Tuesday, April 16, 2019

The Revised Armed Packet

I received some excellent feedback on the initial design of the Armed Packet, enough to easily fuel a revision. In addition to catching some of my math errors, many suggested that the layout should separate the crew from the passengers, which makes good logistical sense. Several others suggested that somewhat more cargo space would probably be in order.

AnotherDilbert in particular gave some very helpful suggestions specific to the Mongoose Traveller 2e rules. One of the most important was to downsize the power plant, which brought down the costs and freed up some space. He also had the following ideas that all make great "add-ons," far better than the dealer’s rust-proofing package:

  • Improve sensors to either Military (+1.1 MCr and 1 ton) or Improved (+2.3 MCr and 2 tons)
  • Add a backup m/10bis computer (+.16 MCr)
  • Add repair Drones (+.6 MCr and 3 tons)
  • Add a small Collapsible Tank to enhance power plant endurance when needed
  • Swap the beam laser in one triple turret for a pulse laser (+1.5 MCr, does double damage)

Edit: I finally threw in the towel on the aerofins, swapping them out for crystaliron armor. I was persuaded by the fact that this ship will likely come under fire, as well as a review of the free and far traders, which both have armor. (And the simple fact that the aerofins could be dropped with no further changes to the deck plan.)

So without further adieu, here’s the revised Armed Packet:

Ship Details

Hull Points



Pilot, Astrogator, 2 Engineers

Running Costs

Maintenance Cost: Cr9321.25/month

Purchase Cost: MCr111.885

Armed Packet [Type UF]
TL12  TonsCost (MCr)
Hull300 tons, streamlined-18.00
ArmorCrystaliron, Armor 4153.60
M-DriveThrust 3918.00
J-DriveJump 327.541.25
Power PlantFusion, Power 1801212.00
Fuel Tanks4 weeks operation, J-391-
BridgeSmall (DM-1)101.50
ComputerComputer 15-2.00
SensorsCivilian grade (DM-2)13.00
WeaponsTriple turret missile rack x226.50
 Triple turret beam laser12.50
SystemsFuel scoops-1.00
 Fuel processors (30 tons/day)30.15
 Docking space (4 tons)51.25
 Mail vault1-
 Medical bay42.00
StateroomsStandard x17688.50
 Low berths x52.50.25
SoftwareJump Control/3-0.30
Common Areas 181.80
Cargo 15-

Power Requirements

Basic Ship Systems: 60

Maneuver Drive: 90

Jump Drive: 90

Sensors: 1

Fuel Consumption

Jump-1: 30 tons

Jump-2: 60 tons

Jump-3: 90 tons


Levels 1 and 2

  1. Cargo bay
  2. Air/raft dock
  3. Missile triple turret
  4. Airlock
  5. Fuel scoop and processor
  6. Low berths (5)
  7. Lift
  8. Fresher
  9. Mail vault
  10. Engineering
  11. Jump drive
  12. Power plant
  13. Maneuver drive

Level 3 and Turret

  1. Avionics/sensors
  2. Bridge
  3. Storage
  4. Crew stateroom (5)
  5. Barracks
  6. Entryway
  7. Lift
  8. Fresher
  9. Crew common space
  10. Ship’s locker
  11. Clinic
  12. Passenger stateroom (12)
  13. Passenger common space
  14. Emergency airlock

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2019 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.


  1. This is really cool. Gonna talk about it on SAFCOcast.

  2. That's really cool. I had a lot of fun working on this ship, and I'm hoping the players will get a lot of use out of it. Which means they'll probably crash it next session.