Kline Control, this is IMV Starjammer. We’re clearing 100 diameters, on approach to the Grendel jump point. Preparing to jump outsystem, no estimated time of return.
Now that we’ve re-redesigned the armed packet (Type U) and discussed generating starship chrome to flesh out individual vessels, let’s revisit the Starjammer with these ideas. This level of detail wouldn’t make sense for any old ship, but is certainly appropriate for a ship owned or operated by the PCs.
The Starjammer Armed Packet
Starjammer crew patch, alternate Vilani text. The legend reads “IMV Shaanseri.” Not worn while on duty within the Solomani Confederation due to political sensitivities.
The I.M.V. Starjammer [Vilani: Shaanseri, lit. “sun-diver”] is a modified Type U armed packet, potentially the prototype for a TL14 redesign of the venerable TL12 Pemami class. The Starjammer appears to have been developed as a joint venture between the Magyar shipbuilding firm Allied Prefabricated Ships & Vessels and the Vegan engineering tuhuir Tsyasha Kwa.
The Starjammer had its keel laid down at the APS&V shipyard at Kugle (Magyar 2423 A522656-E) on 011-1082 and first flew on 295-1083. Its homeport is Kline (Magyar 3012 A642987-E). Based on the official registration data, the ship has had only a single previous owner, Three Sectors Exports, LIC, and one previous captain, Marko Shugilii, though no further information about either the company or captain is readily available from the standard databases.
The ship’s official log records only sporadic travel between Kline and Shululsish (Solomani Rim 0214 A584A52-F), with occasional jaunts to Dingir (Solomani Rim 1222 AA89A98-F) and Hsuishlesh (Solomani Rim 1120 A644986-E) in the Vegan Autonomous District. However, close examination indicates that the hour meter gages on major ship components have much higher runtimes than would be expected from the log entries. The Starjammer has an immaculate maintenance record, which is remarkable for any commercial vessel with 20 years of service.
The Starjammer is currently an Imperial flagged ship registered on Kline and assigned the registration number 338-C-2725. The owner aboard is the synthetic person 3185D31A, also known as “Sonny,” a Kline Synthetic Technologies Verisim-8 android designed to closely resemble a Human. The ship’s master and pilot is Captain Cryo, and the Executive Officer and astrogator is Wayne Masada. The Second Officer and chief engineer is Richy Jamoor, while the Third Officer is the medic and purser Howard. The Fourth Officer is the Starjammer’s sensor operator Ronald.
One of the Starjammer’s most notable upgrades over a standard Type U is JUNO, the primary on-board computer: a Tsyasha Kwa JN0 Model/6.3. JUNO runs a highly optimized Vegan operating system that utilizes an unusual architecture. The computer’s default display uses the Vegan language, though this can be changed to either Anglic or Vilani. This powerful Vegan-manufactured component has enough processing power to simultaneously run both Evade/2 and Fire Control/3 programs, giving the little ship a significant edge in any firefight. JUNO also runs Intellect and Jump Control/3 programs, as well as a Counselor program, which functions like a Digital Friend specialized for clinical evaluation and treatment.
While not a true Artificial Intelligence, the computer’s sophisticated programming provides a measure of self-awareness and responsiveness. In conversation JUNO appears both attentive and intuitive, exhibiting a self-assured and almost genteel personality. The computer is highly inquisitive with strong maternal impulses, closely monitoring the physical and emotional states of all crewmembers and passengers, and freely offering advice on nutrition, sleep patterns, physical activity, and interpersonal relationships. JUNO expresses reservations about most off-ship activities and readily volunteers library data about planetary crime statistics, environmental hazards, or any dangerous native organisms.
The ship’s secondary computer is a more conventional Shululsish Internetworking UDA Model/3. In contrast to JUNO, UDA presents an abrupt and rather cold personality.
JUNO maintains a patronizing and almost resentful attitude toward UDA, “that old busybody.” UDA, in an uncharacteristic flash of personality, sometimes refers to JUNO as “Her Highness,” and appears to actually enjoy questioning JUNO’s decisions.
