Monday, May 15, 2017

A Demon of Fearsome Power

Saga of Old City

The scaled demon is another update of a monster from the d20 version of Gary Gygax’s Necropolis, a mammoth Eyptian-themed adventure/campaign supplement.

This monster has an interesting history, bearing a more-than-passing resemblance to the cataboligne demon featured in Gygax’s Saga of Old City (1985), “a demon of fearsome power.” The illustration to the right is from Clyde Caldwell’s cover painting for the novel, which was one of Gygax’s last published works for TSR. Although the cataboligne demon was never statted out in AD&D, Sean Reynolds published a 3.0e version in Dragon 295, “Monstrous Denizens of Oerth.” This was subsequently updated to 3.5e in Expedition to the Ruins of Greyhawk.

The following text is Open Game Content:

Demon, Scaled

This creature is humanoid in appearance, with metallic blue, scaly skin, and a comb-like crest of spines running from the top of its knobby skull to between the shoulder blades.

Abyssal Outcasts. Scaled demons are rarely encountered monsters, shunned and hated even by other demons.

Haughty and Cruel. These arrogant demons enjoy taunting and tormenting their opponents during combat.

Fearsome Guardians. Scaled demons are occasionally bound by powerful spellcasters as guards for ancient treasures.

A demon of this sort is 8 feet tall, broad, and fast. Its tail is prehensile, barbed, and poisonous.

0e

Scaled Demon CL 13 (2,300 XP)

Scaled demons can cause darkness in a 10ft radius, are immune to electricity, can cause Fear at will, can polymorph themselves, and are 50% resistant to magic. These demons have a 30% chance to gate in another scaled demon.

HD 9; AC 0 [19]; Atk 2 claws (1d6), 1 bite (1d8) or tail (1d6 + poison); Save 6; Move 15; Al C; Special Magic resistance (50%), +1 or better weapon to hit, demonic magical powers.

3.5e

Scaled Demon CR 13

Always CE Large outsider (chaotic, evil, extraplanar)

Init +2; Senses darkvision 60 ft.; Listen +28, Spot +28

Aura fearful gaze (DC 20)

Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

Defense

AC 27, touch 11, flat-footed 25
(-1 size, +2 Dex, +16 natural)

hp 110 (13d8+52 HD); DR 15/cold iron and good

Fort +12, Ref +10, Will +12

Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 26

Offense

Spd 40 ft.

Melee 2 claws +18 (1d6+6), bite +16 (1d8+3) or
tail sting +18 (1d6+9 and poison)

Space 10 ft.; Reach 10 ft.

Special Attacks abyssal strike, improved grab, poison (DC 20, 1d6 Con/2d6 Con), summon demons 1/day

Spell-Like Abilities (CL 20th)

At will—blasphemy, cloudkill (DC 17), deeper darkness, desecrate, detect good, detect law, greater dispel magic, greater teleport (self plus 50 pounds of objects only), magic circle against good, read magic, telekinesis (DC 17), tongues (self only), unhallow, unholy aura, unholy blight (DC 16), wall of fire

1/day—implosion (DC 21)

Tactics

During Combat A scaled demon loves to do battle, and uses its spell-like abilities to attack foes before tearing them apart using its talons and fangs. It rarely uses its barbed tail in combat, except when it grabs and holds a foe, which is then stung to death.

Morale A scaled demon usually fights to the death.

Statistics

Str 23, Dex 15, Con 18, Int 18, Wis 18, Cha 14

Base Atk +13; Grp +23

Feats Ability Focus (fearful gaze), Blind-Fight, Cleave, Multiattack, Power Attack

Skills Bluff +18, Concentration +20, Diplomacy +22, Knowledge (any two) +20, Intimidate +20, Listen +28, Move Silently +18, Search +20, Sense Motive +20, Spellcraft +20, Spot +28

SQ change shape

Ecology

Environment a chaotic evil-aligned plane

Organization solitary or troupe (1 scaled demon, 2–5 hezrous)

Treasure standard coins, double goods, standard items

Advancement 14–19 HD (Large), 20–39 HD (Huge)

Special Abilities

Abyssal Strike (Su) A scaled demon overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic- and evil-aligned.

Change Shape (Su) A scaled demon can assume the form of any Small,
Medium, or Large humanoid.

Fearful Gaze (Su) Fear, 30 feet. A creature that meets the scaled demon's gaze must succeed on a DC 20 Will save or become panicked for 1d6 rounds. Whether or not the save is successful, that creature cannot be affected again by the same scaled demon's gaze for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.

Improved Grab (Ex) To use this ability, a scaled demon must hit with both claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.

Poison (Ex) Injury, Fortitude DC 20, initial damage 1d6 Con, secondary damage 2d6 Con. The save DC is Constitution-based.

Summon Demon (Sp) Once per day a scaled demon can automatically summon 4d6 dretches, 1d4 hezrous, or one glabrezu, nalfeshnee, or scaled demon. This ability is the equivalent of an 8th-level spell.

Telepathy (Su) A scaled demon can communicate telepathically with any other creature within 100 feet that has a language.

Skills Scaled demons receive a +8 racial bonus to Listen and Spot Checks.

5e

Scaled Demon
Medium fiend (demon), chaotic evil
Armor Class 18 (natural)
Hit Points 168 (16d10 + 80)
Speed 40 ft. ft.
StrDexConIntWisCha
21 (+5)15 (+2)20 (+5)18 (+4)16 (+3)14 (+2)
Saving Throws. Str +10, Con +10, Wis +8
Skills. Perception +8
Damage Resistances. cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities. poison
Condition Immunities. poisoned
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Senses truesight 120 ft.; passive Perception 18
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP)
Actions
Multiattack. The demon makes four attacks: 1 with its bite, 2 with its claws, and 1 with its sting.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Sting. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 18 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Frightening Gaze (Recharge 5–6). The demon fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the demon‘s gaze for the next 24 hours.
Teleport. The scaled demon magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

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