial administration of justice. Most of these agents act with the direct authority of the Minister, and a few have limited Imperial Warrants, making them personal representatives of the Emperor.

In addition to the Imperial court systems, the Ministry of Justice administers the Imperial prison system, sometimes through sector and subsector nobles and sometimes directly.

In Magyar, the Ministry is actively engaged in counter-espionage, counter-terrorism, and anti-corruption operations. MoJ offices are found on Tolson (Magyar 2106 A432ADH-E), Anise (Magyar 2904 A8419B7-E), Kline (Magyar 3012 A642987-E), and Wicker (Magyar 2728 A742843-C).

Morency. The former name for Cluster subsector.

Morgenstern (Magyar 2625 E999589-8). A large, nonindustrial Solomani Confederation world located in the Fugue Cluster in New Mars subsector. Morgenstern has a dense oxygen-nitrogen atmosphere tainted with low oxygen. Morgenstern was initially charted and colonized by Terrans during the Interstellar Wars, who named the world Fugue. The world rapidly became an industrial center even into the Rule of Man. During the Long Night the world was largely depopulated and not recolonized until well into the Solomani period. In 1067 Solomani Confederation researchers discovered evidence of an Ancients site at the bottom of one of the polar seas. Reports indicate the site is a cluster of oddly shaped structures.

Montlivan (Magyar 3222 C688456-A). A hot, medium-sized world with a dense oxygen-nitrogen atmosphere, located on the Rim Main in New Mars subsector. Montlivan was originally colonized by the Vilani First Imperium and named Sukun. The senior Imperial representative to the world is a baronet, Sir Cedric Radimir Garner. Because of the low population and lack of infrastructure, the world has been issued an Amber Zone travel advisory.

New Mars subsector. Current name for subsector L of Magyar, formerly known as Arkhaaru during the Vilani First Imperium, Ceti to the Terran Confederation, and Fugue during the Solomani period. The Vilani First Imperium claimed only a handful of trailing worlds within the subsector, leaving the rest open to the Terran Confederation.

The Third Interstellar War (-2378 to -2336) inflicted a grievous toll on the Terran Confederation, as a Vilani invasion fleet besieged and bombarded both the Mars colony and Terra itself with nuclear weapons. In response the Confederation redoubled efforts to establish colonies in Ceti subsector and beyond. Many settlers were refugees from the Mars colony, and one world in particular, Pocatlipcat (Magyar 3030), bore many similarities to their lost home and was originally named New Mars.

Nobility. The foundation of interstellar government within the Imperium. The Imperium depends on nobles ranging from knights to archdukes to carry the chain of authority and the mantle of responsibility from the Emperor to the people. The Imperium assigns a representative to each mainworld; this imperial Noble interacts with the local government and population, serves as an ambassador, and promotes trade and commerce. This noble may be a local appointed by the Emperor, or may be an offworlder assigned to the post.

Imperial territory in Magyar is divided into four duchies corresponding to subsectors. The Duchy of Kobayashi, which covers Clown subsector, is overseen by Duchess Dorotti Shulimaar Kemper from her seat at Tolson (Magyar 2106 A432ADH-E). The Duchy of Gadarur, which covers Anise subsector, is overseen by Duke Eneri Urkenim from his seat at Anise (Magyar 2904 A8419B7-E). The Duchy of Walpurgis, which covers Kline and Imperial systems in Voyager subsector, is overseen by Duchess Shanika Adelbert from her seat at Kline (Magyar 3012 A642987-E). The Duchy of Fugue, which includes New Mars subsector and Imperial systems in Swan and Cluster subsectors, is overseen by the Bwap Duke Wawebes from his seat at Wicker (Magyar 2728 A742843-C). Duke Wawebes was installed in response to the rampant corruption in New Mars, but it was widely seen as an affront to the Solomani citizens. Magyar has no sector duke. The four subsector dukes report to Duke Robert haut-Beaudoin of Dingir (Solomani Rim 1222 AA89A98-F).

Olympian Cluster. An astrographic feature in Cluster, Olympus, and Swan subsectors of Magyar, a chain of 36 worlds separated by jump-1 distances.

Operation Black Pinion [1084-1087]. An Imperial police action on Asrow (Magyar 3006 X598548-5), an interdicted world in Anise subsector.

Operation Bright Volt [1089]. A controversial cross-border action on the balkanized Solomani Confederation world of Fatagin (Magyar 2229 B667878-A) in Swan subsector. Fossur, one of the largest Fataginian nation-states, had been caught supplying weapons of mass destruction to insurgencies inside the Imperium. The Confederation itself denounced Fossur as a rogue nation, and Operation Bright Volt was intended to be a fast-moving, punitive raid on Fossur’s weapons-making complexes. As Imperial naval forces engaged system defense forces in high orbit, Imperial marines and army units were inserted onworld. The entire operation was intended to last less than 100 hours but the ground forces quickly became bogged down fighting entrenched Home Guard and Solomani regular army troops. Meanwhile, the unexpected arrival of a Confederation FleetRon forced the Imperial naval forces to withdraw from the planet. Hours turned into days, which turned into weeks. After 38 days of fierce fighting the Imperial ground forces were recovered, narrowly avoiding a larger war with the Confederation.