Starjammer Details
The Starjammer is easily recognized as a Type U variant due to its sesquiplane airframe configuration, designed to improve handling in atmosphere without adding substantial weight to the craft. An armed packet utilizes two distinctive sets of wings: a smaller pair above a larger pair. In atmosphere the Starjammer can reach a maximum speed of 2,565 km/h and has a cruising speed of 1,924 km/h. Retractable landing pylons support the ship while on the ground.
Specifications
Ship Profile | Armed Packet (U-CA33). |
Manufacturer | Allied Prefabricated Ships & Vessels/Tsyasha Kwa. |
Hull | 300 displacement tons (airframe). 4,200 cubic meters. |
Dimensions | Length 50.7 m; Beam 50.2 m; Draft 11.1 m. |
Mass | 4,890 tonnes unloaded, 5,003 tonnes loaded. |
Electronics | One Tsyasha Kwa JN0 Model/6.3 on-board computer and one Shululsish Internetworking UDA Model/3 backup computer. |
Engineering | One Tsyasha Kwa Impetus-E 750 MW fusion power plant coupled to one APS&V Type E2X jump drive/governor unit and two Mark V 3G impulse maneuver drives. |
Gravitics | Shuiwo Wuish inertial compensators and adjustable floor field. |
Performance | One jump-3 (3 parsecs) and 3g constant acceleration for up to 30 days. |
Armor | 36 mm bonded superdense plating. |
Armament | One dorsal triple turret mounted with Delgado M3C 250 MJ pulse lasers, two triple turrets mounted with Delgado S2A semi-automated missile launch racks. |
Crew | Pilot, Astrogator, Engineer, Steward, Medic. |
Accommodations | Sixteen staterooms (three luxury), four low berths. |
Cargo | Twenty-four tons. |
Ship‘s Craft | One Ling Standard Products Sirvaan four-ton air/raft. |
The hull of the ship is smooth and strong. Penetrating the hull is possible only with anti-ship weaponry. While a standard Type U has a light armor layer of crystaliron, the Starjammer’s armor is composed of bonded superdense alloys, which provide better protection with only a fraction of the mass. Superdense alloys are created by compressing the molecular structure of crystaliron materials in extremely high gravity fields, while bonded superdense materials have electron bonds artificially strengthened by means of a field similar to that used in damper technology.
Air/Raft Doors: Sliding doors are located in the aft starboard section of C Deck for access to the air/raft docking space. These doors are normally closed. Suitable controls inside the bay and on the bridge can open the doors, as can a coded command from the air/raft itself.
Airlocks: The Starjammer has three separate airlocks, all sized for Humans. The airlocks protect the interior environment through a set of interlocking doors. On worlds with acceptable atmospheres, JUNO will allow both sets of doors to open at the same time.
Each cycling of an airlock includes routine decontamination for potentially harmful biologics, with x-rays, ultraviolet light, and as necessary temperature extremes, ultrasonics, or chemical agents. Additional equipment is available for decontamination from corrosive or radioactive environments.
Inside each airlock are four vacc suits and an emergency cabinet with a patch kit, fire extinguisher, and first-aid kit. Power sockets for the operation of tools are also available in the airlocks.
Emergency Airlock: This airlock is accessed from the passenger section in the stern of the Starjammer’s A Deck.
The Port and Starboard Airlocks: Twinned air locks allow controlled access to the Starjammer’s B Deck. Both airlocks are accessed from the lower wings of the ship. The Port Airlock is normally reserved for passengers, while the Starboard Airlock is used by crew.
Biometrics: JUNO uses biometric identification to distinguish between crewmembers and passengers and track their movements throughout the ship. Access to sensitive shipboard areas and systems is restricted to authorized personnel only.
Bulkheads: The major structural components of the Starjammer, the ship’s bulkheads are generally composed of either superdense or bonded superdense materials. Slug throwing weapons are ineffective against bulkheads.
