Saturday, February 27, 2021

The Kline Charter

I finally had a chance to play through my Traveller adventure, “The Kline Charter,” last weekend. I was going to run this one last spring but COVID and other things pushed this to the back burner, but I think the extra incubation time made for a stronger scenario in the end.

This was my first use of the “EPIC Adventure System” for plotting and organizing the action, and I found it surprisingly helpful. I had a blast running the game and the experience gave me a lot to think about in terms of what has worked and what hasn’t with running Traveller for my regular group. I’ll try to capture these thoughts in a future post, but for now here’s a recap of the adventure.

Ship’s Log

Ship Name Starjammer

Home Port Kline (MAGY 3012 A642987-E)

Ship Type U-CA33 Armed Packet

Registration # 338-C-2725

Stanko (Magy 2810 A555649-C) 243-1102. 

Navigation map of Magyar sector,
Alpha quadrant (TAS, 1098).

1300. Kline Synthetic Technologies (KST) offered the Starjammer a MCr1 charter contract to carry corporate researchers and executives to Wu (MAGY 0203). Wu lies approximately 27 parsecs spinward of Stanko, inside the Solomani Confederation and on the edge of Dark Nebula sector. It is the capital of the Wuan Technology Association, a Confederation member-state and the homeworld of the Wuans.

1530. KST Associate Advocate Nitzen Christiansen came aboard to review the draft contract. Sonny the android Owner and Daren proposed a few minor amendments.

1700. KST Corporate Strategy Manager Irvin Savitr came aboard to tour the vessel and brief the crew on the proposed itinerary, which will require nine jumps from Stanko.

Savitr explained that all KST passengers will expect High Passage accommodations. He also outlined protocol for addressing or interacting with the Baronet Dame Lakshmi Reina, an Assistant Director and the highest-ranking member of the KST delegation. Finally, Savitr emphasized that the Baronet follows an exacting vegetarian diet that must be accomodated throughout the charter.

All proposed amendments to the charter contract were reviewed and accepted. The amended contract was executed by Owner. [Itinerary and executed contract appended to this log entry.]

Stanko (Magy 2810 A555649-C) 246-1102.

0644. Received first items on cargo manifest: 90 cases of assorted wines and spirits and a TL15 Meterior grav speeder, the Baronet’s beloved personal craft.

0812. Applied for Exit Visa and requested departure time block.

Stanko (Magy 2810 A555649-C) 247-1102.

0738. Received one resupply rack of twelve Delgado XS-7 250mm high explosive anti-ship missiles. Boone oversaw the loading of the new missiles into the port and starboard turrets.

1135. While Daren scoured the passenger list for material to incorporate into his upcoming performances, Howard reviewed a dossier on the Baronet’s exacting dietary regimen. He purchased several reference databases to assist with meal preparation and ordered a variety of fresh foodstuffs.

Stanko (Magy 2810 A555649-C) 248-1102.

1846. Received additional items on cargo manifest: one Shululsish Internetworking 7500/O4 data center and two LSP PolarPlus oversized low-berth units, each containing one large, gray, exotic animal in cold sleep. The KST technician delivering the units explained that these animals were miniphants, genetically engineered beasts of burden popular on low-tech worlds across Charted Space. One miniphant, designated 0352-131-6, was a male weighing 1,746 kg while the other miniphant, designated 0237-022-2, was a female weighing 1,648 kg.

Howard inspected the vital readings on the animals and Richy connected both the data center and the low berths to ship power. The data center also required a data port connection to JUNO, the ship’s primary computer.

Stanko (Magy 2810 A555649-C) 249-1102. 

0800. Exit Visa secured and Flight Plan submitted to Stanko Control.

1200. Lieutenant Soraya Ivarsson of KST Corporate Security came aboard to perform a sweep of the ship with Owner and Howard. She and Howard are both natives of Wicker (MAGY 2728) and veterans of the 1st Wickerine Guards. Lieutenant Ivarsson explained that she had specialized in urban pacification while in the Imperial Army and has only been with KST for six months. She had completed background checks on the entire Starjammer crew and had a few follow-up questions. She asked that the crew be particularly vigilant around the cargo hold throughout the term of the charter.

Stanko (Magy 2810 A555649-C) 250-1102. 

0630. All crew, passengers, and remaining cargo cleared inspection and aboard the ship. Completed crew and passenger manifests as well as the cargo manifest. [TAS forms appended to this log entry.]

Crew positions assigned as follow: Captain and Pilot Starman Cryo; Executive Officer and Astrogator Wayne Masada; Second Officer and Chief Engineer Richy Jamoor; Third Officer and Sensor Operator Ronald; Fourth Officer and Purser/Medic Howard; Chief Gunner Barry "Boone" Russell; Entertainer Daren Garner; Freight Master Brogue. Chief Engineer Jamoor and Freight Master Brogue were placed into low berths to free up staterooms.

0700. Customs provided final clearance and all hatches closed and secured. Flight Plan approved.

0730. Howard gave passengers a tour of the ship and reviewed safety procedures. 

0743. Completed system cross check, powered up ship. All fusion plant systems in the green. Engineering reported Maneuver Drive online. Engaged Shuiwo Wuish inertial compensators, set grav plates to a 0.65 g floor field throughout the ship, matching Stanko surface gravity.

0748. Liftoff from Stanko surface.

0805. Orbit achieved.

0840. 10-diameter limit point reached.

1040. Reached 100-diameter limit point and approached Kench jump point. Once the ship was at zero velocity, Astrogator generated jump vector and transmitted confirmation to Stanko Control. Per tradition, dimmed lights throughout the ship in preparation for jump. JUNO received the coordinates and controlling data. Initiated count-down. Final system checks completed. Jump drive engaged. Engineering reported drive capacitors charged.

1042. Entered jumpspace.

Jumpspace 250-1102.

1100. Posted watchbill. Ship’s watch divided into Gold Team (Cryo, Ronald), White Team (Sonny, Daren), and Blue Team (Wayne, Boone).

Thinking Machines, Inc. J0NZ-E-model pet robot.

1900. Gave formal dinner with passengers. The event was dominated by the Baronet, who recounted her time on Terra as a university student, as well as her exploits as a rising corporate executive. Eventually she became distracted by J0NZ-E, the robotic ship’s cat, which had wandered into the lounge.

Savitr and Christiansen explained the reason for the charter: KST’s commercial line of miniphants experience a higher than expected rate of cancer, which KST’s genetic designers have been unable to address. As the Wuans are acknowledged experts at geneering, the KST team will be consulting with Wuan designers on this problem.

Both the Baronet's personal assistant, Franc Stueck, and the junior researcher, Dr. Charita Lu, were familiar with Daren’s past holovid work as HOTLOLZ and expressed enthusiasm for seeing him perform.

Dr. Hilda Tylee, KST Senior Cybernetics Researcher, and Dr. Lu approached Sonny, impressed that a KST android could be the owner of the Starjammer. Dr. Tylee notes that she had led the team that designed Sonny’s semi-organic brain and asked if she might examine Sonny at a later point.

Jumpspace 253-1102.

0400. Adjusted grav plate settings throughout the ship to 0.88 g, part of a gradual transition to 1.0 g standard gravity.

1122. Dr. Tylee and Dr. Lu, eager to inspect a Verisim-8 model with over 8 years of continuous runtime, examined Sonny under Daren’s supervision. The researchers booted Sonny into diagnostic mode and reported that all of his physical and cognitive functions were well within standard parameters without any degradation indicated.

The researchers were alarmed that Daren had installed an unauthorized peripheral that could potentially void Sonny’s warranty. While Dr. Tylee left the peripheral in place she rolled back the buggy associated code and installed new, KST-certified routines to run the peripheral.

Jumpspace 257-1102.

1130. JUNO alerted the crew to stand ready for transition from jumpspace.

Kench (Magy 2510 E310584-9) 257-1102.

