Celestine Transfers. A small interface line in Magyar with cross-border runs between Kugle (Magyar 2423 A522656-E) and Elnor (Magyar 2223 A554611-C) and surrounding worlds. Headquarters: Kugle. Territory: Swan and New Mars subsectors.
Ceti Cluster. Also known as the Beagle Cluster, an astrographic feature in New Mars and Cluster subsectors of Magyar, a grouping of 12 worlds separated by jump-1 distances. The Cluster was named after an F5 V star that the ancient Terrans associated with 6 Ceti. The Cluster lay beyond the boundaries of the Vilani First Imperium and during the Interstellar Wars became an important early center of development for the Terran Confederation in what was then known as Cygnus sector. The Cluster harbored an abundance of natural resources, as its 12 systems contained 11 different planetoid belts. Eight of the mainworlds had breathable oxygen-nitrogen atmospheres, and six of these orbited within the temperate zones of their primary stars. The world that would become known as Beagle (Magyar 3129 D766A99-A) was classified as a Terran Norm world due to its similarity to Terra. Winneauer (Magyar 2831 B756437-B), though technically classed a garden world, has a rich but utterly alien ecosphere and continues to resist colonization 3,000 years later.
chimera. A genetic hybrid of two or more distinct species. Alternatively, a chimera is a living creature that has been significantly altered through the inclusion of genetic material from one or more species (not necessarily intelligent).
clone. A living creature genetically identical to a single donor creature. It has the same genes as its parent.
During the Interstellar Wars, while the Terran Confederation was still at TL10, the GenAssist corporation was able to produce experimental force-grown clones with personality implants in an attempt to rapidly build out new colonies in Magyar and the Solomani Rim. During the Long Night, this technology was generally lost outside of the Terran Mercantile Community and its successor states, with a few notable exceptions such as Wu (Magyar 0203) or Tino (Alpha Crucis 1531). The Third Imperium did not regain many of these capabilities until approximately 300.
Since then clones have come to wide use within Magyar sector, despite persistent cultural prejudices against artificial persons. Clones fill important social, economic, and medical functions in society, though some of those functions are restricted or illegal within the Third Imperium and the Solomani Confederation. The Aslan have strong cultural prohibitions against cloning, which is little used within Hierate space.
Coglan (Magyar 2214 AA9A8A6-E). A large water world with a dense atmosphere, a Class A starport, and a high population, high stellar society. The world’s population of 900 million are scattered across Coglan’s many small islands. The system also contains a cold secondary world, Sueters (F310757-7).
The mainworld is named after the famed Solomani Confederation Admiral Arturo Coglan, who organized the defense of Magyar in the Rim War. For the last 40 years Coglan has been ruled by a Supreme Executive, the Viscountess Dia Madigan, an immensely popular figure to the inhabitants due to her ability to secure Imperial financial aid for her world despite the system’s unfortunate location on the Confederation border. Madigan’s parents were originally from Coglan, and she rose from a low-level position to become a successive executive with the financial megacorporation Hortalez et Cie. Since becoming Supreme Executive Madigan has used her connections with the corporate world and the nobility to petition for establishing the subsector capital at Coglan, and is lobbying the Admiralty to establish a naval base there.
The Imperial Merchant Academy of Magyar is an independent academy established by the Ministry of Commerce. The mainworld’s large shipyard is owned and operated by General Products. Coglan is the headquarters for Totaliti Workforce, a large Imperial producer of androids for Magyar and Solomani Rim markets. Totaliti specializes in menial androids designed for grueling work and are often employed as belters or miners.
CruRon. A cruiser squadron is used as a heavy support element for fleet engagements, and as the general workhorse of the navy. Comprised of a core of cruisers it is supplemented by lighter escort vessels such as frigates or destroyers. Designed to be maneuverable and fast, the CruRon has few auxiliary vessels to slow it down.
cruiser. One of the most versatile types of ship in the Imperial arsenal, able to conduct a range of different operations. If a combat role is called for then there is nearly always a cruiser class that will fit the requirements.