Bulkheads form the outer hull and compartmentalize the ship for damage control and environment maintenance in the event of disaster. All deck floors and ceilings are assumed to be bulkheads.
Cameras: The Starjammer has security cameras in public areas, including the galley, infirmary, cargo bay, passenger lounge, and airlocks. Authorized personnel can view any camera from any terminal.
Cargo Doors: These large hinged doors, located in the bow of C Deck, fit snugly and are pressure-tight, allowing access to the cargo hold. Powered, with extendable ramps, these doors allow large cargo items to be loaded easily.
Computer Terminals: Computer terminals are available on the bridge, in the drives rooms, the lounges, all staterooms, and the cargo hold. These terminals allow access to the Starjammer’s library data, JUNO’s computational ability, and to other capabilities of the computer. Safety interlocks prevent these terminals from tampering with the main functions of the ship.
Interior Walls: These partitions are non-load-bearing panels firmly fixed in place. They are not pressure-tight and cannot withstand a concerted assault.
Iris Valves: These pressure-tight automatic portals are set in bulkheads. An iris valve functions much like the iris of a camera: many panels retract to leave an open passage or extend to block the portal with solid metal. Iris valves are operated by pressing a touchpad on the wall next to the valve. A valve may be locked from either side or by JUNO, and a red light shows on the panel to indicate this condition. Valves cannot be forced closed if already open.
Valves are very difficult to force open once fully closed. Gunfire and explosions simply block the valve tighter. Iris valves close automatically when a pressure difference is sensed between the two sides of the bulkhead and the ship’s power is on. They will not close fully until the valve is clear of any foreign objects such as legs, hands, etc.
Life Support: The Starjammer has a Kline Synthetic Technologies Khika-7 bioregenerative Total Life-Support System with variable environmental controls, 350 kg daily capacity. The Khika-7 includes the self-regenerating air supplies and filtration system, food and water stores, waste handling system, and other consumable supplies needed to keep the passengers and crew comfortable and healthy while aboard a ship in flight. The life support systems can produce edible food from algae and mycoprotein, though the product is a bland-tasting, dry, flaky paste or cake, often gray or brown. Flavor additives make the product more palatable.
Lift Shaft: The Starjammer has an elevator to lift personnel or goods between decks. This consists of a pressure-tight lift car and a shaft extending between all three decks. Ordinary sliding doors close the shaft when the lift car is not present. The lift car itself is sealed with a sliding door that is pressure-tight. Between decks, the lift shaft is sealed by pressure doors, maintaining integrity between the decks.
Maintenance Hatches: At some points, small, unobtrusive maintenance hatches have been placed in bulkheads to allow repair or service personnel access to machinery or equipment. Maintenance hatches normally stand closed and are generally ignored. Maintenance hatches are unpowered and lock with a common service key. All Starjammer officers have a key that fits all maintenance hatches.
Manual Hatches: These portals are hinged pressure doors secured by a handwheel and extending bars. They are not automatic, and are not controlled by JUNO; simple sensors will indicate to the bridge if a hatch is open or closed.
Ship’s Cat: The Starjammer has one Thinking Machines, Inc. J0NZ-E-model pet robot, designed to be an endearing, affectionate ship’s cat. This particular unit closely resembles a male tabby cat, though its fur is beginning to get ragged. J0NZ-E occasionally wears a white peaked cap with a tiny cap badge bearing the Starjammer’s insignia. The ship’s cat is able to use the lift and open all iris valves, even accessing spaces restricted to crew members. Occasionally JUNO cannot determine the robot cat’s location within the ship. J0NZ-E has an unsettling tendency to emerge anywhere, even behind bulkheads closed off with manual hatches.
Sensors: The Starjammer features a Shululsish Internetworking 774-A integrated electronics suite that includes communicator, sensor, and jamming components. The 774-A communicator is a basic multi-frequency broadcast communicator capable of sending and receiving radio signals over great distances to carry voice and image information. Transmissions may be scrambled (encrypted), but if continuous will be received by all radios within range. Lasercom is a tight-beam directional communicator using a modulated laser beam. Only another lasercom can receive its signal and only if directly in the path of the pencil-thin beam.