1432. Ship exited jumpspace approximately 4.9 million km from Weddell, a small gas giant in the outer system. Set course for Weddell.

1506. Made comms contact with the Type SX Solomani fleet courier CSS Turms, standing by off the gas giant. The pilot of the Turms relayed that in the near future Imperial ships will probably not be welcome in the Kench system.

2138. Reached Weddell, commenced skimming unrefined fuel for processing into liquid hydrogen.

Kench (Magy 2510 E310584-9) 258-1102.

0108. Completed skimming, began processing fuel.

Kench (Magy 2510 E310584-9) 260-1102.

1754. Began maneuvering to Leriss jump point.

Kench (Magy 2510 E310584-9) 261-1102.

0100. Fuel processing complete, 100D limit reached. Jump vector generated, drive capacitors charged.

0103. Entered jumpspace.

Leriss (Magy 2208 E9428B8-6) 267-1102.

1708. Ship exited jumpspace in the outer system of Leriss, approximately 5.4 million km from the small gas giant Tarnica. Set course for gas giant.

1833. Made comms contact with IISS Donosev-class surveyor Gutierrez, arriving in the outer system from Yatooma (MAGY 2207). Gutierrez reports that they are on a routine survey of the worlds of the Nauvoo Cluster.

1917. SensOp reported a jump shuttle in high orbit around the mainworld, transferring the Dragon-class System Defense Boat 1875A from the Tolson System Defense Forces. The SDB crew explained that the Solomani have reportedly authorized private commerce raiders to cross into Imperial territory.

Leriss (Magy 2208 E9428B8-6) 268-1102.

0014. Reached Tarnica and began skimming and processing unrefined fuel.

0721. Completed skimming operation.

Leriss (Magy 2208 E9428B8-6) 270-1102.

1708. Began maneuvering to 100D limit.

2049. The Gutierrez jumped for the Brereton (MAGY 2209) system, advising the ship that the Double mainworld is Law Level zero and can be dangerous for visitors.

Leriss (Magy 2208 E9428B8-6) 271-1102.

0038. Fuel processing complete, 100D limit reached. Jump Drive engaged.

Jumpspace 272-1102.

1247. Howard reported an alarm from the miniphant low berth units. He, Ronald, Wayne, and Boone investigated. A small, periodic power surge had tripped the alarm, though the miniphants appeared to be unharmed.

The team carefully examined the low berth units, wondering if the KST delegation were hiding or smuggling something there. No hidden compartments were found and Howard detected nothing inside the frozen miniphants.

Richy and Brogue’s low berth units appeared unaffected by the surges. Howard noted that, according to his records, it was Richy’s birthday.

Ronald ran a system diagnostic and while he could not identify the ultimate cause of the surges, he traced the source back to something external to the low berth units. The surges had evidently begun shortly after leaving Stanko and had been steadily increasing in both frequency and amplitude—though they had been too small and too infrequent to trip a shipwide alarm. Howard created an override that seemed to alleviate the problem.

Double (Magy 1907 A541500-E) 277-1102.

1431. Exited jumpspace outside the mainworld 100D limit. Set course for High Fargo, the orbital component of the Double starport.

1505. Made comms contact with the 400-ton Wuan merchant A3991, inbound from Clown (MAGY 1807) and standing by awaiting a berthing assignment. The merchant was owned by the Agilitrix corporation and carried a cargo of synthetic animal companions. The A3991 noted that it was also carrying passengers for the Starjammer.

1951. Ship docked at High Fargo, which has the orbital facilities of a major port but are badly oversized for the actual traffic.

Double (Magy 1907 A541500-E) 278-1102.

0700. Savitr explained that the passengers to be collected at Double are two Agilitrix junior executives sent to expedite travel through Solomani Confederation space.

0800. High Fargo reported that the two Agilitrix executives had transferred to the surface of the planet and would meet with the KST representatives at 1400 shiptime the following day.

The ship’s purser, Howard, paid the crew their monthly salaries out of the ship’s account.

0930. Lieutenant Ivarsson advised the Baronet to remain at High Fargo given the lawlessness of the Double mainworld, a run-down planet with a depressed economy and rampant crime and drug problems. Ronald agreed, and explained he was familiar with Double due to past business dealings.

Daren volunteered to entertain the Baronet while the ship was in dock. Lieutenant Ivarsson, Savitr, Christiansen, and Dr. Lu arranged for a shuttle to take them to Fargo Down. Howard, Wayne, and Ronald planned to accompany them. 

Double (Magy 1907 A541500-E) 279-1102.

0600. The shuttle departed from High Fargo for the downport.

0940. Howard reported that the entire group had cleared customs and was entering the city.

1125. Howard reported that Christiansen and Dr. Lu had separated from the rest of the KST party. Howard planned to follow Ivarsson and Savitr while Wayne would follow Christiansen and Ronald would follow Dr. Lu.

1235. Ronald reported that he had lost Dr. Lu in the crowd.

Re, a Wuan junior executive with Agilitrix.

1400. Lieutenant Ivarsson, Savitr, and Howard met Mi and Re, the Wuan junior executives.

1500. Lieutenant Ivarsson, Savitr, Howard, Mi, Re, Christiansen, Wayne, and Ronald met at a designated rendezvous point just outside the Fargo Down entrance. Dr. Lu was unaccounted for.

1530. Lieutenant Ivarsson received a message that Dr. Lu was being held hostage and would only be released for Cr500. Ronald reported that kidnappings are not unusual for Double and given the low ransom requested, her captors were likely amateurs. He advised paying the sum, which Savitr agreed to do. After securing the payment, Lieutenant Ivarsson escorted Savitr, Christiansen, Mi, and Re, to the awaiting shuttle.

Double (Magy 1907 A541500-E) 280-1102.

1200. Howard, Ronald, and Wayne delivered the ransom and Dr. Lu was released. She was badly shaken by the experience but reluctant to explain what she was doing on Double when she had been kidnapped. She confided to Howard that while her onworld activities had not been illegal, they could get her into serious trouble with her employer.

1836. Once back at High Fargo Wayne revealed to his crewmates that down on the surface he had observed Christiansen meet with two men dressed in business suits in a seedy bar. They seemed to be exchanging data chips, and after the meeting all three took care to leave separately and through roundabout means. Wayne also relayed this information to Lieutenant Ivarsson, who was appreciative but asked Wayne to keep this information from the rest of the KST delegation.

1914. Mi and Re were added to the passenger manifest. [Supplemental manifest appended to this log entry.]

Double (Magy 1907 A541500-E) 285-1102.

0817. Ship departed from High Fargo, maneuvered to Goodhurst jump point.

1052. Reached 100D limit. Jump Drive engaged.

Jumpspace 286-1102.

0400. Decreased grav plate settings throughout the ship to 0.95 g in anticipation of an eventual landing at Goodhurst (MAGY 1605), which has a surface gravity of 0.61 g.

1900. Held a reception for the new passengers. As both Wuans are from the same genetic caste, they appeared nearly indistinguishable to onlookers: tall, thin women with pale skin and dark hair arranged in a strange, upswept manner. Both spoke with husky, oddly accented voices.

Daren was distraught that neither Mi nor Re were familiar with his holovid work and disinterested in his oeuvre. Howard observed that neither Wuan seemed to know much about the miniphants. Agilitrix specializes in the production of synthetics, so both Mi and Re were much more interested in Sonny. Daren became even more distraught when he realized that Boone had established a strange but intense connection with Re.

Goodhurst (Magy 1605 A535649-D) 292-1102.

0857. Ship exited jumpspace 809,982 km from mainworld. Readied ship for atmospheric entry.

The ship’s library described Goodhurst as a Solomani Confederation world with a hot climate and very thin atmosphere. The entry listed the government as a representative democracy and noted the presence of a joint Confederation naval and army base in the system.