While the main attack line is primarily composed of the battleships and dreadnoughts the cruiser, even though less heavily armed and armored than a battleship, rules the battlefield at all other times. Retaining flexibility, maneuverability and firepower, any CruRon is able to project power over a wide area.
currency. The basic unit of legal tender in the Third Imperium is the Imperial credit. Individual worlds may issue their own currencies, and those currencies may or may not be acceptable on other worlds. Similarly, corporations and megacorporations may issue scrip, and its acceptance outside of the corporate environment is a matter of conjecture. But Imperial credits are accepted everywhere in the Imperium, and in many locations outside of it.
Imperial credits are almost impossible to counterfeit because of their unique method of manufacture. Credit bills are issued in 10, 20, 50, 100, 500, 1,000, and 10,000 credit denominations. Plastic coins in various shapes are issued in quarter, half, one, and five credit denominations. Imperial credits can be bulky in large enough quantities. Bills measure 75 mm by 125 mm; one thousand bills stand 50 mm high and weigh 500 grams.
The monetary and banking systems of the Solomani Confederation were based on those of the Imperium and the Solomani credit is virtually identical to the Imperial currency. Unlike the Imperium, which is rather conservative in its currency designs, the Information Ministry routinely pressures the Solomani treasury to add new patriotic mottos or ‘inspirational’ designs every decade or so.
Most Aslan clans produce their own currencies of wildly varying names and forms. Typically a clan will accept its own currency and those minted by its vassals and its feudal overlords. Many will also accept the currencies of the 29 most powerful clans. The one Aslan currency most likely to be found in Magyar sector is the Khaukhi, the currency sponsored by the Khaukheairl clan. The Khaukhi is worth 0.5 credits and is minted in the form of plastic discs and divided into smaller denominations of ½, ¼, 1/8, 1/16 or 1/64th. It is much easier to falsify Aslan currency than Imperial credits and many traders along the Aslan border must carefully examine all the coins before they accept them.
Cygnus colonies. Early settlements in Magyar sector sponsored by the Terran Confederation. Following the conclusion of the Third Interstellar War in -2366 the Terran Confederation undertook an ambitious effort to establish new colonies beyond the borders of the Vilani First Imperium. As conceived these colonies would have bolstered the Confederation by providing a larger population base and would have preserved Terran culture in the event the Confederation fell to the First Imperium. The first Cygnus colonies were established in the Ceti Cluster in what is now New Mars subsector.
Cygnus Rift. An astrographic area of low stellar density in Kline, Alderamin, New Mars, and Albadawi subsectors. This minor rift forms a barrier for Jump-2 ships.
Cynosure Entertainment. One of the largest purveyors of music, holovids, and virtual games within the former Solomani Sphere, with headquarters on Dingir (Solomani Rim 1222 AA89A98-F). While the Vilani megacorporation Makhidkarun dominates these fields throughout the rest of the Imperium, Cynosure appears to be much more in tune with the Solomani market. Founded in 1037, the company has made its name with crowd-pleasing, escapist entertainment: slapstick comedies, action adventures, and lavish romances. Cynosure is notable because it successfully markets its products across the border. Although all works are subject to censor boards, Cynosure may possibly be more successful in the Solomani Confederation than the Imperium. The company has frequently been accused of pandering to Solomani audiences; many of its products depict a fairly sanitized version of the antebellum Confederation as well as insensitive if not offensive Vilani, Vegan, and Aslan characters.
destroyer. The smallest ships found on the front battle lines. They are vessels built to run interference for the larger warships and also to provide support against the smaller vessels out there while the cruisers and battleships concentrate on enemy capital ships. The destroyer is also the largest type of military starship commonly encountered. It is usually the destroyer classes that patrol the major shipping lanes and provide escorts for larger trade convoys. They are relatively commonplace and outnumber cruisers roughly 4 to 1.
directions, galactic. Conventions which express galactic direction are based on the core of the galaxy and the direction of its rotation. Toward the galactic core is coreward; away from it is rimward. The direction of galactic rotation is spinward: the opposite direction is trailing.
