I received some excellent feedback on the initial design of the Armed Packet, enough to easily fuel a revision. In addition to catching some of my math errors, many suggested that the layout should separate the crew from the passengers, which makes good logistical sense. Several others suggested that somewhat more cargo space would probably be in order.
AnotherDilbert in particular gave some very helpful suggestions specific to the Mongoose Traveller 2e rules. One of the most important was to downsize the power plant, which brought down the costs and freed up some space. He also had the following ideas that all make great "add-ons," far better than the dealer’s rust-proofing package:
- Improve sensors to either Military (+1.1 MCr and 1 ton) or Improved (+2.3 MCr and 2 tons)
- Add a backup m/10bis computer (+.16 MCr)
- Add repair Drones (+.6 MCr and 3 tons)
- Add a small Collapsible Tank to enhance power plant endurance when needed
- Swap the beam laser in one triple turret for a pulse laser (+1.5 MCr, does double damage)
Edit: I finally threw in the towel on the aerofins, swapping them out for crystaliron armor. I was persuaded by the fact that this ship will likely come under fire, as well as a review of the free and far traders, which both have armor. (And the simple fact that the aerofins could be dropped with no further changes to the deck plan.)
So without further adieu, here’s the revised Armed Packet:[>
Ship Details
Hull Points
120
Crew
Pilot, Astrogator, 2 Engineers
Running Costs
Maintenance Cost: Cr9321.25/month
Purchase Cost: MCr111.885
TL12 | Tons | Cost (MCr) | |
---|---|---|---|
Hull | 300 tons, streamlined | - | 18.00 |
Armor | Crystaliron, Armor 4 | 15 | 3.60 |
M-Drive | Thrust 3 | 9 | 18.00 |
J-Drive | Jump 3 | 27.5 | 41.25 |
Power Plant | Fusion, Power 180 | 12 | 12.00 |
Fuel Tanks | 4 weeks operation, J-3 | 91 | - |
Bridge | Small (DM-1) | 10 | 1.50 |
Computer | Computer 15 | - | 2.00 |
Sensors | Civilian grade (DM-2) | 1 | 3.00 |
Weapons | Triple turret missile rack x2 | 2 | 6.50 |
Triple turret beam laser | 1 | 2.50 | |
Systems | Fuel scoops | - | 1.00 |
Fuel processors (30 tons/day) | 3 | 0.15 | |
Docking space (4 tons) | 5 | 1.25 | |
Air/Raft | - | 0.25 | |
Mail vault | 1 | - | |
Medical bay | 4 | 2.00 | |
Staterooms | Standard x17 | 68 | 8.50 |
Barracks | 8 | 0.40 | |
Low berths x5 | 2.5 | 0.25 | |
Software | Jump Control/3 | - | 0.30 |
Library | - | - | |
Maneuver | - | - | |
Common Areas | 18 | 1.80 | |
Cargo | 15 | - |
Power Requirements
Basic Ship Systems: 60
Maneuver Drive: 90
Jump Drive: 90
Sensors: 1
Fuel Consumption
Jump-1: 30 tons
Jump-2: 60 tons
Jump-3: 90 tons
Deckplans
Levels 1 and 2
- Cargo bay
- Air/raft dock
- Missile triple turret
- Airlock
- Fuel scoop and processor
- Low berths (5)
- Lift
- Fresher
- Mail vault
- Engineering
- Jump drive
- Power plant
- Maneuver drive
Copyright Information
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Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.
This is really cool. Gonna talk about it on SAFCOcast.
ReplyDeleteThat's really cool. I had a lot of fun working on this ship, and I'm hoping the players will get a lot of use out of it. Which means they'll probably crash it next session.
ReplyDelete