Friday, March 8, 2019

Library Data: G-I

Gadarur. Former name for Anise subsector. During the Vilani First Imperium the garden world Chartpay (Magyar 2903 A7558B9-C), then known as Gadarur, was a high population capital that also lent its name to the subsector. Gadarur was repeatedly sacked by Reavers during the Long Night and eventually fell to pre-stellar levels.

gauss. A type of slug-throwing weapon that fires small darts, sometimes called needles, accelerated by electromagnetic coils in the barrel rather than expanding gasses. They are almost completely silent except for the sharp crack of a supersonic round. Gauss rifles are introduced at TL12 and become common infantry weapons by TL13.

The standard rifle for Imperial soldiers is the model KG56A3 gauss rifle, in service for over a century but beginning to show its age. This weapon accelerates a 4mm, 4-gram needle bullet to velocities of 1500 meters per second. The round itself consists of a dense armor-piercing core surrounded by a softer metal covering that ends in a hollow point; this combination gives the round both high stopping power and a good armor-piercing capability. Flight along the barrel is nearly frictionless, for spin stabilization is imparted in this weapon through magnetic bias.

geneering. Also known as genetic engineering, an applied science that modifies “natural” creatures by the manipulation of genetic material. Effective geneering is usually associated with TL14 societies, but many of the foundational technologies emerge as early as TL8. During the Interstellar Wars the Terrans began improving the intelligence of several animal species to assist their new colonies. While these early experiments did not create true sentience, they did produce the “neodog,” a variant canine with improved intelligence and language ability, as well as the “miniphant,” a smaller but very intelligent elephant. By the end of the Interstellar Wars the Terrans had succeeded in uplifting dolphins, orcas, gibbons, and orangutans. The Terrans also experimented with geneering variant human subspecies to promote colonization on environmentally hostile worlds.

Much of this geneering capability was lost during the Long Night with a few notable exceptions such as the Wuans of Wu (Magyar 0203 B66A99A-E), who engineered themselves into separate, specialized genetic castes; each role in Wuan society is now occupied by individuals genetically optimized for that specific role. Significant geneering projects only reemerged in the 500s once the Third Imperium and surrounding human worlds regained sufficient technology to work effectively in the field. The megacorporation Schunamann und Sohn AG (SuSAG) remains the only Imperial megacorporation to maintain a substantial geneering division, though much of this work is directed toward modifying animals and plants rather than humans. In contrast, several large corporations within the Solomani Confederation work in geneering, including ConTech (Dark Nebula and Magyar), Corydon BioTech (Magyar and Daibei), Emerald Genetics (Wuan Technology Association), NewGenAssist (Solomani Rim and Aldebaran), and Macrogenesis (Alpha Crucis).

Gerwalk (Magyar 2631 C100941-D). An Imperial system located in the Ceti Cluster in Cluster subsector. The mainworld is a tiny, airless gas giant moon with a Class C starport and a high population, low law, average stellar tech society. A second mining moon, Pertinax (F200672-8), orbits the same gas giant. The Zelus Belt (F000513-7) is another important world in the system.

Gerwalk was a major industrial center for the Solomani Confederation, but the shipyards were destroyed during the Rim War. The population of 2.11 billion is fairly peaceful and independent, with limited interest in Imperial or Solomani politics and extremely liberal laws. The downport is located in Nidenaven, the capital city with a population of 1 billion. Gerwalk is a popular destination for Imperial citizens seeking goods or services that may be outlawed on their own worlds.

Gerwalk is the seat of Count Domingo Luna. The mainworld is the headquarters for the Imperial 99th Armored Infantry Division, “the Tip of the Spear.” The understood mission of the 99th is to hold off a Confederation attack at all costs until the Unified Armies of Fugue can provide relief. Gerwalk has extensive facilities for Protected Forces Training. While the Imperial 217th CruRon is usually on station in the system, Gerwalk supports its own colonial navy with a base on Pertinax; elements include the 1438th Colonial BatRon and the 2056th Colonial CruRon.

Gjerdingen (Magyar 3123 X5758A9-5). An interdicted wet world on the Rim Main in New Mars subsector. The mainworld has a standard oxygen-nitrogen atmosphere tainted by bioweapon agents.