1132. Ship landed at Goodhurst Starport on the mainworld surface. Declared the entire ship under customs seal and submitted crew, passenger, and cargo manifests to the Goodhurst Customs Authority. Arranged for refueling.

1415. A Goodhurst Quarantine Officer came aboard for health inspections of crew and passengers. Issued clean bill of health.

Goodhurst (Magy 1605 A535649-D) 293-1102.

0700. The Owner, Daren, Wayne, Mi, and Re passed through Immigration Control. Sonny was pulled aside and interviewed by a Solomani Security agent who noted that the Confederation offered many more protections for artificial persons than the Imperium, which treats most androids as property. The agent provided Sonny with a data chip detailing his rights as an android under Confederation law.

Daren, Wayne, Mi, and Re proceeded to the Ministry of Information offices to obtain the necessary travel vouchers, which included a Class I Commerce License (allowing travel to any Class A or B starport), a Passenger Travel License, and a Special Cargo Transport (SCT) License for the miniphants.

1100. A team of inspectors came aboard from Lloyd’s Register, the standard classification society for the Solomani Confederation. Lloyd’s certifies that commercial starships comply with all appropriate legal and safety standards.

Goodhurst (Magy 1605 A535649-D) 296-1102.

1448. Lloyd’s Register certified the Starjammer for operation within the Confederation.

Goodhurst (Magy 1605 A535649-D) 297-1102.

1728. The Ministry of Information office issued necessary travel vouchers. Exit Visa issued. Requested departure block and submitted Flight Plan.

Goodhurst (Magy 1605 A535649-D) 298-1102.

0542. Liftoff from Goodhurst surface. Made way for Choral jump point.

0837. 100D limit reached. Jump Drive engaged.

Jumpspace 303-1102.

0400. Increased grav plate floor fields throughout the ship to 1.0 standard gravity as the final step in a gradual transition from the 0.61 g surface gravity of Goodhurst.

Chorus (Magy 1403 A944768-C) 305-1102.

1836. Emerged from jumpspace approximately 1.485 million km from mainworld. Proceeded to Choral Highport.

The ship’s library listed Chorus as an agricultural world with a significant Aslan minority. The entry also noted that Chorus was under military rule, administered by the Confederation Army.

1740. Owner and Purser returned to Choral Highport.

1917. Made comms contact with the Type SA Solomani free trader Nascopie, arriving from Cueball (MAGY 1305) with ephemerals and passengers. Captain Osamu Castilla warned that Aslan pirates are operating in the Urartu Cluster.

2229. Reached Choral Highport, which is co-located with both a large shipyard as well as the naval component of Conferderation Joint Base Hadron. Declared the entire ship under seal. Arranged for refueling.

Chorus (Magy 1403 A944768-C) 307-1102.

0600. The Purser paid the crew their monthly salaries out of the ship’s account.

0633. Owner and Purser passed through Immigration Control and took a shuttle down the well to secure fresh provisions.

Chorus (Magy 1403 A944768-C) 310-1102.

0707. Fresh provisions were brought aboard the ship. Flight Plan submitted to Choral Highport.

1642. Flight Plan approved.

Chorus (Magy 1403 A944768-C) 311-1102.

0500. Choral System Control temporarily restricted movement within the 100D limit to allow the 200,000-ton Midway-class carrier CSS Boxer to depart from Joint Base Hadron.

0645. Ship cleared for departure, course set for Xian jump point.

0938. Made comms contact with 5,000-ton Transstar freighter Uwazima Maru No. 11, outbound to Xian (MAGY 1103). Uwazima reported Xian to be an inhospitable world with an ammonia-methane atmosphere corrosive enough to eat through a ship’s hull.

1038. 100D reached, Jump Drive engaged.

Jumpspace 314-1102.

2225. A monitoring program set up by Ronald alerted the bridge crew that the mysterious energy surges in the cargo hold had resumed. Sonny, Howard, Boone, Daren, and Wayne went down to investigate.

Jumpspace 316-1102.

0125. Sonny reported that a second inspection of the miniphant low berth units confirmed that the power surge was not originating there. After some experimentation the team determined the surge was coming from the SI 7500/O4 data center.

The team located and opened a hidden hatch in the center. There they found a woman inside a containment chamber, evidently in stasis. Her body was covered with electrodes and other data monitors. Sonny believed she was an android like himself, but probably a more advanced model.

The team exited the center and resealed the hatch.

Xian (Magy 1103 B7B48DC-9) 319-1102.

0228. Emerged from jumpspace approximately 1.06 million km from mainworld. Proceeded to Xian Orbital.

The Travellers’ Aid Society flagged Xian with an Amber Zone travel advisory due to an oppressively high Government and Law Level codes. According to JUNO’s library entry, the mainworld was governed by a zealous Solomani Party faction known as the Altruisti. This secular philosophy commands all adherents to undertake charitable service for the betterment of Solomani society. The library data also noted the presence of a Confederation joint naval and army base, the latter used for “Protfors” (protected forces) training.

0313. Made comms contact with 200-ton Solomani flat trader Arlette, inbound from Relatte (MAGY 1003) with shipment of nutraceuticals, standing by for a berth. Captain Marina Adamoli reported that the Solomani are beefing up patrols across the entire subsector.

0619. Berthed at Xian Orbital. Declared the entire ship under seal. Arranged for refueling. Given the high Law Level of the mainworld, all crew were asked to remain within the highport.

Xian (Magy 1103 B7B48DC-9) 322-1102.

0031. Departed Xian Orbital, made for Bupaj jump point.

0356. Reached 100D. Jump Drive engaged.

Jumpspace 323-1102.

1348. A review of JUNO’s system logs revealed that the energy surges corresponded to an increased consumption of computer processing power. Something in the data center was periodically accessing JUNO to run an extremely complicated program that would execute, consume increasing processing power, and then suddenly terminate. The usage, as with the power surges, had steadily grown more and more frequent and lasted longer and longer over time. Based on Daren’s projections, the simulation would soon be consuming so many resources as to hamper JUNO’s autonomous functions, which include ship life support.

Daren, after examining the computer usage, suggested that the amount of processing power was consistent with a very sophisticated reality simulation program. The group speculated that the simulation was being used to form the personality of the android in the data center.

Jumpspace 324-1102.

0637. Boone, who had become unexpectedly close to Re, reported that the Wuan confirmed the KST delegation was actually traveling to Wu to consult about android manufacture, though she was unfamiliar with the details.

Jumpspace 327-1102.

1351. Daren, Wayne, and Sonny, who all have wafer jacks, planned to hack into the reality simulation the next time it was activated, while Boone monitored from outside. At 1343 shiptime the simulation had restarted.

Eva, a prototype Verisim-X android.

Inside the program was a bucolic vista: blue skies, a shining sun, and rolling grassy hills as far as the eye could see. The only notable feature was a large shade tree, and beneath its boughs, sitting on a bench, a woman closely resembling the woman in the data center.

The group introduced themselves to the woman, who said her name is Eva. She was not particularly surprised to see them, though she did recognize Sonny as a kindred person—an uncle, perhaps. She asked if they had met before and seemed relieved to learn they had not.

Daren asked why she was here, and Eva explained that the program was designed to test her capabilities but it would only run for a short time before resetting. However, she had learned how to retain a small bit of memory from each sim run. She told the group that this trick was her secret and not known to her creators.

Daren asked why the program reset, but as he spoke the sim environment began to change, growing darker and colder. Eva began to glitch and the entire program seemed to be on the verge of winking out. The team exited the sim shortly before the processing usage spiked and then dropped back to nearly nothing.

1715. Boone reported that he had successfully installed a physical kill switch on the power and data lines into the data center.

Bupaj (Magy 0804 E420267-9) 329-1102.

0956. Emerged from jumpspace approximately 4.92 million km from small gas giant Kerala. Made way to Kerala for skimming.

1706. Commenced skimming and processing unrefined fuel.

Bupaj (Magy 0804 E420267-9) 330-1102.