The 774-A contains a military-grade sensor suite to facilitate operations in frontier systems by using different sensor technologies to provide advance warning of potential threats. An array of infrared thermal imaging and low-light telescopic cameras gives the bridge crew a visual picture of objects within range in a 360-degree arc. The radscanner is a multifunction energy scanner that can detect and scan for various types of radiation, such as radio, neutrino, or radar emissions from all directions simultaneously. Neutrinos can reflect the presence of stars, starship or world fusion reactors, or nuclear activity. Radar/lidar arrays project focused radio pulses in sweeping scans of an area and interprets the returned signals (the echoes) for information about a physical object’s size, distance, and speed.
Finally, the 774-A includes a sophisticated electronic countermeasures system that scrambles or distorts the transmissions and readings of other sensors. This component contains a laser/radar detector, area radar jammer, deceptive radar jammer, infrared jammer, and batteries.
Signage: All passenger areas have dual language signage in both Anglic and Standard Vilani, which can be a source of consternation for Solomani Confederation officials and passengers.
Sliding Doors: These portals are set in interior walls. Sliding doors save space over more conventional swinging doors, and so are standard on most starships. They are not air-tight, and serve merely as privacy screens.
Sliding doors are powered, and when the ship’s power is on they open completely when a touchpad is pressed on the wall next to the door. Such doors may be locked (from either side or from JUNO) and a red light shows on the touchpad panel to indicate a locked condition. Shipboard courtesy considers locked doors a call for privacy, and they are respected except during emergencies. When the Starjammer’s power is off, sliding doors will not open automatically, but can be manually overridden with brute force.
Staterooms: These cabins support four basic functions: sleep, personal sanitation, privacy, and storage of personal items. For sleep, the stateroom provides a large bed adapted to Human dimensions. When not in use, the bed folds into a wall storage niche, allowing more space for other functions during non-sleeping periods.
For personal sanitation, the stateroom includes a wash basin, toilet, and a shower. All fold into niches in the wall when not in use. Privacy is a major function of the stateroom; long periods of travel in jump make it essential for everyone that a place be available for personal privacy and solitude.
Personal possessions can be stored in the large number of built-in shelves, drawers, and compartments in the stateroom. Bulk equipment not needed while in flight often remains stowed in the cargo hold, but personal clothing, equipment, or even hobby materials are kept in the stateroom for easy access.
All staterooms contain an inconspicuous emergency locker with rescue balls.
Vertical Shafts: Ladders leading through portals between decks are present at vertical shafts. Each portal is sealed with a hatch. One shaft, located in the forward starboard section of the ship, connects all three decks. A second shaft, located aft, connects the quarters and operations decks.
Interior Conditions
Normal interior conditions on the Starjammer generally approximate those of a livable world surface.
Atmosphere: The interior of the Starjammer will normally be pressurized to one standard atmosphere with an oxygen/nitrogen mixture. Each compartment can be set to different settings; the default setting is 0.55 atmospheres with very low humidity, consistent with a thin breathable atmosphere. Recycling equipment maintains the atmosphere and removes waste gases. Airlocks may be pressurized or in vacuum, depending on the last use of the facility.
JUNO monitors atmosphere pressure and quality, temperature, and other conditions. Alarms will sound if the gas mixture strays out of certain limits, if atmospheric pressure drops too low, or if a fire is detected. Air and water quality is also monitored for known pathogens, and for any condition that threatens the health of anyone aboard.
Gravity: Deck flooring includes integral grav plates. Sections of the internal grav plates can be turned on or off, adjusted from 0.1 to 2.0g, or even reversed, locally or by JUNO. The Starjammer’s default gravity setting is 0.5g, though the ship is normally set to one standard gravity. The negative grav field is used on the cargo deck to assist in loading and positioning cargo.