In -4445 the rapidly expanding Vilani attacked the small Vegan interstellar community in the Solomani Rim. In response some 200,000 Vegans fled down the Rim Main, settling on an uncharted world they named Dzosuiken. They were able to remain independent until -3400, when Dzosuiken was forcibly absorbed into the First Imperium. A remnant Vegan population persisted onworld for at least another 2,000 years before passing from history. As the Long Night fell across Magyar sector, the Aslan led by the Tralyeaeawi clan assumed control of interstellar trade in the region. During this period Gjerdingen was a prominent and relatively safe world on the route connecting the Solomani Rim and Dark Nebula. While Reaver attacks drove Vilani and Terran refugees to the world, who named it Nisuru, Aslan also settled there, naming it Hlokherlyal.

During the Solomani period both the Aslan and Vilani-identified populations suffered greatly and developed deep resentments. As a result of the Rim War the ruling Solomani government was replaced, but the world quickly descended into vicious ethnic fighting that was covertly supported by both the Imperium and the Confederation. The troubles culminated in the release of a genetically engineered “superflu” in 1053 that killed nearly 40% of the world’s population. In response the Imperium interdicted the world and naval forces carefully patrol the system preventing unauthorized landings.

Over the last 20 years the Imperium has occasionally deployed peace-keeping forces onworld in an attempt to prevent complete genocide. Today the mainworld is a haunted ruin of empty cities and broken infrastructure, reduced to an early electricity tech level. The most powerful faction is lead by a dictator dedicated to the Solomani Cause.

Factories sell indenture contracts for guest clones singly or in batches.

guest. A clone intended to provide inexpensive labor. A guest is a skilled duplicate of the pattern, lacking only the memories of the original. A suitable pattern provides genetic material samples, and personality and skill recordings. Guests are then force-grown and implanted with an edited recorded personality and skills. Although memories are supposed to be edited out of the personality, the process sometimes fails. Guests are typically sterilized when created, and many have physical markings that clearly designate their status.

The legal status of guest clones within the Imperium and the Solomani Confederation is often unclear, and individual worlds may grant expanded or restricted rights to guests. Factories sell indenture contracts for guest clones singly or in batches. The terms of these contracts can vary greatly, but each clone is legally obligated to fulfill the terms of the indenture to the best of its ability. Once the indenture is complete guests are freed from further service. Although rare, escaped guests that are still under contract are subject to repatriation and may be hunted by bounty hunters.

In Magyar, Imperial producers of guest clones include Kline Synthetic Technologies, Totaliti Workforce, and SuSAG. Major Solomani producers include Corydon BioTech and ConTech. Although the Wuan firm Emerald Genetics is possibly the leading producer of guests within the Solomani Sphere, these are never sold outside the Wuan Technology Association.

Gyurenek (Magyar 2912 B778458-C). A cold, medium-sized wet world on the Walpurgian Main in Kline subsector. The atmosphere is mildly tainted with high oxygen levels. Gyurenek orbits Imaade, its M2 V primary, at the outer edge of the habitable zone. Given this orbital distance, the age of the system, and the masses of the primary and mainworld, Gyurenek should probably be tide-locked but instead has an extraordinarily slow planetary rotation of 43 days, approximately half of its orbital period of 86.4 days. The average surface temperature is a chilly -4° C but with an axial tilt of 18 degrees, the world is subject to severe temperature swings ranging from 0° to 29° C at the equator.

Gyurenek contains at least two Ancients sites. Deep under the ice at the north pole is a featureless disc approximately 1 km in diameter and 30 meters high, composed of a superdense blue stone. Deep penetrating scans indicate that a matching disc lies on the opposite side of the planet at the south pole. Although the purpose of these structures is unknown, researchers have suggested they may have somehow induced Gyurenek’s unusual rotational period.

The mainworld was settled by the Vilani First Imperium and named Kiriinashi. During the Rule of Man Terran colonists arrived, though the world was largely depopulated during the Long Night due to pressure from Reavers.

Gyurenek contains a naval base supporting the 109th Fleet that also serves as headquarters for the 1,670th Star Marine Line Regiment. The Marines hold Phase II training for the entire sector on Gyurenek and the Imperial Army maintains its own Commando School on the surface. Both services tend to sarcastically refer to the planet as “Wonderland” due to the weeklong nights and bitter cold.