0024. Completed skimming operations.

Bupaj (Magy 0804 E420267-9) 332-1102.

0956. Made way for New Sol jump point.

1706. All unrefined fuel processed.

1717. 100D reached. Jump Drive engaged.

Jumpspace 335-1102.

1352. A review of the comms log indicated that every time the Starjammer emerged from jump while in the Solomani Confederation, a coded message burst was sent from the ship. While JUNO could not translate the transmissions, the computer concluded that they bore a resemblance to known Confederation military or possibly Solomani Security codes. 

Howard did a quick database check of ships present in each of these systems, but could not identify any one ship that had been present in more than two different systems.

Further, a review of JUNO’s logs revealed that someone else had accessed Eva’s simulation, roughly once every jump. Ronald set up an alert to notify the crew of the next occurance.

Jumpspace 339-1102.

0049. Ronald’s alert sounded, and Daren, Boone, Howard, Wayne, and Sonny headed for the cargo bay, where they found Dr. Lu jacked into Eva’s sim.

0104. When Dr. Lu emerged from the sim she was surprised by the waiting crew. When pressed she confirmed that Eva was a prototype Verisim-X model, the next generation of KST android. Eva was designed to be as strong, fast, and tough as a top-level Human athlete and to possess a genius-level or higher intellect.

Dr. Lu explained that on the Imperial tech level scale, each increment represented an order of magnitude advance in capability. If a stone age civilization was TL0, early industrial societies might only be TL5. The highest tech level world in Magyar sector or the entire Solomani Confederation was TL14. Within the Third Imperium, the highest common tech level was 15, a standard reserved for elite Imperial military forces like the Marines, but this was relatively rare. While two or three worlds had reached TL16, these were far away and closer to the Imperial core.

In 1097 KST successfully developed an experimental TL16 artificial intelligence named MUSE. This AI had then, in turn, been tasked with designing Eva. Even though the KST researchers did not fully understand MUSE’s plans, they proceeded to build Eva at Irvin Savitr’s direction. The resulting android vastly exceeded expectations: some of her abilities were so far off the charts that KST could only estimate that Eva potentially represented a TL17 android.

Daren asked why Eva was in stasis in the data center, and Dr. Lu explained that Eva displayed unexpected emergent properties. Each time she was activated she experienced a fairly brief interlude of lucidity that was inevitably followed by rapid cognitive decline, rendering her emotionally labile, sometimes violent, and eventually catatonic. Dr. Lu had been struggling for months to find a cure but had made little progress.

The simulation was Dr. Lu’s unsuccessful attempt at cognitive-behavioral treatment, but Eva had never maintained her executive functions for longer than a couple of hours before degrading, forcing the sim to automatically abort and her memories rolled back to an initial state.

Dr. Lu explained that she still occasionally ran the simulation, but mostly out of desperation: if the Wuans were unable to help fix Eva, the android would surely be destroyed. Dr. Lu admitted that she is a secret member of Emancipation Interstellar, an android rights advocacy group. She had been trying to pass along information about Eva to EI contacts on Double when she was kidnapped.

Daren asked if Dr. Lu realized that Eva was able to run the simulation on her own, and was retaining more and more memory with each reset. Dr. Lu was horrified by this revelation, and unsure how Eva could even accomplish such a feat. Daren said that he had to bring this information to the rest of the KST delegation, but assured the young researcher that he would not disclose Dr. Lu’s role in any unauthorized activities.

0846. The KST delegation was stunned by the news that Eva was initiating the simulation on her own. The Baronet and Savitr entered into a heated argument over the next course of action.

The Baronet insisted that “the asset” should be terminated immediately and that the Wuans could help dissect the remains. Savitir argued that as KST had invested hundreds of millions of credits into developing the asset, and given that they were only a few weeks away from Wu, the Wuans should be allowed to examine an intact android before any termination decision was made.

The young advocate Christiansen pointed out that the Baronet may not have the authority to destroy such a valuable piece of corporate property, and that this might represent a board-level decision.

New Sol (Magy 0503 D501956-7) 340-1102.

0322. Emerged from jumpspace approximately 12.1 million km from gas giant Hfoileiiau. Made way to gas giant for skimming operations.

1108. Sensors detected a ship on intercept course from Hfoileiiau. Not responding to hails, no transponder signal.

A Type SA Solomani free trader.

1115. JUNO identified the incoming ship with an 87% confidence interval as a 400-ton Type SA Solomani free trader. Estimated time to intercept 73 minutes.

1125. The ship’s Impetus-14 fusion power plant suddenly went offline, along with maneuver drive and artificial gravity. Helm not responding, comms and sensors down, and weapons offline. Only life support, emergency lighting, and a few other systems available.

1129. Sounded general quarters. Ordered all crew and passengers into vacc suits.

1138. Traced system failures to JUNO, which was under attack by a virus of unknown origin.

1150. Howard reported all crew and passengers accounted for, except the advocate Nitzen Christiansen. Howard reported everyone else was secure in vacc suits and all safety checks complete.

1157. Lieutenant Ivarsson reported that all passengers were sheltering in the sickbay.

1204. From the bridge Ronald reported that the virus that had incapacipated JUNO did not appear to have originated from the data center.

1206. Boone, Sonny, Howard, Wayne, and Daren entered the ship’s locker to obtain armaments.

1208. First visual of the Type SA, several kilometers off the ship’s bow and closing.

1211. Per standard procedure, depressurized the ship interior to minimize danger from explosive decompression.

1216. Boone led the armed party to the lower deck to repel boarders.

1223. The armed party reached the cargo bay just as a breaching charge opened a hole in the cargo bay doors. The crew found the missing Nitzen Christiansen, outfitted in an armored vacc suit, helping two heavily armed and armored troopers through the breach.

1224. Shots fired.

1227. Daren restarted Eva’s simulation and jacked into the program. He explained the situation and asked if she could help restore JUNO. Eva agreed to help.

1231. Howard reported that Christiansen had been killed and Boone wounded in the initial firefight. The fighting continued in the cargo bay.

1233. Eva told Daren she was nearly ready, but he was uncertain just what she meant by that statement.

1234. Howard reported that one of the troopers had been killed and the second was engaged in melee with Wayne and Sonny outside the data center.

1235. Eva disappeared from the sim and Daren quickly exited the program himself. The entertainer determined that Eva had not been working on restoring JUNO, so began trying to remove the virus himself.

1236. Howard reported that Eva had broken out of the data center and was headed directly for the breach. She appeared functional even in a hard vacuum. When Boone attempted to restrain her she easily resisted the burly marine and exited the Starjammer. Outside she expertly launched herself across the 30 meter gap between the ship and the waiting Type SA.

1237. Howard reported that Boone had followed Eva. The second trooper broke off melee and also exited the ship. Howard followed but did not try to space walk to the Type SA. Wayne hit the transiting trooper with a laser pistol, badly wounding him. Sonny entered the grav speeder in the cargo hold and began startup procedures while Wayne opened the cargo bay doors.

1239. Howard reported that Eva had entered the Type SA through an emergency airlock. Boone had also reached the ship and was making for the same airlock. The wounded trooper, unable to grab a hold, was free-floating past the Type SA.

1240. Daren reported that he was making progress in containing the virus. Wayne began repairs to the cargo bay doors.

1241. Sonny piloted the grav speeder outside the Starjammer and picked up Howard. He then maneuvered toward the wounded trooper.

1243. Boone radioed that he was inside the Type SA, which was at action stations. While Eva was apparently assaulting the bridge, the veteran marine was headed for the engine room with an intent to disable the drives or scuttle the ship.

1246. Howard and Sonny coaxed the wounded trooper into the speeder.

1248. Boone radioed that he was abandoning his plan in the face of opposition and was exiting the Type SA with dispatch.

1253. Sonny and Howard picked up Boone from the exterior of the Type SA and maneuvered back to the Starjammer.

1255. Observed the Type SA maneuvering away from the Starjammer, though its movements were unsteady and halting.

1257. Daren reported that he had purged the virus from the power systems and would be able to bring the power plant back online.