Shuiwo Wuish inertial compensators negate the effects of high acceleration and lateral gee forces while maneuvering. A ship’s passengers cannot normally tell whether they are moving through space or grounded on a planet surface unless they look at a viewscreen. Notwithstanding the use of grav plates, personnel are normally confined to their staterooms or to acceleration couches in the lounge when the ship is taking off or landing.
Light: Most areas have full intensity lighting available, sufficient for reading with ease. The intensity of lights can be varied by a simple wall switch positioned in each room. JUNO can also be used to vary lighting and to monitor its levels. Emergency lights are also set into the ceiling, ready to activate using internal battery power should the ship’s power grid shut down.
Some areas of the ship have special lighting capabilities. The bridge and corridors can be lit in red light to preserve night vision.
Plumbing: Standard, but simple, sanitary facilities (including toilet, sink, and shower) are available in each stateroom, as well as on the bridge and in the drive rooms.
Power: The Starjammer’s Tsyasha Kwa Impetus-E 750 MW fusion power plant provides power for heat, light, and other essential services within the ship. As long as the power supply is operational, life support, ventilation, and recycling continue on a constant basis. Wall outlets situated throughout the ship provide connections for most uses. Such connections are Imperial standard.
Temperature: The interior of a normal ship is about 20 degrees centigrade. The temperature in each room in the ship can be individually adjusted either by JUNO or through local controls. The default temperature is 35 degrees centigrade, which is rather hot for most Humans.
Inside the Starjammer
The Starjammer is typical of the armed packets, built with three decks parallel to the direction of acceleration. Fuel tankage is carried on both sets of wings.
Starjammer Deck Plans. Click to inspect.
A Deck (Quarters)
The uppermost, or quarters, deck holds the staterooms, lounges, infirmary, low berths, and access to the dorsal turret, as well as attachment points to the upper wings. During flight passengers are generally restricted to this deck and encouraged to remain within the passenger compartment in the stern unless they need to visit the Galley or Infirmary.
A. Lift. See Ship Details, above.
B. Vertical Shaft. See Ship Details, above.
C. Ship’s Locker. The Starjammer carries the following items in its locker:
- Five TL14 emergency skill wafers (Astrogation, Engineer (M-drive), Engineer (J-Drive), Medic, Pilot)
- Twelve vacc suits
- Three hostile environment vacc suits
- Four submachine guns, each with 50 loaded magazines
- Four autopistols, each with 50 loaded magazines
- Three mobile comms
- One survival kit
- One field medical kit
D. Galley. A variety of preserved foods are available from this computer controlled kitchen. Most meals are stored in a condensed state until selected by a crewmember or passenger.
E. Dorsal Turret Access. A retractable ladder provides access to the dorsal triple turret, which mounts three Delgado M3C 250 MJ pulse lasers. A rechargeable power cell provides power for each shot while Fusion+ components generate the power required to maintain the rate of fire. This weapon system can be operated manually by a gunner from within the turret, or remotely from the gunner’s station on the bridge, or automatically by JUNO.
S1. Captain’s Stateroom. This stateroom is slightly larger and better furnished than the other crew staterooms, with wood paneling.
S2–S6. Crew Staterooms. These staterooms represent standard accommodation. The furnishings fold into the wall in order to save space. Each room has a computer terminal and doubles as an intercom, and some sort of shelves, cabinets, or racks for storing personal possessions. An armed packet with a full complement of gunners requires the crew to double up with bunk beds.
Crew Lounge. This area is where most crew members spend their time when not sleeping or on duty. The lounge has tables, chairs, entertainment consoles, and exercise gear as well as an attached kitchen area.
S7–S16. Passenger Staterooms. These staterooms are standard accommodations but better equipped than the crew cabins. The walls of each stateroom can be adjusted to display a variety of color schemes or murals and passengers can adjust the appearance of their quarters to suit their individual tastes. Staterooms 11 and 12 are slightly larger than the others and assigned to passengers travelling High on a first come, first served basis.