Hagymasi (Magyar 2406 C550867-8). A poor tide-locked desert world with a thin atmosphere, a Class C starport, and a high population, pre-stellar society. The system, also known as Kamurira, is located on the Walpurgian Main in Clown subsector and contains a frozen secondary world, Eulalia (H31269B-7). The Solomani Rim War decimated the world and its infrastructure remains shattered. In the post-war era Hagymasi received considerable financial aid, though much was diverted to its corrupt rulers. After a series of failed governments, Hagymasi defaulted on several loans and was brought under the control of the financial megacorporation Hortelez et Cie, which had been awarded several contracts from the Imperium to rebuild the world’s economy. A board appointed by Hortelez and headquartered on nearby Amon (Magyar 2507 C4359CG-C) now administers the planet. Hortelez has implemented harsh financial austerity measures and as a result the population harbors great resentment toward the Imperium and its megacorporations.

Home Guard. The reserve and planetary defense forces of the Solomani Confederation. They include part-time citizen warriors and retired veterans. The primary mission of the Home Guard is the defense of the individual worlds in the event of invasion. The Home Guard was created after the Solomani Rim War, as part of General Secretary Wolfe’s complete reorganization of the Confederation military.

Hortelez et Cie, LIC. A financial megacorporation that has provided the lion’s share of investment for the post-war rebuilding of the Imperial portions of Magyar. Hortelez continues to fund various development projects. The corporation also acts a bonding agent for mercenary companies.

Humaniti (former spelling Humanity). Collective name for all human races, including Solomani, Vilani, and others.

Iatur (Magyar 2628 C510A9E-B). A high population, industrial world in New Mars subsector. Iatur is a cold, medium-sized world with only a trace atmosphere and no surface water. The system also contains a significant secondary world, Attis (F996877-5). Iatur was first surveyed by corporate interests and incorporated into the Terran Confederation late in the Interstellar Wars period. Following the withdrawal of the Terran Mercantile Community from New Mars subsector the worlds of the Iatur Cluster regressed to pre-stellar levels, but they emerged from the Long Night well equipped to rejoin interstellar society.

Iatur quickly established itself as an industrial powerhouse, and during the Solomani period the world was the subsector capital. Iatur possessed a class A starport, large shipyards, a formidable colonial navy, and hosted Confederation army and naval bases. As such, Iatur was the site of one of the last large naval engagements of the Magyar Campaign. Confederation Admiral Coglan attempted to make a stand in the outer system, but here his luck finally ran out as his task force was pitted against the combined Imperial 9th and 18th fleets. Although his squadrons fought well, Coglan was badly outnumbered and outmatched. He was barely able to escape Iatur with the remains of his task force, retreating spinward into Swan subsector. The 18th Fleet then moved to besiege the mainworld. The shipyards were completely destroyed and the entire 103rd Provisional Star Marine Division was used to seize the downport, which became a beachhead for a brief but bloody ground campaign.

Given its abundant natural resources, Iatur has seen an economic resurgence since the end of the Rim War, though the Imperium has not yet authorized the rebuilding of the shipyards. Iatur is sharply divided between Imperial and Confederation sympathizers, and the large bureaucracy maintains a police state apparatus to ensure these divisions do not fester into civil war. As such, the system has been issued an Amber Zone advisory.

Imperial Army. More formally known as the Unified Armies of the Imperium, this body of troops is designed to be the heavy defense force on the surface of member worlds. Because the Imperium is so vast, and faced with different threats on every border, day-to-day control of the Army is given to the subsectors. Each subsector has its own army, and is expected to operate independently, organizing and planning for its own particular needs.

Magyar has been an ongoing source of low-level conflict since the end of the Solomani Rim War, and as such the Army has been a highly visible and active Imperial service in the region. Both the Imperium and Confederation have engaged in proxy wars on both sides of the border, which has resulted in a series of civil wars, interplanetary wars, and occasionally direct confrontation between Imperial and Solomani forces. Imperial Army Intelligence has extensive networks within the worlds of Magyar to monitor subversive elements and track Solomani agitators. Army Intelligence schools are maintained on Kline (Magyar 3012 A642987-E), Union (Magyar 2927 C974AA8-A), and Esuan (Magyar 2004 C545967-A).