Operation Sagamore [1084-1088]. An Imperial police action on Gjerdingen (Magyar 3123 X5758A9-5) in New Mars subsector.

piracy. Theft of a starship or its cargo through force or intimidation by another vessel. As a fundamental threat to interstellar commerce, piracy is illegal within the Imperium and carries the death penalty. The Imperial Navy is charged with suppressing piracy within the Imperium, while the Marines are often called upon to destroy pirate havens both inside and outside the Imperium. Both the Imperial Starport Authority and Ministry of Justice devote considerable resources to identifying, investigating, and preventing piracy. Imperial Admiralty courts adjudicate cases involving interstellar trade and shipping—including piracy, barratry, and hijacking.

Member worlds are also expected to combat piracy. If a pirate haven is discovered within the Imperium, the member world is pressured to take action on its own. In addition, colonial navies and system defense forces are expected to protect their own worlds and merchant traffic from pirate depredations.

Most piracy occurs while starships are entering and leaving a system, and most pirate ships are converted merchants. Merchant ships trading in unsafe areas tend to be heavily armed, while those trading in safe areas tend to be lightly armed or unarmed, depending on system defenses for protection.

Magyar has been closely associated with piracy ever since the Vilani First Imperium, when the unauthorized dissidents who settled the region sometimes launched raids into Imperium space. During the Interstellar Wars commerce raiding between Terran and Vilani communities was common and continued even into the Rule of Man.

The Long Night marked the rise of the Reavers as entire worlds and coalitions of worlds turned to raiding each other as interstellar civilization collapsed. Smaller scale piracy continued throughout the Long Night, often practiced by outcast Aslan.

The end of the Solomani Rim War created renewed pirate activity in Magyar as disaffected planetary navies from Confederation worlds now inside the Imperium as well as abandoned Solomani mercenary units plagued the Imperial systems well into the 1030s.

Even today piracy remains a serious threat within all Imperial subsectors in Magyar except for Clown, the one subsector left relatively unscathed by the Solomani Rim War. Despite the efforts of the Imperial Navy, political and economic factors have prevented the full eradication of piracy, which is even more common in the Confederation-controlled subsectors. As in the Solomani Rim, the Confederation Navy’s patrol forces in Magyar are overstretched. Confederation systems affected by piracy are said to include Desolation (1506 B401200-E), Abbit (0617 A699201-E), Kazilash (0715 B778100-C), Kano (0814 A432503-E), Nethery (1612 B101102-E), Bois (1537 A201100-E), Mitaro (0425 B895301-C), Quinn (1329 AA75100-E), and Vanus (1423 B422201-E).

quadrant. Mapping unit in astrography equal to four subectors. By convention, the spinward and coreward subsectors of a sector (A, B, E, and F) are designated Alpha, the trailing and coreward subsectors (C, D, G, and H) are designated Beta, the spinward and rimward subsectors (I, J, M, and N) are designated Gamma, and the trailing and rimward subsectors (K, L, O, and P) are designated Delta. While use of this unit is unusual within the Imperium, it is much more common within the Solomani Sphere.

Reavers. Warlords and pirate bands that operated in numbers large enough to plunder entire worlds during the Long Night. Most were based in Reaver’s Deep, Dark Nebula, and Magyar sectors. The Reavers’ raids were devastating since they were almost always technologically superior to their victims. Sometimes the Reavers recolonized devastated worlds, preserving knowledge that would otherwise have been lost in inky blackness of the Long Night. In Magyar the Reaver era lasted from approximately -1500 to -1100, after which the overall diminishment of interstellar trade and growing Aslan influence sharply curtailed this activity.

Red Zone. The Traveller’s Aid Society travel zone classification for a nation, world, or system which is dangerous to travellers. In general, the imposition of a red zone classification indicates the location is quarantined, interdicted by higher authority, or at war.

Reformed Dootchen Estates. A Solomani Confederation member-state located in Voyager subsector, with a capital at Dreesen (Magyar 1916 A201652-E). As the Rule of Man collapsed and technology levels crashed, the population of the garden world Tralp (Magyar 1913) exploded. Soon Tralp began preying on neighboring systems, seizing technological resources and laying claim to entire worlds. Tralp and its subject worlds eventually formed a pocket empire that proved strong enough to push back against the Aslan and other Magyar states. While never a true naval power, the Tralp pocket empire maintained formidable ground armies to seize and hold new worlds. The fabled Aazlantrope were elite armored units said to have been specifically created to combat Aslan raiders.