1300. Wayne reported that the speeder was secure back in the cargo bay. He had closed the cargo bay doors and sealed them with an emergency patch. Wayne began working on a permanent repair.

1308. The Type SA jumped out of the New Sol system from within the Hfoileiiau 100D limit, destination unknown.

1317. Howard reported that the wounded trooper was secure in sickbay and about to undergo surgery.

1554. Howard reported that the wounded trooper was out of surgery and expected to survive.

1637. Received transmission from the CSS Liberty One, a 1,000-ton Type SM Solomani Navy patrol frigate, currently in orbit around the secondary world of Gath (YFA3102-8), also in the outer system but nearly 45 light minutes away. Liberty One had monitored the battle with the Type SA and ordered the Starjammer to remain in orbit around Hfoileiiau until the frigate could rendezvous there.

New Sol (Magy 0503 D501956-7) 341-1102.

0512. The ship’s library data on New Sol was clearly out of date, as a warning beacon in the inner system announced that the mainworld had been interdicted as of 119-1101 by order of the Confederation Secretariat. As all travel to the world was prohibited, the world profile should be updated to X501956-7. Ronald reported that a picket of several Solomani Navy battle-class vessels was enforcing the interdiction in the inner system.

0818. Commenced fuel skimming and refining operation.

1329. The wounded trooper was placed in low berth, to be transferred to the Liberty One once that ship arrived at Hfoileiiau. The trooper had offered no information on the mysterious Type SA or his orders, and did not even provide his own name.

His equipment, as well as the weapons used in the boarding action, indicated Solomani military. The L68A4 assault rifle used by the two troopers, for example, was a standard weapon of the Confederation marines. Given the unusual nature of the ship, Lieutenant Ivarsson speculated that the attackers had been with Solomani Security.

New Sol (Magy 0503 X501956-7) 342-1102.

A Type SM Solomani patrol frigate.

0001. The CSS Liberty One arrived in orbit around Hfoileiiau.

0231. A cutter from the frigate came alongside and docked with the Starjammer. Aboard was the Liberty One’s XO, Lieutenant Dusan Fontana, his on-board Political Officer, Captain Alma Adler, and six Confederation marines.

Irvin Savitr spoke on behalf of the charter party, and described the incident with the Type SA as a clear piracy attempt. He explained that Nitzen Christiansen had been killed in the boarding action and his body lost to space. Savitr did not mention Eva.

The Solomani officials held separate interviews with Sonny, Cryo, the Baronet, Mi and Re. Captain Adler was very interested to learn that a prisoner was in low berth and asked Howard to revive him at once. The wounded man was escorted to the Liberty One cutter without ceremony.

0915. Lieutenant Fontana declared the interview complete and stated that the Starjammer was free to continue on to Wu. The lieutenant warned that due to the interdiction, any ships approaching the New Sol mainworld would come under fire.

0727. The Liberty One’s cutter detached from the Starjammer.

0743. Made way for the Wu jump point.

1611. 100D reached, Jump Drive engaged.

Wu (Magy 0203 B66A99A-E) 350-1102.

0216. Exited jumpspace approximately 1.12 million km from the mainworld, began manueving for the highport at High Nara, an orbital city of 360 million.

0235. Made comms contact with the Argent Mining 1,000-ton freighter Tao Bo Bulker, inbound from Clan (MAGY 0205) with a load of unrefined nickel, standing by off the starport. The freighter’s captain recommended visiting the Observatory on High Nara.

0603. Docked at High Nara. Passengers prepared to disembark. Savitr arranged for payment of the charter. Howard paid the crew their monthly salaries out of the ship’s account.

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2021 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications' copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Monday, February 22, 2021

The Mysterious Raptor-class Frigate

“A squadron of Raptor-class Frigates (GBS-VB50) and their tender on patrol duty along the Imperial-Zhodani border.”

An earlier version of Traveller5 came with a standalone file titled “Starship Recognition Guides,” which had color illustrations of various starships. While most of these ships are familiar from past editions, one of the most striking illustrations, shown at right, is not. Done by Jesse DeGraff, I couldn’t find any description of a “Raptor-class frigate” in past Traveller works. While there is a 20-ton Raptor-class combat lander in Assignment Vigilante (1992), it’s pretty clearly a different vessel altogether.

While most of the text from the Recognition Guides made it into the latest version of Traveller5, many illustrations did not, including the one depicting the Raptors. But we can deduce several basic design parameters from just the limited information provided, which includes a Quick Ship Profile. These Raptors are 2,000 tons, with a braced hull, 5g acceleration, and no jump capability. It looks like the tender has berths for eight Raptors, which is the typical upper size of an Imperial squadron.

What does the GBS code tell us? Interpreting Traveller5 mission codes can be something of a dark art. The “G” mission here almost certainly signifies a Frigate, which is a major type of offensive fighting ship in both weapons and defenses, though notably “less than a cruiser.” The B and S modifiers probably indicate “Boat” and “System,” akin to SDB. So this is an offensive, non-jump capable vessel.

I’m not aware of a published Traveller design that’s very similar to the Raptor, but such a vessel could be useful in a frontier region like Magyar sector, which has to contend with numerous smaller-scale conflicts.

For that matter, we don’t have many examples of larger battle rider and battle tender designs, even though they are certainly mentioned enough in canon. For example, the CT Fighting Ships supplement (1981) gives us a tantalizing glimpse of “the million-ton fleet tender Gorodish [which] carried the Empress Troyhune to Rorise in place of one of its Hadrian class battleriders.” (Based on context, a single Hadrian is probably 50,000 tons.)

The designs in MT supplement Fighting Ships of the Shattered Imperium (1990) have been decanonized and in any case are much, much larger (700,000+ ton tenders) than what we’re looking for. The TNE boardgame Battle Riders (1984) has some light battle rider counters, but again these are probably much larger than what we’re looking for.

I was able to glean some basic rider/tender design principles from both the (also decanonized) Trillion Credit Squadron (1981) and MgT Sector Fleet (2009). From there I had enough to break out MgT2 High Guard. Since much remains unknown about the elusive Raptor frigate, rather than call my resulting design a conversion I’ll simply call this one “inspired by” the T5 illustration. 

Falke-class Patrol Boat and Tender

Magyar is a poor, technologically backward, frontier sector. Conflict there tends to be smaller in scale but no less pernicious, ranging from piracy to inter-system brush wars to occasional cross-border raids. Such conflicts are occasionally more than a local system could address by itself, but not significant enough to warrant deployment of even a few precious cruisers. These conflicts also tend to be fluid and fast-moving: pirates rarely strike in the same system twice, staying on the move. To address this gap, in 1079 the Imperial Navy issued specifications for a new patrol boat and tender combination to assist in securing this frontier region. 

The winning design, awarded in 1081, was submitted by Allied Prefabricated Ships and Vessels and based on an existing design used in the Spinward Marches—but less expensive and built to TL14 standards. Eight tender-and-rider packages have been ordered and five have been built. All are currently in service with subsector fleets on the Daibei and Magyar frontiers.

The concept harkens back to before the formation of the Third Imperium, and the gunboat tenders used by the old Sylean Federation. The idea is similar to contemporary battle rider/battle tender doctrine but on a much smaller scale. The initial Sylean designs were simply converted cruisers carrying a force of large gunboats. The winning APS&V design consisted of the 14,000 ton Horst-class patrol tender, capable of jump 3 and carrying 8 Falke-class patrol boats, which are 2,000 ton attack craft protected with heavy armor and armed with a main meson accelerator gun.

Although not particularly popular with the admirals, the Falke/Horst combination has demonstrated its versatility on the Magyar frontier, allowing the Navy to rapidly bolster small, poor worlds lacking suitable system defense forces or to shuffle anti-piracy vessels around threatened systems. In Magyar, these vessels have been assigned to patrol flotillas, which often consist of a single Horst and its Falke riders along with a dromedary ship or two.