Doak (Magyar 2709 B313401-D). A gas giant moon on the Walpurgian Main in Anise subsector. The ice-capped moon has a trace oxygen-nitrogen atmosphere. Doak is a rough-and-tumble mining world with no formal government, few laws, and a population of 80,000.
dolphin, uplifted. Tursiops galactis, genetically engineered intelligent animals created by ancient Terrans during the Interstellar Wars period to aid colonists on worlds with substantial oceans. T. galactis was developed from the presentient Atlantic bottlenose dolphin and is widely considered the most successful uplift project undertaken. A number of worlds within the Solomani Sphere still have large numbers of dolphins living in their seas, sometimes integrated with an aquatic or semi-aquatic human society.
T. galactis is physically similar to its terrestrial ancestor, with the notable exception of finger-like protrusions on the ends of each flipper. An average example is 3.7 meters long and masses 380 kilograms, with a grey coloration dorsally and a white ventral area. They have been adapted so as to be able to breathe a variety of polluted atmospheres as long as sufficient oxygen content is present. A Dolphin that must move in Human society normally wears a mobility suit, which has waldos and uses gravitic support for mobility. A few Dolphins can approximate Human language, but their vocal apparatus is too different to produce the proper sounds. The Delphinese language is a kind of pidgin that uses sign language and a set of sounds that both Humaniti and Dolphins can easily generate.
Uplifted dolphins have enjoyed surprising success and acceptance within the Solomani Confederation. Although they are currently barred from joining the Solomani Party, they are allowed to serve in the Confederation military. On Pacific (Magyar 2933 B56878B-A) Dolphins serve in the subsector offices and hold key positions in government and commercial institutions. Other notable worlds in Magyar with Dolphin populations include Alphard (Magyar 1701 B88AAA9-E), Argon (Magyar 2422 C55A755-B), Beagle (Magyar 3129 D766A99-A), and Berardsly (Magyar 2937 C656588-9).
Double (Magyar 1907 A541500-E). A poor, dry world with a thin atmosphere, a Class A starport, and a no law, high stellar tech society. Double is adjacent to the high-population Clown (Magyar 1807 B431975-E) system and the Solomani Confederation border. Double’s orbit falls in the habitable zone of its F9 V primary, Whetstone, which gives the planet a pleasant climate. The Souris Belt (H000431-A) occupies the next outer orbit from Whetstone and has been relatively productive, supporting a population of about 67,000 belters. A typical trip to the Belt is 40 hours one way. The other notable feature is the enormous gas giant Sakakawea, the largest of the four gas giants in the system and sporting a mass of approximately 4 Jupiters. Huge refinery tankers regularly shuttle between Double and the gas giants, bringing needed fuel for the starport, a trip that takes about 4 days one way.
Double was only sporadically settled prior to the Solomani Rim War, with several small mining settlements never quite taking root. Following the War the corporation Allied Prefabricated Ship and Vessels was issued an Imperial Charter to develop the world and establish a major shipyard. After an initial boom during the reconstruction period the well-organized labor unions pushed aggressively for contract reform, and in the end won so many concessions that Allied pulled up stakes in 1075, turning the world over to its inhabitants and leaving behind an enormous infrastructure, including the starport and shipyard. Self-governance, however, did not take and a series of ineffective world governments collapsed one after the other. The Imperium has resisted intervening directly, though it does closely monitor the situation.