During the Long Night Tralp developed a rigid caste system. When the Third Imperium began to exert influence over the region, this system resembled chattel slavery and Tralp soon became an isolated pariah state. With the creation of the Solomani Autonomous Region, Tralp was allowed to flourish once more. In 924 the Tralp worlds reorganized into the Dootchen Estates, and the new government promoted a romanticized identity that cast the Estates as stalwart defenders of Solomani worlds against alien invaders. Their unsavory racial politics and enthusiasm for military intervention soon made the Estates the darling of more radical elements within the Solomani Party. The Estates therefore enjoyed an unusual degree of influence at the highest levels of the Confederation.

Because of this prominence, the Estates were specifically targeted by the 9th Imperial Fleet during the Magyar Campaign of the Solomani Rim War. The Fleet destroyed the mainworld’s Class B starport and left the capital city of Tralpstad a smouldering ruin. The 9th Fleet then harassed other Dootchen worlds until the Estates collapsed at the end of 1001. The Estates reformed in 1007, but was much diminished and has taken nearly 100 years to rebuild itself.

relict. A clone intended to replace an existing individual who is dead or incapacitated. Relicts have force-grown organic bodies, cloned brains, and implanted personalities. The pattern provides genetic material samples and a personality, memory, and skill recording. The activated relict has the memories and skills of the original and becomes owner of the original’s property.

Life Insurance activates a relict when a verified report of death or disappearance is made to the insuring company. Upon activation a relict is force-grown to adulthood and implanted with the pattern’s recorded personality and skills. A relict preserves memories up to the time of the recording and is an effective duplicate or replacement for the pattern. For individuals interested in buying Life Insurance, the premium is MCr1 to start a policy and Cr100,000 to update. Due to the expense, such plans are relatively unusual, though some companies or government services offer them as a retention perk.

Imperial Navy Captain Kosimo “Luckless” Leon was killed in action three times in the course of the Solomani Rim War, at Eberly (Diaspora 2130), Alki (Diaspora 1136), and Anerin (Magyar 2706). Each time a relict was activated and returned to duty. After his third death the Admiralty decided that Captain Leon was best suited training reserve squadrons in the Zarushagar sector fleet.

Rim Main. An important astrographic feature in the Solomani Rim, a chain of worlds separated by jump-1 distances that link the entire Imperial-controlled portion of the Sector. The Main is the major trade route through the Solomani Rim and is partially responsible for the region’s prosperity and long history of civilization.

Rita’s Place (Magyar 2205 C76689A-8). A wet garden world with a Class C starport, and a high population, extreme law, pre-stellar society. The mainworld has an orbital resonance with its M2 V primary, rotating exactly three times in every two orbits. The system is located in the Nauvoo Cluster in Clown subsector, and contains Orson (H200566-8), a cold and tide-locked secondary world. Rita’s Place supports an IISS base administered by Kobyashi Scout Leader Sroel Karel. Rita’s Place was first settled by Terran émigrés from Australia and New Zealand during the Rule of Man. The planet was a prime target for Reavers during Long Night and later Aslan settlers, who captured the world and named it Yuetao. Over several hundred years the world built up a fairly large Aslan population, though they were persecuted during the Solomani period. Rita’s Place has been an agricultural center, but immigration is starting to crowd out farmland as the population creeps upward of 400 million. In response, the government has attempted to severely restrict new arrivals and has adopted extremely harsh laws concerning weapon possession.

robot. A truly mechanical or non-organic artificial intelligent being. Relatively mindless robotic machines and appliances appear around TL8. The reliability of primitive (non-creative) artificial intelligence often follows at TL11, making the way for widespread introduction of primitive artificially intelligent robots at TL12. By TL13 the economic advantages of robots over humans increases so that robots often become ubiquitous in society. This trend begins to reverse itself at TL14 and 15. At these upper tech levels some robots may be superior to humans in one or more areas, but they are all unable to act with clear initiative in unfamiliar situations. True artificial intelligence is only expected to emerge at TL16 or beyond.

Robots may be sophontiform (anthropomorphic) or strangeform (with structure based on function). On worlds where robots are common, strangeform robots are effectively invisible: there is little or no difference between ordinary driver driven vehicles and robot vehicles.

Robots are fairly common on most Magyar worlds of TL13 or higher. Popular Imperial manufacturers include Ling-Standard Products, Naasirka, and Shululsish Internetworking LIC. Popular Solomani manufacturers include Panstellar, Odyssey, and Thinking Machines, Inc (TMI). The primary Aslan manufacturers are Tlektaowa and Wyaroaer.

Rule of Man [-2204 to -1776]. A short-lived interstellar empire formed after the conquest of the Vilani Imperium by the Terrans. The conquered territories were under military rule from -2219 to -2204. Vilani military forces were incorporated into the Terran forces. Terran naval officers took over key posts in the Vilani bureaucracy, which was otherwise retained intact.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2019 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

No comments:

Post a Comment