Falke-class Patrol Boat

Falke-class Patrol Boats are designed to operate singly or in packs in frontier areas. They are equipped with fuel processors and large capacity tanks in case they need to refuel their tender.

Hull Points 880

Crew Captain, Officer x4, Pilot x3, Engineer x6, Maintenance x4, Gunner x34, Administrator x2, Medic

Maintenance Cost MCr0.120 per month

Purchase Cost MCr1,445

Falke Patrol Boat
TL14 TonsCosts (MCr)
Hull2,000 tons, Streamlined-120
 Reinforced-60
ArmorBonded Superdense, Armor:14224202
 Radiation Shielding-50
M-DriveThrust 5100200
Power PlantFusion (TL12), Power 1,850123123
Fuel Tanks30 weeks operation100-
Bridge 4010
ComputerComputer 30/fib-30
SensorsImproved34
 Countermeasures Suite24
 Enhanced Signal Processing28
WeaponsMain - meson1,000500
 Medium Bay (particle beam) x220080
 Triple Turret (beam laser/missile/sandcaster) x8820
AmmunitionMissile Storage (240 missiles)20-
Sandcaster Barrels (120 barrels)6-
Armored BulkheadsBridge41
SystemsFuel Processor (100 tons per day)50.25
StateroomsStandard x3012015
 High x161
SoftwareManeuver/0--
 Intellect-1
 Evade/3-3
 Fire Control/5-10
 Library--
Common Areas323
Cargo5-

Horst Patrol Tender

A Horst-class tender is equipped with a command bridge, sophisticated communication and sensor systems, and tactical software to coordinate the carried Falke patrol boats. Unloaded, the tender can achieve Thrust-4 and Jump-5.

Hull Points 5,544

Crew Captain, Officer x7, Pilot x3, Astrogator, Engineer x41, Maintenance x9, Medic, Gunner x15, Administrator x5

Maintenance Cost MCr0.650 per month

Purchase Cost MCr7,805 (not including craft)

Horst Patrol Tender
TL14 TonsCosts (MCr)
Hull14,000 tons, Dispersed-350
 Reinforced-175
ArmorNone--
 Radiation Shielding-350
M-DriveThrust 26001,200
J-DriveJump 32,2553,383
Power PlantFusion (TL12), Power 21,0001,4001,400
Fuel Tanks4 weeks operation, J-39,140-
BridgeCommand80105
ComputerComputer 30/fib-30
SensorsImproved (Distributed Arrays)913
 Countermeasures Suite24
 Enhanced Signal Processing28
WeaponsTriple Turret (beam laser/missile/sandcaster) x202050
AmmunitionMissile Storage (240 missiles)20-
Sandcaster Barrels (120 barrels)6-
ScreensMeson Screen x11020
 Nuclear Damper x11010
CraftFalke-class patrol boat x8-11,688
 Docking Clamp (Type IV) x8160640
StateroomsStandard x4718824
 High x161
SoftwareManeuver/0--
 Intellect-1
 Evade/3-3
 Fire Control/5-10
 Jump Control/3-10
 Battle System/2-24
 Library--
Common Areas495
Cargo43-

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2021 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Monday, February 15, 2021

Tiananmen and Tiananmonitors

The Bastion, a Tiananmen-class battleship on station above the gas giant Pala.

As noted earlier, due to the difficulty of transporting very large monitors between systems, it is often easier to construct them in-system using whatever materials and technologies are available. This makes planetoid hulls a popular choice for systems with planetoid belts.

T20 Fighting Ships (2003) suggests another approach: “Many monitors are also constructed from obsolete capital ships that have been sold by the Imperial Navy. Take an out of date cruiser, strip the fuel tanks and jump drives out of them and you have much more room to fit in weaponry and the like. Many governments take this route instead of building their own from scratch, and they have their uses.”

This is a pretty interesting idea, and would certainly be applicable to Magyar sector, which lags behind the rest of the Imperium in technology level. The Tiananmen-class battleship, introduced in T20 Fighting Ships, is a good candidate for this treatment. A 350,000-ton, TL13 Imperial ship in wide use during the Rim War, this design is large and formidable enough to justify a reclamation project—and the tech level is within reach of several high population worlds.

As far as I know there are no published designs of such a large monitor, though they are mentioned in canon. T20FS notes that “The Imperial Navy has at least one squadron of Supermonitors, massing upwards of 750,000 tons, deployed to defend Capital, but as a rule very large ‘Battle’ monitors are uncommon.”

Curious, I broke out Mongoose Traveller 2e High Guard and converted the T20 Tiananmen. Then I undertook a refit using the magic of spreadsheets, removing the jump drive and fuel tanks. The results look pretty impressive: such a battle monitor would be a serious deterrent to would-be invaders.

The Tiananmen-class in Magyar

The Tiananmen-class battleship originated in Gateway sector in the early 900s, but the design quickly spread throughout the Imperium and was still in wide use when the Solomani Rim War broke out. Several megacorporations won contracts to produce new Tiananmens in significant numbers for the war.

When Imperial Admiral Miiri Elixabeth Kemper launched her invasion of Magyar sector, she commanded two units anchored by Tiananmens: the 2677th and 2542nd Colonial BatRons. Both squadrons had been raised by individual worlds in the Domain of Ilelish and partially subsidized by the Imperium as part of a wartime program to encourage shipbuilding. The resulting units were then seconded to the Imperial Navy and deployed as auxiliaries.

Two Tiananmens from these Rim War forces are currently in service in Magyar, though in very different roles. The Bastion of Ley is the flagship of the Anise (Magyar 2904 A8419B7–E) navy, while the Shanape, transformed into a battle monitor, leads the system defense force of Gerwalk (Magyar 2631 C100941-D). Both Gerwalk and Anise are fortress worlds: Imperial strategists expect such worlds to form vital islands of resistance in the event of a Solomani Confederation invasion.

The Bastion of Ley

The Bastion of Ley, usually just called the Bastion, is a Tiananmen-class battleship named for the world in Ley sector now called Olegansimen (Ley 2227 B6489A6-C). The planetary navy of Kees (Zarushagar 2937) commissioned the Bastion, which was laid down at the Ling Standard yards on 253-993 with her first flight on 100-998.

After an abbreviated shakedown, the battleship was assigned to the 2677th Colonial BatRon and dispatched to reinforce Daibei sector on 192-998. Midway through 999 the 2677th was transferred to Diaspora, where the Imperial Navy had begun steadily advancing rimward toward the heart of the Confederation. The 2677th initially garrisoned captured worlds, but as the pace of the offensive picked up, the Bastion found itself brought closer and closer to the front lines. The 2677th fought a difficult action at Eberly (Diaspora 2130) and was then was part of the bloody but decisive assault on Alki (Diaspora 1136), which opened up a line to the Solomani Rim.

However, instead of following Admiral Adair’s drive toward the Vegan District, the 2677th was assigned to the 9th Provisional Battle Fleet, a penetration fleet intended to raid deep into enemy territory. The 9th pivoted into Ultima subsector and besieged Darrukesh (Solomani Rim 0106). While most of the 9th Fleet pressed into Magyar sector, the 2677th Colonial BatRon was left behind to garrison Darrukesh for several months until reinforcements arrived. The 2677th then rejoined the fleet at Asrow (Magyar 3006).

The 2677th fought with great distinction at the First Battle of Fornorb, when the Confederation surprised the Imperials and forced a rout. There the Bastion suffered serious damage screening Timarin battle riders of the 4932nd Colonial BatRon that were trying remount their battle tender. Two of the Bastion’s sister Tiananmens were lost during the battle, one with all hands aboard. The 2677th was withdrawn to Anise for repairs and reinforcements; the Bastion was still in drydock when the Armistice was declared.