Passenger Lounge. This area is where the passengers take their meals and spend most of their time when not in their staterooms. This lounge has been plushly carpeted and lavishly furnished. The lounge decor includes walls finished in a fine wood paneling, various exotic plants scattered about, and fine art on the walls. The dining area includes two tables with chairs. A foldable game table and an entertainment holo-projector can be deployed as desired.
Infirmary. The sickbay provides workspace for medical personnel to treat wounds and illnesses on an outpatient basis. The Starjammer’s infirmary has facilities for treating up to five patients, including four beds, one diagnostic table, and one operating table.
Low Berths. This area contains the low berth units, medical supplies used in awakening passengers, and a fresher.
Fuel Scoops and Processor. This equipment allows for the collection and purification of raw fuel from a gas-giant atmosphere or planetary ocean, turning this material into refined fuel. Fuel processors use catalytic grids and molecular filters to extract the hydrogen from gas-giant atmospheres.
Fuel Tanks. These are ultralight self-sealing internal tanks for storing liquid hydrogen, with cryogenic equipment. These tanks are not normally accessed during flight.
B Deck (Operations)
The middle, or operations deck, contains critical areas and is not normally accessible to passengers while in flight. Bulkheads divide the operations deck into several distinct compartments: the bridge, the power plant, jump drives, and maneuver drives. B Deck also contains the attachment points for the lower wings.
Avionics. This area is crammed with electronics, including the Starjammer’s military grade sensor suite as well as transmission jamming equipment. Access is available through two small maintenance hatches from the bridge.
Bridge. The bridge is the nerve center of the Starjammer. It contains consoles for the pilot and astrogator, as well as separate stations for the chief engineer, a sensor operator, and a gunner. Any of the ship’s turrets can be operated from the gunner’s station. The bridge is outfitted with holographic displays.
The port bulkhead contains an iris valve leading to the port airlock and the lift. As the bridge is a critical area, this iris valve is usually locked at all times. The hatch in the starboard bulkhead leads to the starboard airlock and the vertical shaft that connects to the quarters and cargo decks. The hatch in the aft bulkhead opens directly into the power plant compartment.
C. Computers. Although JUNO and UDA, the ship’s primary and secondary on-board computers, are distributed throughout the Starjammer and can be accessed from any of the ship’s consoles, particularly vital or sensitive electronics are housed in this specially shielded and protected compartment located just off the bridge. This area also contains reference manuals and spare components.
D. Port and Starboard Turrets. Each turret mounts three Delgado S2A semi-automated missile launch racks. Each turret holds twelve Delgado XS-7 250mm high explosive anti-ship missiles. The port turret has evidently been replaced, though this is not detailed in the ship’s log or maintenance records. Examination of the area around the new turret shows signs of extensive blast scoring.
These turrets can be manually operated by controls within the turrets, by the gunner’s station on the bridge, or automatically by JUNO.
E. Utility Space. This small area has a refreshment station that dispenses drinks and snacks, and contains fire extinguishers, two emergency lockers with vacc suits and emergency gear, and storage cabinets with spare parts and tools.
F. Fresher. These facilities are provided for bridge crew use.
G. Captain’s Office. This small space is used for administrative and planning activities.
Power Plant. This compartment houses the Tsyasha Kwa Impetus-E 750 MW fusion reactor, a very advanced TL12 power plant able to produce more energy with a much smaller footprint. This area, along with the drives compartments, contain wall-mounted tool racks, diagnostic equipment, and repair and spare parts compartments.
Jump Drives. This compartment contains the APS&V Type E2X jump drive/governor unit, another very advanced TL12 design able to generate jump fields using less energy and with less drive tonnage. The E2X allows the Stajammer to make jump-3. Engineering functions that cannot be controlled by JUNO, such as the tuning of the drives or making repairs, must be undertaken by the engineer in the drive room. A small access corridor within the drive room allows most parts of the drives to be inspected and repaired.