The Unified Army of Kobayashi is headquartered out of Kemper (Magyar 2103 A4217A8-E) and consists of 8 field armies. The Unified Army of Fugue is headquartered out of Wicker (Magyar 2728 A541843-C) and is one of the largest subsector armies in the Imperium with 14 field armies. The Unified Army of Gadarur includes 2 field armies with headquarters at the subsector capital on Anise (Magyar 2904 A5419B7-E). The Unified Army of Walpurgis includes 2 field armies and maintains its headquarters at the subsector capital on Kline.

Imperial Interstellar Scout Service (IISS). The exploratory service of the Third Imperium. The IISS explores new areas, maps and surveys known or newly discovered areas, and maintains the communications ships that carry information and messages between the worlds.

Although settled for centuries, Magyar is a volatile sector that has undergone rapid social change in the last century and remains susceptible to future upheaval. Therefore the IISS is actively engaged in the sector, employing political scientists, sociologists, ethnologists, and economists. Working with the Ministry of Commerce, these Scouts gather and analyze socioeconomic data from both sides of the border in order to identify potential hot spots, particularly Solomani Party activity.

The Imperium believes that trade with the Solomani Confederation will ultimately serve to undermine the current regime. To this end the IISS publishes regular economic development reports and sponsors trade stations to encourage cross-border commerce.

Scout bases are located on Pungitore (Magyar 3104 D421442-9), Rita’s Place (Magyar 2205 C76689A-8), Hrongding (Magyar 2817 B621511-C), Amelbar (3019 C6A4775-9), Beta (Magyar 3128 C576ADA-9), and Onewen (Magyar 3125 D3106BF-8).

Imperial Marines. Elite military force charged with making initial landings on hostile planets, boarding hostile vessels in deep space, and enforcing Imperial law, most notably violations of the Imperial Rules of War. The Marines also act as ship’s troops, along with guarding Imperial installations and starports.

The Marines are closely tied to the Imperial Navy, which provides support ranging from logistical supply to orbital fire on hostile targets. The chain of command for the Marines comes directly from the Emperor through the Admiralty. Unlike the Army, Marines do not answer to the local nobility under most circumstances. Units are often loaned to local authorities for specific purposes.

The Imperial Marines have five regiments posted to Magyar: the 3,411th, 1,135th, 1,548th, 1,670th, and 4,497th Line Regiments. Because of the large number of hot spots in the sector, the Marines maintain several rapid deployment units ready to be dispatched on short notice. These units include Caen-class dropships and J-4 transports capable of inserting a full line company of Marines and their APCs. In several instances the timely intervention of a Marine force has stabilized conditions to allow for the deployment of Army units.

Imperial Navy. The “senior service” of the armed forces of the Third Imperium, the Navy defends the Imperium against internal and external enemies in the name of the Emperor. The Imperial Navy is the most prestigious service and inextricably tied with the Imperial nobility. Its ships are often the only representatives of the Imperium in a system, carrying the burden of defense and law enforcement in far-off places. Navy personnel are drawn from thousands of worlds.

The primary missions of the Imperial Navy are defense of Imperial territory and protection of commerce. In peacetime and in war, Navy ships carry out sweeps and standing deployments to fulfill these missions. Despite the hostile border and the large number of high population Imperial worlds, the specific mission of the Magyar Sector Fleet is not primarily warfighting: it is to combat piracy, quell internal dissension, and respond to the frequent, but low-level skirmishes that range up and down the length of the border. The Admiralty does not consider the Confederation Magyar Fleet a serious threat due to a lack of assets, tech lag, and the threat of Aslan to spinward. As such, the colonial fleets and the private squadrons maintained by the nobility are somewhat stronger than would be expected.

The Imperial Magyar Fleet, with headquarters at Seloo (Magyar 2102 A4319BA-E), is larger than typical for the number of subsectors controlled, but composed of older second rates, with a focus on cruisers rather than capital ships. The Magyar Fleet also supports the large Imperial Army via a larger number of assault squadrons. There are four numbered fleets assigned to the Imperial subsectors: the 131st Fleet (Clown), 20th Fleet (Anise), 109th Fleet (Kline), and the 96th Fleet (New Mars).