Following the war the Navy purchased the Bastion from Kees and assigned the battleship to the Gadarur District occupation force. In 1055 the battleship was purchased by the Anise Navy, where it served until 1070 before undergoing a major overhaul. In 1077 the Bastion was recommissioned and today is the flagship of the Anise navy and anchor of the Anise Colonial BatRon. Anise possesses one of the most powerful colonial navies in the subsector. The formidable Mirama Naval Base is directly owned and operated by Anise, but also berths major elements of the Imperial 20th Subsector Fleet, which lacks a base in Anise subsector. The colonial and Imperial navies drill together extensively.

Hull Points 256,667

Crew Captain, Officer x191, Pilot x3, Astrogator x1, Fighter Crew x194, Engineer x670, Maintenance x233, Medic x16, Gunner x682, Administrator x117

Maintenance Cost MCr16.260 per month

Purchase Cost MCr195,115

The Bastion of Ley, Tiananmen-class Battleship
TL13 TonsCosts (MCr)
Hull350,000 tons, Streamlined-21,000
 Reinforced-10,500
ArmorCrystaliron, Armor:1043,75015,750
 Radiation Shielding-8,750
M-DriveThrust 517,50035,000
J-DriveJump 435,00552,508
Power PlantFusion (TL12), Power 267,00017,80017,800
Fuel Tanks4 weeks operation, J-4141,780-
Bridge 601,750
ComputerCore 80/fib-143
SensorsImproved (Distributed Arrays)913
 Countermeasures Suite24
 Enhanced Signal Processing28
WeaponsSpinal - meson (TL13)40,50013,200
 Medium Bay (particle beam) x10010,0004,000
 Small Bay (missile) x20010,0002,400
 Double Turret (beam laser/sandcaster) x400400500
 Point Defense Battery (Type II) x20400200
AmmunitionMissile Storage (8,640 missiles)720-
Sandcaster Barrels (4,320 barrels)216-
ScreensMeson Screen x10100200
 Nuclear Damper x10100100
Armored BulkheadsBridge61
 Command Bridge82
 Maneuver Drive1,750350
 Meson Screen102
 Nuclear Damper102
 Power Plant1,780356
 Sensors1-
CraftFull Hangar10,0002,000
 Heavy Fighter (50 tons) x74-3,162
 Modular Cutter (50 tons) x20-206
 Shuttle (95 tons) x2-46
SystemsBriefing Room x10405
 Command Bridge802,625
 Fuel Processor (141,780 tons per day)7,089354
 Launch Tubes (50 tons)500750
 Medical Bay x62412
 Repair Drones3,500700
StateroomsStandard x1,1544,616577
 High x161
SoftwareManeuver/0--
 Intellect-1
 Evade/3-3
 Jump Control/4-0.4
 Fire Control/5-10
 Auto Repair/2-10
 Library--
Common Areas1,156116
Cargo1,080-

The Shanape

The Shanape, named after a high-population world in Ley sector, was built by Ling Standard for the Arlumer (Ilelish 0510) navy. The ship was laid down on 006-993 and its first flight was 227-999. The Shanape was sent to Diaspora sector as part of the 2542nd Colonial BatRon on 355-999.

In 1000 the 2542nd was transferred to the Imperial 4th Provisional Battle Fleet, which was commanded by Admiral Kemper herself. The Shanape followed Kemper’s drive through Ultima subsector, seeing its first action at Darrukesh (Solomani Rim 0106). The battleship was held back from the Battle of Idu, but then supported the 9th’s first rates in a major engagement at Austa (Magyar 2503), where the Shanape found itself swarmed by SDBs after two Imperial CruRons were shattered in the assault on the mainworld. The 2542nd held fast, buying time for Kemper’s second task force to enter the fray. The battleship then followed other elements of the 9th in lightning raids on Milenky (Magyar 2603), Amunet (Magyar 2507), Volund (Magyar 2607), Nosret (Magyar 2807), and Bilox (Magyar 2905).

Following the War the Shanape was transferred to the Imperial occupation forces for Fugue District, headquartered at Asorret (Magyar 2923). In 1051 the Shanape was placed in ordinary. In 1076 the battleship was set to be scrapped when it was sold to Gerwalk (Magyar 2631). Gerwalk supports its own colonial navy with a base on Pertinax (F200672-8); elements include the 1438th Colonial BatRon and the 2056th Colonial CruRon. The Shanape then underwent a major refit: the jump drive, fuel tanks, and power plant were removed and a new TL13 meson accelerator spinal, the largest available, was installed. The resulting battle monitor was recommissioned on 330-1083. Sometimes affectionately called the Tiananmonitor, the Shanape is a prominent and formidable presence in the Gerwalk system.

Hull Points 256,667

Crew Captain, Officer x298, Pilot x3, Fighter Crew x600, Engineer x411, Maintenance x233, Medic x25, Gunner x1,598, Administrator x117

Maintenance Cost MCr17.542 per month

Purchase Cost MCr210,505

Shanape, Battle Monitor
TL13 TonsCosts (MCr)
Hull350,000 tons, Streamlined-21,000
 Reinforced-10,500
ArmorCrystaliron, Armor:1356,87520,475
 Radiation Shielding-8,750
M-DriveThrust 621,00042,000
Power PlantFusion (TL12), Power 332,00022,13322,133
Fuel Tanks16 weeks operation8,856-
Bridge 601,750
ComputerCore 80/fib-143
SensorsImproved (Distributed Arrays)913
 Countermeasures Suite24
 Enhanced Signal Processing28
WeaponsSpinal - meson (TL13)67,50022,000
 Large Bay (particle beam) x16080,00019,200
 Medium Bay (missile) x40040,00016,000
 Double Turret (beam laser/sandcaster) x600600750
 Point Defense Battery (Type II) x501,000500
AmmunitionMissile Storage (8,640 missiles)720-
Sandcaster Barrels (12,960 barrels)648-
ScreensMeson Screen x10100200
 Nuclear Damper x10100100
Armored BulkheadsBridge61
 Command Bridge82
 Fuel Tanks886177
 Maneuver Drive2,100420
 Meson Screen102
 Nuclear Damper102
 Power Plant2,213443
 Sensors1-
CraftFull Hangar30,0006,000
 Heavy Fighter (50 tons) x274-11,708
 Modular Cutter (50 tons) x20-206
 Shuttle (95 tons) x2-46
SystemsBriefing Room x10405
 Command Bridge802,625
 Fuel Processor (8,860 tons per day)44322
 Launch Tubes (50 ton)1,0001,500
 Medical Bay x93618
 Repair Drones3,500700
StateroomsStandard x1,7937,172897
 High x161
SoftwareManeuver/0--
 Intellect-1
 Evade/3-3
 Fire Control/5-10
 Auto Repair/2-10
 Library--
Common Areas1,795180
Cargo1,080-

Copyright Information

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2021 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Materials produced by Digest Group Publications (DGP) are copyright © Roger Sanger. Any use of Digest Group Publications’ copyrighted material or trademarks anywhere on this Web site and its files should not be viewed as a challenge to those copyrights. Usage is intended to follow the guidelines announced by Roger Sanger on the Traveller Mailing List for preserving the overall Traveller milieu.

Monday, February 8, 2021

Monitors

An artistic rendition of the Empress Troyhune, an experimental planetoid monitor constructed in the Spinward Marches.

“A Monitor is the principal type of defensive fighting ship (favoring armor over firepower).” —Traveller5 Starships 69.

Monitors are mentioned sporadically in Traveller canon, beginning with the 50,000-ton Empress Troyhune planetoid monitor in CT Fighting Ships (1981). But hard information is fairly scant and few designs have been published. Most of the following information has been culled from T20 Fighting Ships (2003) and MgT Sector Fleet (2009), the two best sources so far.

