The giant slug is a classic monster that goes all the way back to the original Greyhawk supplement (1974), and was included in the AD&D Monster Manual (1977).
The origin of the slug can be traced directly to L. Sprague de Camp, who expanded a Robert E. Howard fragment into the Conan short story “The Hall of the Dead,” which appeared in The Magazine of Fantasy and Science Fiction, February 1967 issue. The slug in de Camp’s story is a dead ringer for the D&D version, complete with the acid spit.
The slug made it into the 2nd Edition Monstrous Compendium Volume Two (1989), but does not appear to have made the leap to 3e or beyond. Fortuantely Necromancer Games salvaged the slug in their indispensable Tome of Horrors (2002), giving us a nice OGL base to work with.
And Otherworld Miniatures makes not one, but two giant slug miniatures in resin. As with all Otherworld stuff, these cleave pretty closely to the old AD&D illustrations. I painted the one shown to the right, which is a really nice sculpt. I based my color scheme on Duke of the Blood Keep, who did an amazing speckling design on the slug’s hood that far exceeds my skill or patience.
The following text is Open Game Content.
Though many times larger, this creature appears to be an enormous grayish slug. A large slime trail marks the ground as it moves.
Scavengers and Predators. Giant slugs are found in moist or wet environments such as swamps, marshes, rain forests, and dungeons. They feed on both plants and animals.
Nocturnal Creatures. Giant slugs spend the daylight hours away from the heat of the sun. On extremely hot days, giant slugs bury themselves in debris where they secrete a thick coating of mucus that covers their entire body and protects them from the heat.
Larger Versions of Normal Slugs. Giant slugs are pale gray in color with a dull white underbelly. They have a single pair of long, thin tentacles or antennae. The giant slug uses them to sense brightness, heat, and to smell.
A typical giant slug is 20 feet long but can grow to twice that length.
0e
Giant Slug CL 13 (2,300 XP)
These tremendously large masses of slimy, rubbery flesh are completely immune to blunt weapons. In addition to their powerful bite, giant slugs can spit their acidic saliva at one target at a time. The base range for spitting is 60 feet, and within this range the slug’s spittle will be 50% likely to hit (no other to-hit roll required). For every additional 10 feet of range, the chance to hit decreases by 10%. On its first spitting attack, the slug only has a 10% chance to hit within 60 feet, and no chance of hitting beyond that range.
HD 12; AC 8 [11]; Atk bite (1d12) or acid; Move 6; Save 3; AL N; Special: spit acid (6d6)
3.5e
Giant Slug CR 8
Always N Huge vermin
Init +0; Senses blindsight 60 ft.; Listen +0, Spot +0
Defense
AC 16, touch 8, flat-footed 16
(+8 natural, -2 size)
hp 102 (12d8+48 HD); DR 10/slashing or piercing
Fort +12, Ref +4, Will +4
Defensive Abilities vermin traits; Immune critical hits
Weakness vulnerability to salt
Offense
Spd 20 ft., burrow 10 ft.
Melee bite +15 (2d6+8 plus 1d8 acid)
Ranged acid spit +7 (4d8 acid)
Space 15 ft.; Reach 10 ft.
Special Attacks acid, spit acid
Tactics
During Combat A giant slug begins combat by spitting a line of corrosive saliva at an opponent. It then moves into combat and uses its bite attack.
Statistics
Str 27, Dex 10, Con 18, Int –, Wis 10, Cha 2
Base Atk +9; Grp +25
SQ rubbery hide, malleable
Ecology
Environment temperate and warm marshes and underground
Organization solitary
Treasure none
Advancement 13–21 HD (Huge); 22–36 HD (Gargantuan)
Special Abilities
Acid (Ex) A giant slug’s saliva is highly caustic. Any melee hit deals acid damage.
Blindsight (Ex) Giant slugs have no visual organs but can ascertain all foes within 60 feet using sound, scent, and vibration.
Malleable (Ex) A giant slug can squeeze its body through openings it normally could not pass through (up to Medium sized openings).
Rubbery Hide (Ex) A giant slug’s rubbery hide grants it immunity to critical hits.
Spit Acid (Ex) Every 1d4 rounds, a giant slug can spit a line of acid at an opponent within 60 feet (no range increment). A successful ranged touch attack is required to hit. If struck, a target takes 4d8 points of acid damage.
Vulnerability to Salt (Ex) A giant slug is highly susceptible to salt and takes 1d6 points of damage per pound of salt it contacts.
5e
Giant Slug
Huge beast, unaligned |
Armor Class 15 (natural) |
Hit Points 161 (14d12 + 70) |
Speed 20 ft., burrow 10 ft. |
Str | Dex | Con | Int | Wis | Cha |
19 (+4) | 10 (+0) | 21 (+5) | 1 (-5) | 10 (+0) | 2 (-4) |
Damage Immunities bludgeoning |
Senses blindsight 60 ft., passive Perception 10 |
Languages – |
Challenge 7 (2,900 XP) |
Actions |
Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 22 (4d8 + 4) piercing damage plus 28 (8d6) acid damage. |
Acid Breath (Recharge 5–6). The slug exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one. |
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
- Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
- The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
- Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
- Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
- Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
- Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
- Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
- Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
- Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
- Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.
- Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
- Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
- Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
- Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
- COPYRIGHT NOTICE
- Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc.
- System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
- System Reference Document 5.1, Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
- Monster Compendium: 0e, Copyright 2008, Matthew J. Finch.
- Monstrosities, Copyright 2012, Frog God Games LLC; Authors Andrew Trent (“the Venomous Pao”), Trent Foster, Salvatore Macri (“Skathros”), Scott Wylie Roberts (“Myrystyr”), Sean Stone (“Stonegiant”), Sean Wills (“Geordie Racer”), Cameron DuBeers, Matt Hoover (“Random”), Mike Davison, Russell Cone (“Grim”), Mudguard, Old Crawler, Michael Shorten (“Chgowiz”), Mark Ahmed, Scott Casper (“Scottenkainen”), The Lizard of Oz, James Malizsewski, Michael Kotschi, J.D. Jarvis, John Turcotte, Guy Fullerton, Michael Coté, Thomas Clark, Tanner Adams, and Matt Finch (“Mythmere”).
- Pathfinder RPG Bestiary, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
- Pathfinder Roleplaying Game Bestiary 2, Copyright 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
- Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch.
- A Huge, Slimy Leprous Gray Mass The Giant Slug, Copyright 2017, R. Dorman.
No comments:
Post a Comment