Double is now a vital transfer area between the Confederation and the Imperium. Double’s Fargo Starport has the orbital facilities of a major port but are badly oversized for the actual traffic. The shipyards are run by Allied Double Shipbuilders, owned by a consortium of unions. Encircling the downport is Fargotown, a sprawling collection of derelict factories and run-down housing complexes where almost all of Double’s inhabitants live. Fargotown suffers from a crippling lack of jobs, with unemployment often rising to nearly 25%. Almost all of the trades are heavily unionized; jobs are meted out based on seniority, forcing many younger workers offworld or into illegal enterprises. With the lack of laws both corporate and criminal elements operate freely onworld. Drug abuse, violence, and property crimes are rampant and the Double market is infamous across the subsector for being able to provide for nearly any need or indulgence.
dreadnought. The newest and most powerful line-of-battle ships. Dreadnoughts form the backbone of the front-line battle squadrons and continually evolve to meet new threats or exploit new ideas. As a dreadnought class loses its cutting-edge status, it is downgraded to battleship designation.
Einkamp (Magyar 3020 E8648BD-6). A rich preagricultural world in Kline subsector. The mainworld is a large, wet planet with a standard atmosphere and a temperate climate. General Carlos Zakiah, a non-charismatic dictator, maintains paramilitary rule over the entire world.
Einkamp was first colonized by the Vilani First Imperium, who named it Shinarra. During the Long Night Einkamp was an agricultural world frequently raided by Reavers. Uplifted Apes were introduced from the Old Earth Union and Einkamp continues to harbor a remnant population of apes to this day. During the Solomani period General Zaid Zakiah rose to power in 963, and his descendants have ruled the world ever since. The Zakiah regimes have all touted planetary independence, and in 987 a frustrated Solomani Confederation seized the class B starport and interdicted the mainworld. Following the Solomani Rim War the Imperium lifted the interdiction but the starport rating has been steadily downgraded to E. The system has been issued an Amber Zone due to the oppressive government and high law level.
Elnor (Magyar 2223 A554611-C). A medium-sized, agricultural moon located on the Acaran Snarl in Swan subsector of the Solomani Confederation. Elnor orbits a gas giant in the habitable zone and has a thin oxygen-nitrogen atmosphere. Elnor is an important border crossing world between the Confederation and the Imperium, and its class A starport is well accustomed to the traffic passing through Kugle (Magyar 2423 A522656-E) on the other side of the border. The shipyard, sized for smaller starcraft, is run by Panstellar.
Fatagin (Magyar 2229 B667878-A). A rich Solomani Confederation garden world located in the Olympian Cluster in Swan subsector. Fatagin is a wet, medium-sized planet that has an orbital resonance with its M3 V primary. The mainworld is notable for its native ecosphere, broadly compatible with Terran life but supporting complex, alien animals. Fatagin was colonized by the Terran Confederation prior to the end of the Interstellar Wars, who named it Hope. During the Long Night the worlds of the Olympian Cluster regressed in the face of Reaver attacks, but Fatagin emerged in the Solomani Period as a regionally important world. Fatagin is a balkanized world with several large nation states.
Ferstenberg (Magyar 2704 C00079A-B). An asteroid belt on the Walpurgian Main in Anise subsector. The belt has a Class C starport and an extreme law, average stellar tech society. Ferstenberg was first explored during the Vilani First Imperium, when it was named Dikaku. The Terrans associated the B9 V primary with the star Lambda Aquilae.
The system remained largely uninhabited until the Solomani period. Following years of labor unrest and occasional outbursts of violence, the population of 80 million lives under extreme law. The system has two secondary worlds, including Lasaadgur (F65869A-6) and Armaashshi (G200486-8).
First Imperium (-4045 to -2204). The first major interstellar civilization, politically and culturally dominated by Vilani, humans originating on Vland (Vland 1717). At its height the First Imperium contained 27 sectors and over 15,000 worlds.
fortress world. A high-tech, high-population world that would be extremely difficult to capture and hold. Imperial strategists expect such worlds to form vital islands of resistance in the event of a Solomani Confederation invasion. Fortress worlds in Magyar include Alphard (1701), Seloo (2102), Plage (2008), Tolson (2106), Anise (2904), Kline (3012), and Gerwalk (2631). All have significant system defense boat assets and planetary defenses, including deep meson gun sites, nuclear dampers, and city-sized meson screens.
Fugue. Former name for New Mars subsector.
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