The Magyar Fleet is designed to hold off attacks from the Confederation until more heavily armed J-4 battle rider/battle tender squadrons can arrive from depots in Daibei and the Solomani Rim. Given the distance, however, Imperial forces in Magyar may be expected to wait nearly half a year before these reserve assets could arrive. During times of heightened tension, some of these heavier fleet assets are redeployed to forward naval bases in Woosnam (Daibei 2337), Knossos (Daibei 2717), Darrukesh (Solomani Rim 0106), Seym (Solomani Rim 0319), Jarslav (Solomani Rim 0123), and Beal (Solomani Rim 0126).

interdiction. A formal censure or prohibition issued to a specific world or an entire system. Interdicted worlds are forbidden for trade or travel, generally because some conditions, customs, laws, life forms, climate, economics, or other circumstance presents an active threat to the health and well-being of individuals. Interdicted worlds have the Forbidden trade classification and are issued travel zone red ratings by the Travellers’ Aid Society.

Within the Third Imperium, interdictions must be approved by a member of the Imperial family, but generally such approval is given in response to a request from an interested service, which is almost always the Scouts or the Navy. Within the Solomani Confederation interdictions are issued by the High Council for reasons of state security and enforced by the Confederation Navy.

Since the Solomani Rim War both the Imperial and Solomani Confederation navies have freely used interdiction and the threat of interdiction to punish and coerce border systems into cooperation. Imperial worlds in Magyar currently under interdiction include Waxstetter (Magyar 2605 X550210-3), Lontarelli (Magyar 2801 X563797-2), Asrow (Magyar 3006 X598548-5), Typoer (Magyar 3210 X5418AB-5), and Gjerdingen (Magyar 3123 X5758A9-5).

interdiction tender. A cruiser-sized vessel with fairly low mobility (Jump-2 or 3) that carries a large number and wide range of subordinate craft. Its mission is to support and maintain the forces blockading an interdicted world. The tender is armed well enough to take on a destroyer-sized opponent. Its brood of fighters and gunships enable it to cover a lot of space, and it can support other vessels in the escort or destroyer classes assigned to assist it. To a great extent, interdiction tenders are more mobile bases than warships.

The 50,000dt Gehorsam-class interdiction tender has proven particularly useful in Magyar sector. At TL14 and J-2, the Gehorsam carries 400 light fighters and 300 50dt Wespe-class gunboats.

The Interface. Formally known as the “the Aslan/Human Interface,” a term used by the military and social scientists for the area between the Aslan Hierate and the Solomani Confederation, too diffuse and mixed to be called a border. Also commonly known as “the Buffer.” While no single map could clearly designate the Interface due to its continually shifting and indistinct nature, it is generally considered to encompass parts of Reavers Deep, Daibei, Dark Nebula, Magyar, Ustral Quandrant, and Canopus sectors.

interface line. A type of merchant company common in Magyar sector. Where one territory ends and another begins, the special interface line meets the needs of the marketplace. Interface lines provide passenger and freight service across the border. They carefully maintain favor with both sides of the border, and sell as part of their product easy transit over the line. Interface lines may serve routes either long or short. Some merely reach from a major world on one side of the border to a similar major world on the other side.

Interstellar Wars (-2408 to -2219). A series of conflicts fought between the Terran Confederation and the Vilani First Imperium. In -2422 the Imperium was contacted along its rimward border by the Terrans, who had recently emerged into space. Terran expansionism led to a series of interstellar wars, which ultimately resulted in Terran conquest of the Imperium in -2204 and the founding of the Rule of Man.

During this conflict relatively few significant battles were fought in Magyar itself. At the outset of the Interstellar Wars the sector was largely unexplored, and as the wars progressed Terran and occasionally Vilani refugees emigrated into this region specifically to escape the violence. The Terran Confederation established its Cygnus colonies in the Ceti Cluster and surrounding areas, while dissident Terran populations—mainly religious and cultural minorities unwilling to assimilate into the Confederation—established their own independent colonies far beyond the borders of either the First Imperium or the Confederation.

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