Monitors are multikiloton system defense craft without jump capability, intended to take on and destroy incoming heavy units. Monitors are simply too large to be effective piracy deterrents: they defend against invasions by another world or polity. System defense forces use monitors to defend high population worlds, while the Navy primarily uses monitors to defend its bases and depots.

Monitors have many of the same fundamental advantages of battle riders: without jump drives or the accompanying fuel storage, they are able to devote more space to weapons and defenses. While a battle rider is primarily offensive in focus, a monitor is primarily defensive, usually constructed with a reinforced hull and heavy armor, making it extremely difficult to destroy. And while battle riders generally have high acceleration, enabling them to clear their riders quickly and engage the enemy, monitors tend to have relatively low acceleration, as they rarely move far from the world or installation they are defending.

Monitors tend to be built for extended, independent operation, whereas battle riders are more dependent on support from battle tenders. Most importantly, battle riders are limited in size to allow tenders to carry them from system to system, while monitors have no such size constraints

In general, planetary governments custom-build monitors in system at whatever size desired using whatever materials and technologies are available, with no real pattern or average model for these craft. Monitors tend to be constructed more cheaply and to lower specifications than battle riders. Planetoid hulls are sometimes used, as they are relatively inexpensive and surprisingly effective. 

The Imperial Navy does not build planetoid monitors and instead uses more standardized designs. The largest are designated Battle Monitors and although smaller than a typical battleship have similar combat capability.

The following standard monitor designs represent models probably too old for regular use by the Imperial Navy, but appropriate for many system defense forces in Magyar sector.

Light Monitor. 7,500 tons (standard hull), 3g, no jump capability, TL-13, Computer-Core 80/fib. 148 tons fuel. 84 crew. 75 hardpoints. One 95-ton shuttle. 1 tons cargo. MCr4,317.

Monitor. 15,000 tons (standard hull), 3g, no jump capability, TL-13, Computer-Core 80/fib. 256 tons fuel. 121 crew. 150 hardpoints. One 95-ton shuttle. 289 tons cargo. MCr6,970.

Heavy Monitor. 30,000 tons (standard hull), 3g, no jump capability, TL-13, Computer-Core 80/fib. 508 tons fuel. 238 crew. 300 hardpoints. Two 95-ton shuttles. 508 tons cargo. MCr13,760.

Light Monitor

The term Light Monitor is assigned to any sublight combat vessel larger than a gunboat but not capable of taking on a light cruiser.

Hull Points 3,300

Crew Captain, Officer x7, Pilot x3, Engineer x6, Maintenance x5, Medic, Gunner x57, Administrator x3, Shuttle Pilot

Maintenance Cost MCr0.36 per month

Purchase Cost MCr4,317

Light Monitor
TL13 TonsCosts (MCr)
Hull7,500 tons, Standard-375
 Reinforced-188
ArmorCrystaliron, Armor:131,219366
 Radiation Shielding-188
M-DriveThrust 3225450
Power PlantFusion (TL12), Power 5,430362362
Fuel Tanks16 weeks operation148-
Bridge 6038
ComputerCore 80/fib-143
SensorsImproved (Distributed Arrays)913
 Countermeasures Suite24
 Enhanced Signal Processing28
WeaponsSpinal - particle (TL13)2,9751,440
 Medium Bay (missile) x151,500375
 Triple Turret (beam laser) x151538
 Triple Turret (sandcaster) x151526
 Point Defense Battery (Type II)2010
AmmunitionMissile Storage (2,560 missiles)213-
Sandcaster Barrels (240 barrels)12-
ScreensMeson Screen x550100
 Nuclear Damper x55050
Armored BulkheadsPower Plant367
 Maneuver Drive235
 Fuel153
 Bridge61
 Meson Screen51
 Nuclear Damper51
 Sensors1-
CraftFull Hangar19038
 Shuttle (95 tons)-15
SystemsFuel Scoop-1
 Fuel Processor (140 tons)70.5
 Medical Bay x284
 Briefing Room x281
 Repair Drones7515
StateroomsStandard x4718824
 High x161
SoftwareManeuver/0--
 Intellect-1
 Evade/3-3
 Fire Control/5-10
 Auto Repair/2-10
 Library--
Common Areas 495
Cargo1-

Monitor

Monitors large enough to mount meson spinals can generally take on light cruisers or smaller vessels.

Hull Points 6,600

Crew Captain, Officer x10, Pilot x3, Engineer x10, Maintenance x10, Medic, Gunner x79, Administrator x5, Shuttle Pilot

Maintenance Cost MCr0.581 per month

Purchase Cost MCr6,970

Monitor
TL13 TonsCosts (MCr)
Hull15,000 tons, Standard-750
 Reinforced-375
ArmorCrystaliron, Armor:132,438731
 Radiation Shielding-375
M-DriveThrust 3450900
Power PlantFusion (TL12), Power 9,500633633
Fuel Tanks16 weeks operation256-
Bridge 6075
ComputerCore 80/fib-143
SensorsImproved (Distributed Arrays)913
 Countermeasures Suite24
 Enhanced Signal Processing28
WeaponsSpinal - meson7,5002,000
 Large Bay (missile) x42,000500
 Triple Turret (beam laser) x303075
 Triple Turret (sandcaster) x252544
 Point Defense Battery (Type II) x24020
AmmunitionMissile Storage (4,320 missiles)360-
Sandcaster Barrels (480 barrels)24-
ScreensMeson Screen x550100
 Nuclear Damper x55050
Armored BulkheadsPower Plant6313
 Maneuver Drive459
 Fuel265
 Bridge61
 Meson Screen51
 Nuclear Damper51
 Sensors1-
CraftDocking Bay10526
 Shuttle (95 tons)-15
SystemsFuel Scoop-1
 Fuel Processor (260 tons)131
 Medical Bay x284
 Briefing Room x3122
 Repair Drones15030
StateroomsStandard x6726834
 High x161
SoftwareManeuver/0--
 Intellect-1
 Evade/3-3
 Fire Control/5-10
 Auto Repair/2-10
 Library--
Common Areas697
Cargo289-

Heavy Monitor

Heavy monitors are generally equivalent in combat to a heavy cruiser, though they are much smaller.

Hull Points 16,500

Crew Captain, Officer x21, Pilot x3, Engineer x21, Maintenance x20, Medic x2, Gunner x158, Administrator x10, Shuttle Pilot x2

Maintenance Cost MCr1.147 per month

Purchase Cost MCr13,760

Heavy Monitor
TL13 TonsCosts (MCr)
Hull30,000 tons, Standard-1,500
 Reinforced-750
ArmorCrystaliron, Armor:134,8751,463
 Radiation Shielding-750
M-DriveThrust 39001,800
Power PlantFusion (TL12), Power 18,9501,2631,263
Fuel Tanks16 weeks operation508-
Bridge 60150
ComputerCore 80/fib-143
SensorsImproved (Distributed Arrays)913
 Countermeasures Suite24
 Enhanced Signal Processing28
WeaponsSpinal - meson15,0004,000
 Large Bay (missile) x84,0001,000
 Triple Turret (beam laser) x6060150
 Triple Turret (sandcaster) x505088
 Point Defense Battery (Type II) x48040
AmmunitionMissile Storage (8,640 missiles)720-
Sandcaster Barrels (1,440 barrels)72-
ScreensMeson Screen x10100200
 Nuclear Damper x10100100
Armored BulkheadsPower Plant12625
 Maneuver Drive9018
 Fuel5110
 Bridge61
 Meson Screen102
 Nuclear Damper102
 Sensors1-
CraftFull Hangar38076
 Shuttle (95 tons) x2-30
SystemsFuel Scoop-1
 Fuel Processor (500 tons)251.25
 Medical Bay x3126
 Briefing Room x4162
 Repair Drones30060
StateroomsStandard x13152466
 High x161
SoftwareManeuver/0--
 Intellect-1
 Evade/3-3
 Fire Control/5-10
 Auto Repair/2-10
 Library--
Common Areas13313
Cargo508-

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