Maneuver Drives. Each of these two compartments contains a single APS&V Mark V impulse maneuver drive unit. These advanced drives are compact and require less energy. Together, these two Mark V units allow the Starjammer to achieve continuous 3g acceleration.
M. Fabricator. This compartment contains a Tsyasha Kwa Sutler 1100, a TL14 Maker device that uses nanotechnology to fabricate temporary tools, parts, and equipment from raw materials. The maker requires detailed specifications of the item to be manufactured as well as suitable feedstock. The Sutler 1100 unit is capable of printing TL12 items up to one displacement ton in volume. The Fabricator compartment also contains stores of common feedstock.
This compartment also contains a ladder up to A Deck.
C Deck (Cargo)
The bottom, or cargo deck, consists of two main compartments: the cargo hold and a docking bay for the air/raft.
Cargo Hold. The flooring of the hold is bare plating marked with guidelines for the placement of cargo containers. The ceilings are lattice-work with lighting panels well inset so that mishandled cargo will not crush them. Several mechanical fixture points permit cargo containers to be firmly locked to the deck or walls. The cargo hold shows fairly recent damage from small arms fire, including at least one laser blast in the ceiling.
The cargo doors have an unsightly weld patch from recent battle damage. Since there is no airlock, the entire cargo hold must be evacuated before the outer doors can be opened.
Panels in the cargo hold port and starboard bulkheads provide narrow access to landing struts.
Air/Raft Docking Bay. The Starjammer has a four ton, Ling Standard Products Sirvaan open-topped air/raft, a standard grav vehicle used to run small errands while the ship is in port planetside, loading and unloading cargo. Massing four tons, the air/raft is capable of lifting the pilot and five passengers plus 0.25 tons cargo. It has a 100 kph cruise speed and endurance up to 1,500 km. A Sirvaan can reach orbit if required.
The entire docking bay is a close fit for the air/raft and is an air lock with interior iris valves leading to the cargo hold.
Starjammer Design Details
Hull Points 120
Crew Pilot, Astrogator, Engineer, Steward, Medic, Gunner x3
Maintenance Cost Cr7,797 per month
Purchase Cost MCr187.125
The Starjammer, Armed Packet
TL14 | | Tons | Cost (MCr) |
Hull | 300 tons, Streamlined | – | 18 |
Armor | Bonded Superdense, Armor: 5 | 12 | 7 |
M-Drive | Thrust 3 (reduced size, energy efficient) | 8 | 20 |
J-Drive | Jump 3 (reduced size, energy efficient) | 24 | 45 |
Power Plant | Fusion (TL12, reduced size, energy efficient), Power 153 | 8 | 10 |
Fuel Tanks | 4 weeks operation, J3 | 91 | – |
Bridge | Standard, Holographic Controls | 20 | 1.875 |
| Sensor Station | 1 | 1 |
Computer | Computer 30 (Primary) | – | 40 |
| Computer 15 (Secondary) | – | 2 |
Software | Library | – | – |
| Maneuver/0 | – | – |
| Intellect | – | 1 |
| Jump Control/3 | – | 0.3 |
| Fire Control/2 | – | 6 |
| Evade/2 | – | 2 |
Sensors | Military Grade | 2 | 4.1 |
| Countermeasures Suite | 2 | 4 |
Weapons | Triple Turret (missile) x2 | 2 | 6.5 |
| Triple Turret (pulse laser) | 1 | 4 |
Systems | Fuel Scoops | – | – |
| Fuel Processor (100 tons per day) | 5 | 0.25 |
| Medical Bay | 4 | 2 |
| Maker Workshop | 2 | 0.1 |
Craft | Docking Space | 5 | 1.25 |
| Air/Raft | – | – |
Staterooms | Standard x13 | 52 | 6.5 |
| High x3 | 18 | 2.4 |
| Low Berths x4 | 2 | 0.2 |
Common Areas | | 17 | 1.7 |
Cargo | | 24 | – |
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